560

Basically nvidia shadowplay for linux

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[-] Zozano@lemy.lol 116 points 3 days ago

It's hilarious to me that Epic will never introduce features like this, and also complain Steam has a monopoly, as if they're at all comparable

[-] Kolanaki@yiffit.net 37 points 3 days ago

The fact that Epic Game Store exists at all is proof that Steam isn't a monopoly. A monopoly means they're the only option. Steam is not the only option. It is simply the best option.

[-] tb_@lemmy.world 17 points 3 days ago

But how does the EGS exist?

Because they are able to subsidize it with investor as well as Fortnite money. I doubt it's turned a profit for them.

Wouldn't exactly call that "viable competition"

[-] bionicjoey@lemmy.ca 26 points 3 days ago

That's the thing that gets me. Undercutting is the quintessential anticompetitive practice, and it's Epic's entire business model. They give away games for free because they are trying to siphon some of Steam's customers. They make exclusive release deals with publishers because they want to force people to use their platform. They are trying to compete with Steam using their resources from the success of Fortnite and Unreal rather than compete with the storefront by actually having a better storefront.

[-] Zozano@lemy.lol 12 points 2 days ago

One of the problems Epic has is that it is only a store front. Steam is a fully featured platform.

Epic, in their lawsuit, wants to break Steam's store and platform into separate applications, so they can compete.

Sort of like how people want to have different app stores on their iphones.

Difference is: Steam has no restrictions in the first place. You can add non-Steam games to the client if you want. You can use Proton if you want.

Steam offers all of these features for free. What is the point in breaking them apart.

[-] uis@lemm.ee 7 points 2 days ago

Most important difference: Steam isn't the only way to install apps. Even on Steam Deck.

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[-] calcopiritus@lemmy.world 15 points 3 days ago

That's easy to explain. EGS managed to make everyone hate them just as it started. How do they expect to be profitable if they piss off the entire market?

There are other stores such as GoG that have actual users.

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[-] DragonOracleIX@lemmy.ml 28 points 3 days ago

Steam does have a monopoly though. They don't do anything anti-competitive with it, so there is not much Epic can do about it (other than make their platform better for the people using it).

[-] woelkchen@lemmy.world 30 points 3 days ago

Steam does not have a monopoly by any actual definition of monopoly, though. A) Mobile gaming makes up the most of all video gaming revenue. B) On PC the most revenue is made by games that aren't even on Steam in the first place (Minecraft, Fortnite, Roblox). Steam's 2023 revenue has been estimated to be around 8.6bn USD out of 45bn USD of PC gaming revenue. That's barely a 5th of the market power. By no account this can be actually considered to be a monopoly.

https://www.visualcapitalist.com/wp-content/uploads/2023/12/50-Years-of-Video-Game-Revenue-Dec-30.jpg

[-] Jestzer@lemmy.world 11 points 3 days ago

I love this graphic because it’s a reminder to self-proclaimed “gamers” that mobile gaming has been doing laps around “real” gaming for over half a decade now, with no indication of the trend changing. Yes, mobile games are typically lower quality and more predatory, but it’s undeniable that the average person who plays video games now is just a regular person with a phone.

[-] Scrollone@feddit.it 11 points 2 days ago

Yes, but... it's like comparing people that go to the cinema and people who watch reels on Instagram.

Okay, both things involve watching a video, but they are two very different experiences.

[-] daddy32@lemmy.world 2 points 2 days ago

This is by revenue, so whales succumbing to mobile bullshit may distort it - a lot.

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[-] kittenzrulz123@lemmy.blahaj.zone 161 points 3 days ago

This is why Steam is as popular as it is, they just release features that people like. Sure GOG doesn't have DRM and Epic Games gives a bigger share to developers but Steam gives players what they actually want.

