this post was submitted on 01 Sep 2024
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And why grinding shouldn't exist. No, I will not stop, I can't sleep.

Playing Tactics Ogre: The Knight of Lodis on GBA has me thinking about this again: it absolutely blows me away to this day that I played a huge amount of Tactics Ogre(TO) on PS1 but could not get past the battle in Dorter where you see the swordsman guy. Got decimated by blackmages and archers. That's still the tutorial. You can't even buy gear for classes other than Squires yet. And I was at the same level as the enemy.

I got roadblocked like this in Tacitcs Ogre: Wheel of Fortune on PSP as well, because really what the hell? What on earth was wrong with Training?

So I get that the Training Battles from original TO are a cludge of a thing. Yes, it is kind of weird to set the game down and let it play itself to level your units. Probably shouldn't exist, sure. The removal of this in every subsequent Yasumi Matsuno tactics game really shows off exactly why it was there, though: grinding in an SRPG is fuckin stupid. Quick question: how good would XCOM be if a story mission wiped your squad in two turns and told you to go grind random worldmap battles? Not fun! This is what Final Fantasy Tactics, (FFT) and also TO Wheel of Fortune and Reborn, actually expect you to do, apparently. Every time I have asked, this is the answer: grind random battles.

Grinding is kind of stupid in any game, "you must advance to arbitrary number to continue". Some of it happens because a designer can't really predict how a player will level, but whatever, it's something to be done away with. Turn based RPGs that don't suck commonly integrate Auto Battle so that if you need to grind it's quicker. And turn based RPGs usually have battles that can go by in a minute or two.

Battles were already kind of slow in TO, but in FFT they're excruciating. Lots of stuff is slower, with bigger fancier animations, the camera always swings around, so on. It makes a nine-tile magic spell in TO look fast. So immediately this is a dumb waste of time that takes forever, even before the XP curve forces you to do several. But also, that early in the game, when you only have squires, FFT is shockingly rude. I didn't take any deaths but I came close many times. Battling those dumb forest creatures is a real slog at that point, which is why I gave up last time. Like, fuck any game that tells me to go grind tedious battles for literal hours before the tutorial is up.

It also doesn't help that I think every single other element of FFT is worse than TO, that's just a bonus. Why is gear locked to classes? Is it such a problem if a Knight uses a shortsword, for fuck's sake? It limits your class choices to whatever is available in the shop basically. I thought switching my Squires to Knights might help me through that battle, but oops no gear at all!

Why is the squad size six tops and as small as four? Pokemon parties are larger. I can't do anything, how can I split my forces for instance to do a basic pincer when each formation has at max three guys? Every early battle is "turtle up around spawn and let the enemy come to you", riveting.

Why are the battlefields so small? 16×16? The GBA game has battlefields that are larger. Hell, TO has battlefields that are larger... I miss the huge castle ramparts with pockmarked fields leading up to a drawbridge, actually organic believable environments. (For an isometric game) There's never any room to get away... As a result of this movement and attack ranges are limited heavily as well.

Why is healing a throwable? I know there'd be healing magic later but having early game healing be dependent on throwing potions is just hateful. I miss Kachua, who limps you through early TO with extreme range heals, to help get your game started.

Why is magic awful? What are those mages actually doing? They put their hands up, a marker appears at Ramza's feet, and in a turn he goes up in flames. What kinda shit is this? How the hell do you counter that?

Why are Matsuno and the gang so obsessee with SKILLS? Take away a core mechanic, make it a SKILL!!! In TO everyone could throw stones, block hits, counterattack. Now all of that has to be specced into with skills? Which are classlocked? I really hate this to death, seriously. When every unit can counterattack, battles are deadly and you have to consider the counter before going in for a move. I miss it, now you can just bonk half the time.

Why is Wait Turn gone? This is a niche one but Wait Turn is so cool because your character's class, stats and equipment all affect it, so while it's innate to an extent you can influence it, move faster. Have lightweight, weakly-armoured high-speed killsquads. FFT's turns are just decided by speed like it's Shining Force II, which is fine I guess I just miss Wait Turn.

