148
submitted 11 months ago by Fubarberry@sopuli.xyz to c/steamdeck@sopuli.xyz
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[-] CookieJarObserver@sh.itjust.works 119 points 11 months ago

Nobody needs CoD to be Successful.

[-] Contend6248@feddit.de 6 points 11 months ago* (last edited 11 months ago)

It's such a weird take, i don't remember any platform CoD had impact.

PC was big before, Nintendo is doing their own thing, smartphones were big before and Sony / Microsoft had both CoD anyway

[-] CookieJarObserver@sh.itjust.works 2 points 11 months ago

Yeah, if anything consoles made CoD big, people willing to pay for fucking online are also willing to pay 60 bucks each year for the same game...

[-] Hextic@lemmy.world 4 points 11 months ago

Nintendo switch says "sup?"

[-] JoshuaSlowpoke777@lemmy.world 11 points 11 months ago

Nintendo has their own IPs to carry them, I don’t think CoD is helping them much, if at all.

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[-] Neato@kbin.social 60 points 11 months ago

This was just more MS propaganda so they could buy Activision and consolidate. Further harming gaming competition. It shouldn't be taken as anything but twisted truth for a profit.

[-] Kbin_space_program@kbin.social 23 points 11 months ago

I'm conflicted. On one hand, monopoly is absolutely bad.

On the other hand, Kotick is an abusive, greedy asswipe who is directly responsible for some of the worst trends in AAA gaming; the sooner he gets the boot, the better we all are.

[-] Rayspekt@kbin.social 19 points 11 months ago

My conflict lies more with how Sony fucked up gaming with their exclusive deals for the last decade or so and now Microsoft is pulling the Uno reverse on them, where I as a PC gamer lean more towards Microsoft. That's the part of this merger I personally like to a degree.

[-] Kbin_space_program@kbin.social 9 points 11 months ago* (last edited 11 months ago)

Two decades. There was the dead years between ~2004 and 2012ish where both MS and Sony played the exclusive game. Then MS realized they could double down and get PC exclusives as well as Xbox, but with PC they don't have to eat the hardware costs

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[-] woelkchen@lemmy.world 10 points 11 months ago

Kotick is an abusive, greedy asswipe who is directly responsible for some of the worst trends in AAA gaming

And that's why giving him a payout is good?

the better we all are.

I don't think I'm better off when Blizzard games will be exclusive to MS platforms.

[-] Xanvial@lemmy.world 3 points 11 months ago

And is it confirmed that Kotick will leave after ActiBlizz bought by MS? Usually for big company purchase like this, the key people will be kept and/or integrated to main company

[-] JoshuaSlowpoke777@lemmy.world 2 points 11 months ago* (last edited 11 months ago)

I dunno if he moreso deserves the boot or the sword at this point.

As in, criminal penalties for basically running a harassment ring, if applicable.

[-] Neato@kbin.social 2 points 11 months ago

He's reported he wants to leave. Because he'll become an even bigger billionaire. But there's no guarantee that we've seen, is there? He's egotistical enough he may want to stay on.

MS has lately had a fairly light touch on their acquisitions. They just want their profits to be theirs and to use their IPs to push Xbox sales.

But even if he leaves, it's unlikely MS is going to radically shift their games to be more consumer friendly. CoD and King already prey on children and make bank doing it. MS isn't throwing that away.

[-] GunnarRunnar@kbin.social 1 points 11 months ago

Yeah this isn't news.

[-] interolivary@beehaw.org 27 points 11 months ago* (last edited 11 months ago)

"So, what Valve invested in was WiNE, a protocol […]". Ah, game journalists; the profession where sniffing glue will actually give you an advantage

[-] Mars@beehaw.org 13 points 11 months ago

It’s amazing how so many people are falling into the trap and arguing against or even in favor of Microsoft’s CoD argument.

A single game of whatever size or importance is not the problem. But it’s in Microsoft’s best interest that the discourse keeps being this lacking in nuance and centered in aspects like this.

[-] Mandy@beehaw.org 12 points 11 months ago

LMAO as if anyone needs that shit to have measurable success

[-] skymtf@pricefield.org 11 points 11 months ago

Why can't the steam deck run COD exactly? Is Microsoft trying to ship it as some alien UWP app

[-] conciselyverbose@kbin.social 55 points 11 months ago

Malware labeled "anticheat software" that wants obscene access to low level OS information and is a massive security liability.