[-] vinyl@lemmy.world 2 points 1 day ago* (last edited 1 day ago)

not just features for the average consumer, but also a plethora of tools for developers. But then you'll see some airhead keep saying about the 30% cut that steam takes.

Having developers pay a one time fee for dedicated servers that the players don't need to pay for is amazing.

[-] callouscomic@lemm.ee 89 points 3 days ago

Steams custom controller profiles alone used on Steam Deck are killers for me. Nothing else amounts.

[-] kittenzrulz123@lemmy.blahaj.zone 41 points 3 days ago

Steaminput is a massive deal, it supports gyro, remapping, profiles, and extensive customization. XInput can't compare and the epic games store relies on developers for everything. That's the reason why I will always pick a Steam Controller over an Xbox controller.

[-] pycorax@lemmy.world 18 points 3 days ago

Now if they would only release a Steam Controller 2...

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[-] uis@lemm.ee 2 points 2 days ago

XInput can't compare

XInput is X11 API and SteamInput can be used through SDL or directly.

I meant Microsoft's Xbox input method, absolutely nothing against x.org

[-] rxin@lemmy.blahaj.zone 4 points 2 days ago

Xinput is the Xbox/Windows game input API

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[-] jrgd@lemm.ee 12 points 3 days ago

GOG has DRM for many titles: see Galaxy. As I understand it, it isn't as pervasive as Steam, but is necessary if you want multiplayer on many titles or care about extras like achievements.

[-] LwL@lemmy.world 8 points 3 days ago

Achievements or multiplayer matching not being implemented in the game itself isn't on GOG. They still allow you to download and launch any game you've bought, without even requiring galaxy.

Also lesser known is the fact that there are DRM-free games on steam. Download them once, you can play without having steam running or even installed. Using a client to download isn't inherently DRM either.

[-] PoopMonster@lemmy.world 15 points 3 days ago

Cloud sync also requires the drm, but the advantage that gog and itch have over steam is that for most games you just get the executables and you're good to go.

[-] jrgd@lemm.ee 13 points 3 days ago

Tbf to cloud sync, nothing is stopping you from using your own backup/restore service with your drm-free titles compared to the other features that Galaxy offers.

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[-] TheGrandNagus@lemmy.world 38 points 3 days ago

If my screen recorder software doesn't put an "UNREGISTERED HYPERCAM 2" watermark at the top left corner, then I'm completely uninterested, smh

[-] xnx@slrpnk.net 58 points 4 days ago

This is awesome. Steam continues to release great stuff

[-] RetroSoul@lemmy.world 46 points 4 days ago

This is pretty great! I'm interested to see how the quality will compare with my OBS replay buffer settings. One of the best things is that it's coming to Steam Deck! Mostly excited to see how well this works on Linux.

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[-] Sterile_Technique@lemmy.world 26 points 3 days ago

It'll almost be like having xFire again!

...I miss that software. IIRC they were bullshit-litigated out of existence.

[-] CaptPretentious@lemmy.world 12 points 3 days ago

Now there's a bit of software I haven't thought about in a long time

[-] Sterile_Technique@lemmy.world 13 points 3 days ago

IT WAS SO GOOD! It was better in like 2010 than shit like discord is today.

Would be an incredible product today if it continued to receive development (w/o enshitification ofc).

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[-] PerogiBoi@lemmy.ca 23 points 4 days ago
[-] Toes@ani.social 18 points 3 days ago

Any information on if this tool separates game audio from other applications?

[-] dracs@programming.dev 10 points 3 days ago

The page says it captures game audio only by default. But you can switch it to all audio if UPI want to capture something like external voice chat.

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[-] Vash63@lemmy.world 15 points 4 days ago

Awesome. OBS has never prioritized Linux performance, curious how this will compare.

[-] Scrollone@feddit.it 4 points 2 days ago

To be honest, OBS is way more advanced than a screen recording tool. It's basically a live program director

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this post was submitted on 26 Jun 2024
560 points (98.8% liked)

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