this post was submitted on 24 Sep 2024
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Satisfactory

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Just cant stop expanding my spaghetti’s

top 27 comments
sorted by: hot top controversial new old
[–] Flaqueman@sh.itjust.works 58 points 4 days ago

A simple division shows you only worked an average of 5h per day out of 24. Ficsit would like to remind you that those number are not acceptable. Productivity must improve.

[–] sag@lemm.ee 10 points 3 days ago* (last edited 2 days ago)

73 hours in 2 week? Pathetic

As a Factorio player.

[–] howrar@lemmy.ca 15 points 3 days ago (1 children)

What kind of help? Do you need friends to play with?

[–] Noodle07@lemmy.world 10 points 3 days ago

They need more time off work, someone to take care of the kids and also someone to take their spouse partying while they're busy growing the factory

[–] stupidcasey@lemmy.world 19 points 4 days ago (1 children)

Those are rookie numbers, you got ta bump them up.

[–] jonno@discuss.tchncs.de 5 points 4 days ago (1 children)

Hey, I’m just starting out. Don’t worry, they’ll go up

[–] Semi_Hemi_Demigod@lemmy.world 7 points 4 days ago (1 children)

This is exactly why I won't buy this game. I will lose myself to it.

[–] Noodle07@lemmy.world 4 points 3 days ago (1 children)

Factorio expansion coming soon, big oofs

[–] filcuk@lemmy.zip 3 points 3 days ago

Year of the factory. You'll see me in January again (maybe)

[–] Coskii@lemmy.blahaj.zone 6 points 4 days ago

The spaghet must grow!

[–] lunarul@lemmy.world 4 points 3 days ago* (last edited 3 days ago) (1 children)

If I'd play a game for 73 hours it would be the 15th most played game in my Steam library.

number 1 in my library

[–] VOwOxel@discuss.tchncs.de 3 points 3 days ago* (last edited 3 days ago) (1 children)

Same - 73 Hours would fit right into #15 in my library :)

But here's my number 1 (and 2):

[–] runner_g@lemmy.blahaj.zone 1 points 3 days ago

17 for me, just edging out Enshrouded at 72.2 hours.

[–] deadtom@lemmy.world 4 points 4 days ago (1 children)

I got covid right as 1.0 dropped and playing on my deck was about as much as I could muster entertainment-wise. I ticked into the 100 hour range last night and my only regret is not learning about snap to grid and the world grid sooner.

[–] laurelraven@lemmy.zip 2 points 3 days ago

Don't feel too bad, my first game I was well into phase 3 at least before realizing that foundations have snap points for everything you put on them... My entire factory was built on the ground until then with me wondering how in the hell people were able to set up things like the hypertube cannon so easily and precisely

I was probably near the end tiers of phase 4 before learning about the world grid and why I should have been building to it the whole time

In spite of that, the only thing I didn't achieve in that save was nuclear power... Which I'm about to do for my first time

[–] sc2pirate@lemmy.world 4 points 4 days ago (3 children)

Have you destroyed the hole factory yet?

Also are you upgrading all belts or only upgrading them to deliver exactly the material amounts you need?

You are welcome.

[–] Rentlar@lemmy.ca 11 points 4 days ago (2 children)

My stages are:

  • Slow, inefficient and spaghetti factory but gets the job done, everything stuffed in a few boxes.
  • get output parts split randomly along belts to make the more complicated products
  • make a train, yay!
  • run out of power, aww...
  • bring out the spreadsheet, careful clocking and splitters to make "ideal" ratios of products to perfectly utilize maximum ore production
  • Get a healthy supply of smart splitters, use overflow and stop caring about perfect ratios.
  • retrieve products from "perfect" factories in spaghettified manner again to get the highest tier materials
  • remake the base with better ratios and better aesthetics.
  • sit back and realize you've spent 100 hours of your life on this, couldn't be happier.
[–] laurelraven@lemmy.zip 2 points 3 days ago

I highly recommend the Satisfactory Tools' production planner, it makes it so much faster to figure out how much of what you need to achieve a particular result.

It's making going nuclear look actually reasonable, something I never managed to achieve in EA

[–] Taiatari@lemmynsfw.com 3 points 3 days ago (1 children)

I've got a similar set of stages but mine also include:

Wondering if I should just restart at a new location, feeling intensifies when looking at the spagetti.

Walking away looking for hard drives for three hours.

Spending hours detailing a pipeline/belt system.

Realising that the last extension of my factory wasn't hooked to electricity/raw inputs, thus aggregating issues with previous stages.

[–] jonno@discuss.tchncs.de 2 points 2 days ago

Oh man, this so much. Still debating on tearing everything down.

[–] laurelraven@lemmy.zip 2 points 3 days ago

I mostly use belt speeds based on need myself, I find just going for top speed belts introduces potential issues with things not feeding correctly and overflows triggering prematurely... Besides, I find it more pleasing to see a line of slow build items moving to their destination than one at a time rocketing at ludicrous speed across the factory

Though, if we could literally rocket propel items from one area to another, that would be a different story ...

[–] jonno@discuss.tchncs.de 2 points 3 days ago

Just about to relocate my base. Glad I haven’t built an extensive rail network yet

[–] Subverb@lemmy.world 3 points 3 days ago

Heh. What do you do on weekends?

[–] coaxil@lemm.ee 3 points 3 days ago

You need to add at least a zero to that hour count ;p

[–] laurelraven@lemmy.zip 1 points 3 days ago

Help with what, getting those numbers up? ;)

[–] cosmicrose@lemmy.world 2 points 3 days ago

Looks good to me! Keep up the good work!