oWoD had a ton of problematic shit like this, we're talking about a universe were an entire vampire clan is one giant antiziganist stereotype. I can't say much about any edition of Werewolf, but Vampire was bad in this regard. The "white" in White Wolf can be extremely prominent at times and i'm absolutely, with 100% certainty, expecting the older Werewolf stuff to have ecofash "humanity is cancer" moments in it. It's a purposefully edgy game from the 90s, it's a given it hasn't always aged well.
With WoD in general, it's in the nature of the game that you absolutely should do a Session Zero where you set boundaries for the content. It's a horror game, in the case of Werewolf it's about turning into an unstoppable, instinct-driven death machine with anger issues, it will get intense at times when your group gets deeply enough into it and that only works when you establish ways to deal with players being overwhelmed and set hard limits beforehand. And that includes politics, ethics and how to deal with topics that have problematic implications. It can mean leaving certain aspects out of the game, or changing them, or making a certain attitude towards them part of your chronicle tenets.