[-] Flaky@iusearchlinux.fyi 36 points 11 months ago
[-] conciselyverbose@kbin.social 15 points 11 months ago

A new whitepaper published August 24th to Trend Micro explains how the perfectly legitimate driver mhyprot2.sys was used, absent any other parts of Genshin Impact, to gain root access to a system.

I think maybe you should re-evaluate your definition of "perfectly legitimate".

[-] Grimpen@lemmy.ca 4 points 11 months ago

Just like the ~~Mafioso~~ "perfectly legitimate businessmen" who offer fire insurance and personal injury insurance door to door, after dark. Be a real shame if something were to happen.

[-] conciselyverbose@kbin.social 8 points 11 months ago

I can understand that bugs happen. It's absolutely possible for well intentioned software to have a fatal flaw that leads to catastrophic security breaches.

But there's no scenario where a game having that access is defensible. It's gross overreach that can't possibly be in good faith and you deserve all the hate you get if anything bad happens.

[-] timi@lemmy.world 2 points 11 months ago

The way people who cheat talk about input modifier devices leaves a bad taste in my mouth, so I can understand why a driver level system was considered.

Cheaters in online games really are the worst type of people because they feel entitled to ruin other peoples games. It’s one thing to “level up” your solo experience. It’s a different thing to intend to ruin someone else’s.

[-] conciselyverbose@kbin.social 1 points 11 months ago* (last edited 11 months ago)

Even if we pretended it was possible for their anticheat to work (it isn't), it's pure unredeemable evil to think it's possible for there to be a scenario you're entitled to that access.

If 50 percent of players were cheaters without that access and literally no one ever cheated again with it, you would be a monster to consider using it. It should be a criminal offense with mandatory jail time to the CEO and board of directors for every single computer it's installed on.

[-] Grimpen@lemmy.ca 1 points 11 months ago

Reminds me of Sony's Rootkit. Except now it's normal.

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[-] Contend6248@feddit.de 2 points 11 months ago* (last edited 11 months ago)

Let's punch a huge hole in the OS and go from there. That sounds perfectly reasonable.

I could maybe somehow understand it, if it would bring you absolute safety from cheaters, the funniest part about this is, the cheat devs are still above them, so just throw in the towel of trying to destroy the safety of legitimate players devices if you are still losing anyway.

[-] MJBrune@beehaw.org 4 points 11 months ago* (last edited 11 months ago)

Has the steam deck succeeded? It's a cool device but less than 2% of steam users bought a deck. It's not as big as any active console. It's working to gain support but I hope the next stepping stone will be steam releasing a desktop OS made for desktop usage. (It won't be though. It will be a steam deck hardware iteration.)

[-] Fubarberry@sopuli.xyz 28 points 11 months ago

It outsold all expectations and was successful enough that it brought several traditional PC makes (Asus and Lenovo) into the market.

It's obviously sold less than established consoles, but it's done well for itself. Also even though it's a small percentage of steam users, it seems to represent some of the more active players/spenders on steam. Thanks to that, steam deck players seem to be an actually significant percentage of steam sales for many games despite the lower number of steam deck players.

[-] scrubbles@poptalk.scrubbles.tech 18 points 11 months ago

Oh yeah it did, they weren't going for mass adoption, but there was a niche market that needed it and they filled it. Preorders took a year to produce. Being successful and profitable didn't use to mean literally every person needed to own one

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[-] Neato@kbin.social 13 points 11 months ago

less than 2% of steam users bought a deck.

Well seeing as there are a billion accounts and 120M active users, that's a LOT of decks sold. Numbers online saying 1.2M decks sold which is a lot for a niche PC handheld. There's already copycats.

[-] MJBrune@beehaw.org 3 points 11 months ago

Sure, it's 2.6 million Decks sold (the most recent numbers). It's a lot but the deck isn't successful because of the number of sales. It's Valve finding a foothold in the console market by making hardware that didn't have hardware issues. The deck is only successful because Valve is already successful enough to take the first loss on a console to prove its hardware. The Steam Deck 2 is likely gearing up to be the thing that brings new players into the Valve ecosystem to really make them money. In a roundabout way, Valve is only successful because CoD and games like CoD are already being sold on Steam so they could amass this profit. So while the Steam Deck doesn't directly need CoD, Valve needs CoD. Hardware isn't something console manufacturers profit off of by much anyways.

