this post was submitted on 29 May 2024
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Helldivers 2

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[–] tekeous@usenet.lol 21 points 5 months ago (1 children)

Give me a railgun that doesn’t tickle, and the anti material rifle should be a standard issue weapon

Signed, the designated marksman of my team

[–] Lith@lemmy.sdf.org 14 points 5 months ago (1 children)

It blows my mind that the railgun is still bad after they released the Quasar Cannon, considering the QC is better at killing heavies than the railgun was pre-nerf. Now the railgun is only good against hive guards, which the AMR can deal with much faster and with more ammo to spare. I'd rather the railgun was made a primary or they just completely reverse the nerf so that the railgun is an option again.

[–] MarauderIIC@dormi.zone 3 points 5 months ago (1 children)

It's pretty good against devastators. But yes

[–] Lith@lemmy.sdf.org 2 points 5 months ago (1 children)

Personally, I prefer the AMR or even the medium armor penetrating diligence, which can both kill a devastator in one headshot. The latter weapon is even a primary.

[–] MarauderIIC@dormi.zone 2 points 5 months ago* (last edited 5 months ago) (1 children)

Railgun does it in a body shot. Not sure if it needs a charge, but I usually give it a 3 second unsafe charge anyway, because I am not good.

[–] Lith@lemmy.sdf.org 1 points 5 months ago

That's fair, as much as I love headshotting devastators, the railgun seems like it can deal with them a little more consistently, which is something at least.

[–] jballs@sh.itjust.works 11 points 5 months ago (1 children)

Hoping they're taking their time and testing out patches a bit more, but I read recently that the patch they're working on is not a major balance patch.

[–] snooggums@midwest.social 16 points 5 months ago* (last edited 5 months ago)

Honestly the slowdown in balance type patches is nice as I never had enough time to actually get used to the changes between playtime and the impact of ship bonuses.

[–] LaserTurboShark69@sh.itjust.works 7 points 5 months ago (3 children)

Give us more stuff to spend currencies on! It absolutely sucks when the only things I can earn is experience and super credits, both of which are pointless at this point

[–] SpruceBringsteen@lemmy.world 6 points 5 months ago

There should be currency sinks.

Let us donate material to add bonuses to squad impact. Or receive buffs or something.

For instance you could have a set amount required to add SEAF support to a planet, or an extra stratagem. This would even let players bank defense on inactive planets.

[–] jballs@sh.itjust.works 4 points 5 months ago

Yeah being capped out sucks. My monkey brain demands rewards!

[–] CarlosCheddar@lemmy.world 4 points 5 months ago (1 children)

I would gladly convert my super rare or rare samples into common samples if there was a way to do it.

[–] LaserTurboShark69@sh.itjust.works 3 points 5 months ago (1 children)

Rares ended up being my biggest bottleneck by the end. How many upgrades do you have left?

[–] CarlosCheddar@lemmy.world 1 points 5 months ago

Like 4 left of the last tier. I went too fast to Helldive difficulty so I ended up with way more rare samples than common.