this post was submitted on 16 Dec 2024
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As we can see, there is a small performance hit with NVIDIA App. However, it’s nowhere close to what has been reported. On our PC system, it’s around 4-6%. And that’s mostly in CPU-bound areas. For instance, in Indiana Jones which is a GPU-bound game with Path Tracing, there isn’t any performance hit at all.

Ridiculous that this was even a discussion.

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[–] Fizz@lemmy.nz 77 points 1 week ago (2 children)

Bro wtf a 4-6% performance hit is huge.

[–] paraphrand@lemmy.world 10 points 1 week ago

Yeah, run 20 random poorly optimized things like this and you got 100%.

[–] cybervseas@lemmy.world 38 points 1 week ago

With how built up the apps are these days, and how much data they collect and upload back to corp HQ, it's good to check and confirm the performance impact.

[–] scala@lemmy.ml 11 points 1 week ago

Tom's hardware says it's a 15% dip from their testing. Anything above 1% is ridiculous. Glad I'm AMD

[–] dan1101@lemm.ee 9 points 1 week ago

Always knew it was a good idea to dodge the Nvidia app. Everything running in the background can affect performance. I got by on low end hardware for years because I had an optimized system.

Hmm

Hmmmm

Also 4-6% is insane to begin with

[–] Poopfeast420@discuss.tchncs.de 6 points 1 week ago (2 children)

NVIDIA bad and all that, but people are running the overlay, Shadowplay, filters, and whatnot and are shocked, that their performance is lower.

[–] Carighan@lemmy.world 2 points 1 week ago

Yeah I thought the same, of course this all costs performance.

[–] thermal_shock@lemmy.world -1 points 1 week ago* (last edited 1 week ago)

it's like people who complain they paid for 1gb up/down, but only get 950mbps at speedtest.net. of course some of it is lost in translation and data routing and hardware usage. every link between you and the end is going to reduce speed a bit.

your 250hp engine loses some where the wheels touch the asphalt too.

[–] murmelade@lemmy.ml 6 points 1 week ago* (last edited 1 week ago)

The game filters (postprocessing) didn't work for me so I reinstalled GeforceNow. It works there without even logging in.