[-] Hyacathusarullistad@kbin.social 6 points 11 months ago* (last edited 11 months ago)

I think suggesting that Valve need any given game (CoD) or even genre ("games like CoD") to remain successful is silly at best. Of course Steam, the Steam Deck, and as a result Valve are only successful or even exist at all because of video game studios and publishers. But Call of Duty specifically? Nah man, it's a blip on the radar for Steam.

[-] dlove67@feddit.nl 2 points 11 months ago* (last edited 11 months ago)

Valve are only successful or even exist at all

Only as successful as they currently are.

They would have still been successful based on their games, I think, and without steam to "distract" them, they might have counted to 3 by now.

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[-] dlove67@feddit.nl 3 points 11 months ago

The deck is only successful because Valve is already successful enough to take the first loss on a console

This may be true(and I wouldn't doubt it being the case, at least on the $399 model) but it's pure speculation on your part.

[-] MJBrune@beehaw.org 1 points 11 months ago

There are a dozen consoles like the Steam deck that didn't have the impact that Steam had. https://en.wikipedia.org/wiki/List_of_handheld_game_consoles It's not pure speculation. It's certainly backed by history. Playstation is the other company that tried this and was big enough to release 2 iterations of a failed handheld that was very good on all accounts.

[-] dlove67@feddit.nl 2 points 11 months ago* (last edited 11 months ago)

I was only talking about your claim that they're selling at a loss, nothing about success or not.

We don't know their BOM so its speculation that they're taking a loss. (Unless I misunderstood your claim)

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[-] Hyacathusarullistad@kbin.social 6 points 11 months ago

While I disagree with your core argument about the success of the Steam Deck, I absolutely agree that I'd love to see a desktop variant of SteamOS become available for general use. To the point that I'd likely even finally make the leap from Windows.

[-] DarkThoughts@kbin.social 5 points 11 months ago

Wouldn't that be several million units with the size of Steam's userbase? Of course established consoles are more successful but that doesn't sound like a terrible start, especially for a handheld.

[-] vrighter@discuss.tchncs.de 5 points 11 months ago

2% of a large number is a large number

[-] MJBrune@beehaw.org 2 points 11 months ago

It's 2.6 million. The Vita sold 16 million and the PSP sold 80 million. So to put the 2.6 million into perspective with new handhelds. It doesn't seem to have done great. The N-Gage from Nokia was 3 million sold units. The 2% is just how many Linux users on Steam there are which is absolutely inflating the numbers. The numbers I see reported specifically for Steam Decks sold are estimated to be 3 million by the end of 2023. I don't think that many people took Linux off of their Steam deck. Also, the estimate is by Omdia which didn't explain how they got their 2022 numbers or how they estimate 2023 numbers.

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[-] cooopsspace@infosec.pub 4 points 11 months ago

It's not even available yet in my country and im sold, among a dozen of my friends.

[-] MJBrune@beehaw.org 1 points 11 months ago

Sure and that's great but it's better to look at these things with a better lens than just your friends or people who surround you.

[-] cooopsspace@infosec.pub 2 points 11 months ago

I genuinely think it's successful enough for it to continue.

Also great that so many people are using Linux now without even noticing.

[-] MJBrune@beehaw.org 1 points 11 months ago

Also great that so many people are using Linux now without even noticing.

Android is the most popular OS in the world though...

[-] arefx@lemmy.ml 2 points 11 months ago

All my PC gaming friends have one now after that last sale, and I see the internet buzzing about it still.

[-] TrivialBetaState@sopuli.xyz 2 points 11 months ago

I am not very familiar with the gaming industry (casual gamer only) but, while the argument is true, the conclusion that the big players can apply monopolistic practices without constraints leaving smaller players unaffected, is simply false.

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this post was submitted on 05 Aug 2023
148 points (95.7% liked)

Steam Deck

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A place to discuss and support all things Steam Deck.

Replacement for r/steamdeck_linux.

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