The end result is that I have the single dumbest take online: Tactics Ogre Good, Final Fantasy Tactics bad. I hear it said constantly that FFT is designed for beginners, but how? I have played many tactics games (Tactics Ogre, XCOM EU and 2, Fire Emblem Awakening and Fates, Shining Force Sword of Hajya, Valkyria Chronicles) and somehow I get stopped like five hours in. Real video game???

Even though a Skyrim or a Sonic Adventure 2 or an Assassin's Creed 1 are way worse games that are way worse to play, and I really do not like them at all, Final Fantasy Tactics frustrates me infinitely. It really makes my lil gamer peabrain angry. It's such a slam-dunk idea: graft the Final Fantasy job system onto Tactics Ogre. Awesome! But they seem to have fucked it up in basically every possible way and now I have this game that I hate. Grrrr, why?

How do I enjoy FFT?

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[–] Luna@hexbear.net 11 points 2 months ago (1 children)

FFT is my mother's favorite game, but I have not played it myself. No investigation, no right to speak chairman-meow

[–] ashinadash@hexbear.net 6 points 2 months ago (1 children)

Your mother has bad taste but I still respect her cat-confused

[–] Luna@hexbear.net 6 points 2 months ago (1 children)

She also really enjoys FE and Tactics Ogre, though I think she's only played Reborn for Ogre and Three Houses + Engage for Fire Emblem. I did get her to play Sacred Echoes on the Fire Emblem front though, and she's really enjoying it. She's really into the grid-style tactics games, as am I.

[–] ashinadash@hexbear.net 4 points 2 months ago

Oh that's actually really based, damn I wish my mom was that cool. The grid style tactics... I'm also disappointed because while I have opinions about all of the turn based strategies, FFT is the first one I have played and disliked which is very sad.

[–] Cowbee@hexbear.net 8 points 2 months ago (1 children)

Once again, Ashinadash with a hot take.

meow-popcorn

Color me convinced, I'll also have to throw Tactics Ogre in my backlog lea-think

[–] ashinadash@hexbear.net 7 points 2 months ago (3 children)

This is my attempt to play up a (genuine, real) hot take and artificially generate a 450 comment Skyrim thread again :3

I recommend Tactics Ogre always, it's soooooo good...

[–] Cowbee@hexbear.net 6 points 2 months ago (1 children)

That Skyrim thread was so funny, you were 100% correct and it even spread to Reddit, that was wild lmao che-smile

Any advice on which TO to start with if FFT is my only exposure to sRPGs?

[–] ashinadash@hexbear.net 5 points 2 months ago (1 children)

That was terrifying omori-afraid ledditors coming from far and wide to say HOW DARE YOU INSULT MY TREATS agony-acid

I will always recommend the original game on Saturn or Super Nintendo with a fan translation, that's where so many unique mechanics are. The PSP and Reborn versions have Skill systems and shit that hew very close to FFT so those might be more comfortable, and they're still good looking games with excellent stories. I wouldn't be against playing Knight of Lodis as a bridge game either, I guess. Hard to go wrong with Ogre Tactics...

[–] Cowbee@hexbear.net 4 points 2 months ago (1 children)

Gotcha! I'll throw it in the Emu list, then, and go with the oldies. Thanks! 07

[–] ashinadash@hexbear.net 4 points 2 months ago

rat-salute-2 Another FFT enjoyer down!

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[–] SorosFootSoldier@hexbear.net 7 points 2 months ago (1 children)

hst-gun time to put you down, comrade.

[–] ashinadash@hexbear.net 6 points 2 months ago

You can kill me, but you'll never kill the idea that FFT is bad badeline-scream

[–] TheBroodian@hexbear.net 6 points 2 months ago (1 children)

FFT is literally my favorite game, and all of the aspects of it that you hate, I love.

Why is the squad size six tops and as small as four?

if squad sizes were larger, battles would stretch on into eternity.

Why are the battlefields so small?

