this post was submitted on 26 Sep 2023
74 points (97.4% liked)

Games

16471 readers
669 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS
top 24 comments
sorted by: hot top controversial new old
[–] nanoUFO@sh.itjust.works 42 points 1 year ago (5 children)

I remember when community servers existed and these problems were almost non existent without spying.

[–] InEnduringGrowStrong@sh.itjust.works 17 points 1 year ago (2 children)

Dedicated servers ran by the community with a server browser to find games/servers.
Really the golden age of multiplayer.

Found a nice server that runs well, chill and well moderated? add it to your favorites.
No lobbies, well.. technically the whole server was the lobby, kinda.
No progression unlocks bullshit.
No ranking. No waiting on matchmaking. Just play.
No AI spying on every thing you say or do.
Maybe a "SIR this is a Christian server, so swearing will not be tolerated" or other warning of some kind now and then, even on games like Counterstrike.

Eventually, you'd get to know people, kinda like how you might start recognizing names here on lemmy.
You'd make friends, rivals, etc.
I miss those times.

I got into Titanfall 2 pretty late (like last month) and waiting 10 minutes to even get into a lobby is just annoying.
As opposed to joining a server and playing non stop on there.

It's even less costs to the publisher than to host and scale on their own because the community is running your servers.
But then they can't pull the plug to force people on a new release.
They can't spy on as much shit.
They can't sell as much private data.
It's probably easier to sell microtransactions this way too.

In a way... gaming was decentralized. I miss it.

[–] n3er0o@lemmy.ml 5 points 1 year ago

Unrelated to the topic, but wasn't Titanfall 2 plagued by this one hacker that basically filled every lobby with bots to make the servers crash? I think I very recently heard about them resolving the issue and the player count surpassed the numbers at launch even.

[–] Bluescluestoothpaste@sh.itjust.works 0 points 1 year ago (2 children)

Yeah but there were admins spying what you did and banning you. Quite frankly i have much greater trust in AI admins than human admins. Not that some human admins aren't great, but why risk it? Same as self driven cars, as soon as they're ready im ready to never drive again.

[–] nanoUFO@sh.itjust.works 3 points 1 year ago (2 children)

You trust a billion dollar company with no morals with your data? Isn't that the whole point we are on this site? Community servers are like lemmy instances.

[–] Bluescluestoothpaste@sh.itjust.works 4 points 1 year ago* (last edited 1 year ago)

Sure, and they can have AI moderators in lemmy instances. Whatever problems are concerning about corporate AI admins also apply to corporate human admins.

[–] Kolanaki@yiffit.net 1 points 1 year ago (1 children)

They already have your data without the AI. Most games have had wide rangeing telemetry sent to the dev for over a decade now. This includes the text chat logs.

[–] nanoUFO@sh.itjust.works 1 points 1 year ago

Yeah now they have everyones open mic too.

[–] Vampiric_Luma@lemmy.ca 2 points 1 year ago (1 children)

What is stopping AI from showing bias here? The humans tailor the AI, so there will inherently always be that risk without transparency.

[–] Bluescluestoothpaste@sh.itjust.works 2 points 1 year ago (1 children)

Oh sure there's definitely bias in AI, same as selfdriving cars. They make mistakes, but make far fewer than humans.

[–] Vampiric_Luma@lemmy.ca 1 points 1 year ago (1 children)

Sure, but the mistakes aren't the main issue, it's that AI is just a tool that by extention can be abused by the humans in control. You have no idea what rules they give it and what false positives result from it.

My primary concern here is that it's Blizzard, whom love to gargle honey for China and is all for banning players that speak against them, is in charge of this AI.

Blizzard's previously talked about using AI to verify reports of disruptive voice chat, which is now running in most regions, though not globally. The developer says it has seen this technology "correct negative behavior immediately, with many players improving their disruptive behavior after their first warning."

Great, they can auto-ban players like Ng Wai Chung, I guess. For whatever they subjectively deem 'harmful'. There's also the looming idea that a friend can wander in my room, say something dumb, and now I'm closer to a ban because of an unrelated choice I made outside the game.

And we definitely trust Blizard to be good with all the audio data they get to harvest. That won't be abused later, right?

I mean that's a general argument against technology. Yes, more technology means more ruthlessly efficient abuse, but ultimately you think technology is better in the long run or not. Either way it is inevitable. Maybe in the EU they will ban those abuses, in China they won't, and US will find some weird compromise between the two.

[–] Mechaguana@programming.dev 9 points 1 year ago

I dont understand, wouldnt it be just a mod spying on you instead?

[–] Kolanaki@yiffit.net 2 points 1 year ago* (last edited 1 year ago) (1 children)

Active moderation isn't spying but using an AI is? The only reason those self-hosted community servers didn't have problems was because they (usually) had active admins to see bad behavior and take action. This is merely automating that so a real human being doesn't have to be there watching.

[–] nanoUFO@sh.itjust.works 1 points 1 year ago* (last edited 1 year ago)

This is automating something based on blizzard rules not community rules. What if people want even stricter rules or looser or none at all or completely different rules? Also how many times have billion dollar companies been caught selling customers private info? Too many to count.

[–] Die4Ever@programming.dev 1 points 1 year ago* (last edited 1 year ago)

Just like the Fediverse actually

[–] regbin_@lemmy.world 0 points 1 year ago

There were no SBMM, no thanks.

[–] Sanctus@lemmy.world 29 points 1 year ago

So is every game going to have AI in the chats listening for "Naughties"? Because thats just spyware.

[–] Lightsong@lemmy.world 17 points 1 year ago (3 children)
[–] tdawg@lemmy.world 6 points 1 year ago

Didn't you read the article. All of them got banned

[–] BlinkerFluid@lemmy.one 2 points 1 year ago (1 children)

Scroll under Team Fortress 2 a few spaces.

There it is... right where it belongs.

[–] priapus@sh.itjust.works 1 points 1 year ago

Between Battle.net and consoles, overwatch unfortunately probably has more players than TF2.

[–] regbin_@lemmy.world 1 points 1 year ago

Tons of people do. It's my go to multiplayer FPS since it came out.

[–] Lucidlethargy@sh.itjust.works 10 points 1 year ago

By naughty they mean people who talk about how Taiwan is a country.