Same reason, although it might have to do with hardware limitations of PSX also.

Why is healing a throwable?

Probably to support early game, Chemists have a smaller move stat than other classes, and so wouldn't be able to keep up with Squires that need healing if they're required to be in 1 tile range.

Why is magic awful?

I'm sorry, are you sure you're playing the right game? Magic is so busted in FFT I sometimes don't use it just to increase the challenge.

Why is Wait Turn gone?

Sorry, I don't understand your point here? If you use Wait and you don't move or act, then it preserves a substantial amount of that character's CT, and their next turn comes up sooner. Using move consumes 30CT if I recall correctly, and Act the other 70.

[–] ashinadash@hexbear.net 2 points 2 months ago* (last edited 2 months ago) (1 children)

Nice, I dig it!!

squad size

Well it's good they cut them down I guess, but Ogre has hourlong battles that fuck, Idk.

battlefields

Yeah a ram limitation IIRC. I think it's a huge mistake though, maybe the game should have stayed 2D. I do like the increased focus on height though, Ogre doesn't really have overhangs or cliffs due to its fixed perspective, jumping on stuff is super cool.

healing

In Ogre you get Kachua early game who just has a single target Heal spell with like a 10×10 range... better, no physics shenanigans...

magic

When I say "awful", I mean "blackmages are cooking me alive and my best strat is literally a kamikaze run right at them so they burn themselves too"! I hate!

Wait Turn

As I say, Wait Turn is the system in Tactics Ogre that dictates battle order. Each character has a set amount of WT points that all tick down as the battle goes on. Whoever's WT reaches zero first can do an action. This means you can level up or swap classes or change gear to alter turn order, which fucks. I explain it more in this chonky boi. So CT is kind of like WT but not as good.

[–] TheBroodian@hexbear.net 4 points 2 months ago (1 children)

I think maybe the struggle you're having with FFT is in large part due to your comparison of the two games. Let go of trying to hold one up to the other and you might have a better time :)

[–] ashinadash@hexbear.net 3 points 2 months ago

Yeah but also no. None of these goofy systemic problems are dealbreakers, they bug me but I would have kept playing. Knight of Lodis is also technically worse than Ogre in many ways but I enjoy it a lot. It's the fucked-sideways difficulty curve and bizarre progression/grinding that kills FFT dead for me.

[–] LaGG_3@hexbear.net 5 points 2 months ago (1 children)

How do I enjoy FFT?

Probably go back in time and first play it when you're, like, 12 or so lol.

I feel like you mentioned the only Fire Emblem games you've played being the 3DS era ones, and I think you disliked Awakening or whatever for similar reasons to FFT - which totally makes sense!

[–] ashinadash@hexbear.net 3 points 2 months ago (4 children)

Wha the fugg :( I only played Ogre recently, why is FFT a nostalgia meme?

I have criticism for Awakening, mostly the waifu stuff and pretty standard issue combat but it's not a bad game at all actually. Got me back into SRPGs kinda.

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[–] Belly_Beanis@hexbear.net 5 points 2 months ago* (last edited 2 months ago) (1 children)

I gave up on FFT for GBA after a short time and ended up doing another playthrough of KoL.

¯\_(ツ)_/¯

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[–] Infamousblt@hexbear.net 5 points 2 months ago (1 children)

FFT is one of my favorite games how could you do this to me kitty-cri

[–] ashinadash@hexbear.net 4 points 2 months ago

Mostly because I was hyped out of my mind to play FFT after Tactics Ogre, but then I hated it absolutely to death which was crushing. I also dislike the Ogre remakes for what it's worth, as well as the sounds of the FFT Advance games, so I kinda disagree with everything Yasumi Matsuno and the gang did after 1995 lol

[–] Dickey_Butts@hexbear.net 4 points 2 months ago* (last edited 2 months ago) (1 children)

I wouldn't say FFT is specifically for beginners at all. I played a ton of Ogre Battle and FFT and I failed miserably at both of them quite a few times. The systems are very strange and deep compared to most RPGs of the time.

The game has a weird difficulty curve that is totally knowledge based and it doesn't do a great job of telling you what is really important, so I can definitely understand the frustrations.

The best early tips I ever got were:

Secondary class abilities are very important - a very fast way to make the game easier, spend a battle or two as Chemist and learn Auto Potion. Auto potion will always use the lowest power potion in your inventory - so you can game the skill by selling or using all your normal potions and keeping only hi-potions stocked when things get difficult.

Monk class + the Squire's accumulate ability will carry you through like 90% of the game with not much grinding involved at all. There are other such combos, but they take more time to unlock.

Speed stat is very important. Gear that adds speed or classes that are naturally more speedy tend to get caught in big spells less.

It is silly but males have higher Physical Attack and females have higher magic attack. Named characters are sometimes an exception to this. Ramza's stats are high across the board.

Your faith stat is tied to how much magic damage you deal, and take. Higher faith will let you deal more magic damage but you will also take increased magic damage. Choose a char with high faith to be a magic user - or use the Mediator's talk abilities to raise their faith permanently. Frontliners, and physical attackers can greatly benefit from having low faith.

[–] ashinadash@hexbear.net 3 points 2 months ago (1 children)

Tactics Ogre is a pretty impolite game itself but I adapted after a bit. The physics stuff is weird and classes/character building is complex, but very rewarding imo. Also though to be real it seems like most people's first SRPG was probably FFT, if it wasn't like Shining Force.

Secondary class abilities

Did not have access to these yet, again all squires.

Monk class + the Squire's accumulate

Can't swap to or equip a monk yet. I did get Accumulate on a few of my units fwiw.

Gear that adds speed

Got none of this yet! How does speed impact spell avoidance though, is this like a secret Dodge stat?

What are you supposed to do if the game vibe checks you at like, battle #4 though?

The gendered attack stats is goofy, but Quest games are full of goofy. Tactics Ogre has gender locked classes where a man cannot be an archer and a woman cannot be a knight, very silly. Removed from all subsequent games lol

[–] Dickey_Butts@hexbear.net 4 points 2 months ago (1 children)

You can set a squire to have the Item skill as soon as you are able to edit your party, some of them will come with potion already known, or enough JP in chemist to learn it - if you have a chemist in the party all your other guys will slowly gain chemist JP as well. So you can also just keep one chemist in the party for a while to passively learn chemist skills.

One of the biggest things I forgot to mention is grinding can actually be pretty bad unless you know what you're doing with your party. The scaling of random battles is based on your highest level - story battles always have a set difficulty. Draw battles out to farm JP when the win is secured instead of doing battle after battle. Heal the enemies if you have to. This is prob one of the worst parts of the game that make it feel very punishing.

[–] ashinadash@hexbear.net 4 points 2 months ago (1 children)

Squires can use items???? What the hell. Idk how much chemist skills will help when a mage is decimating one of my guys for a third to half of their health though.

The scaling of random battles is based on your highest level

Instantly ruined, what happens if I have an underlevelled guy? Explains why I was getting systematically dismantled though.

Draw battles out to farm JP when the win is secured instead of doing battle after battle. Heal the enemies if you have to.

Waow this sounds really profoundly dumb! Very high maintenance game, considerably more needlessly complex than just hitting "Training" in a menu...

[–] Dickey_Butts@hexbear.net 3 points 2 months ago* (last edited 2 months ago) (1 children)

Yep it took me a while to learn why I was losing in like the 2nd battle over and over - you can have most your squires potion themselves right away. Game doesn't teach you that at all, so I know what you mean for sure. Its also Ok to spend quite a bit of money on potions, eventually gil becomes unimportant. Potioning yourself even when you're a little bit low is better than passing your turn, because you get a bunch of JP for potioning yourself.

[–] ashinadash@hexbear.net 4 points 2 months ago (4 children)

Is this good viddy jaem design??

Tactics Ogre also has an issue with not tutorialising enough, I probably spent like ten hours just reading gamefaqs guides and luct.tacticsogre.com and shit. There are so many tiny nuances to uncover... ~~but then TO did not need a healing tutorial~~

I ended up kinda broke early on so Idk. The ways you gain JP are really weird...

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[–] NephewAlphaBravo@hexbear.net 4 points 2 months ago (1 children)

This is an insult to Last Bible 3

[–] ashinadash@hexbear.net 4 points 2 months ago* (last edited 2 months ago)

Lmao, I only did it 'cause I expected nobody would show up to defend the MegaTen fantasy srpg gameboy spinoff...

Also I meant Another Bible lol my bad

[–] GalaxyBrain@hexbear.net 3 points 2 months ago (1 children)

Pay Tactics Advance instead. The story isn't nearly as good but it's at least fun to play

[–] ashinadash@hexbear.net 4 points 2 months ago (1 children)

Knight of Lodis > Tactics Advance. But also Idk, the story and setting are pretty key to Ogre for me. The strategy battles are great but I wouldn't be so invested if I wasn't locked in a duel to the death with Vice over our ideals (committing murder for fun vs not doing that) you know?

[–] GalaxyBrain@hexbear.net 3 points 2 months ago (1 children)

Agreed. Ogres are just better than FF in general. Ffta having lots of little mission and a really fun unit building system that could produce some massively unfair characters if you put in the effort. It's a good pick up and play

[–] ashinadash@hexbear.net 2 points 2 months ago (1 children)

Ooh what's the character/unit building in FFTA like?

[–] GalaxyBrain@hexbear.net 3 points 2 months ago (1 children)

Has a job system and your job determines you stats on level up but abilities have their own experience system called AP and come attached to equipment, gain enough AP while wearing that equipment and you get the ability permanently. You can use the action abilities of the class your character is in and the action ability from one other class. New classes are unlocked by having enough abilities in a different class or combination. So say a standard soldier unlocks fighter and paladin after gaining 3 abilities, they can then choose to keep the soldier abilities. There's a passive and reactive ability slot for each character as well and those can be applied to any job once unlocked.

[–] ashinadash@hexbear.net 3 points 2 months ago (13 children)

That actually sounds kinda fun thonk hmmm...

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[–] medium_adult_son@hexbear.net 3 points 2 months ago (1 children)

The story in the original FFT is great, as we at Hexbear have covered before.

I'd say play the PSP version emulated so you can turn up the speed, and it includes some better cutscene animations. Same with the GBA versions, emulate them and turn up the speed.

If you get lucky you don't need to grind much if at all in those games, if you go the route of having a few extra characters with heals or the throw command. Then if you have a battle wrapped up you can spend the last few rounds attacking and healing each other to get extra experience points.

[–] ashinadash@hexbear.net 5 points 2 months ago (1 children)

Well I can 'turn up the speed' on anything, there are enough buttons on a pad to let me map a fastforward hotkey. But I never once felt the need to fastforward Tactics Ogre, and the same goes for most SRPGs I've played.

I don't really like the look of the Advance games, aside from the goofy setting the lacking permadeath isn't very good. I read some other things about em that sound bad.

"If you get lucky" cool game design... at the battle I got stopped at, I can't even recruit yet. I literally got stopped in the tutorial.

Then if you have a battle wrapped up you can spend the last few rounds attacking and healing each other to get extra experience points.

Final Fantasy II, noooooooo! What the fuck!!!!

[–] medium_adult_son@hexbear.net 2 points 2 months ago (1 children)

I ran into the issue of my party members permadying when I first started playing and I had a rough going in FFT.

The FF Tactics games aren't the best SRPGs, but I played them before any others so I'm used to the shortcomings. A few tips I remember helping are to let some characters die because you have a few turns to either end the match or revive them, take care of the archers and mages with characters that have high jump/move stats right away, and use a text guide. I can't stand videos, but a quick primer on each story-mode battle gives you a good start.

You got my special interest in this jump started again, so I'm going back into FFT Advance on my phone emulator now

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