this post was submitted on 21 Mar 2025
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Gaming

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[–] ocean@lemmy.selfhostcat.com 68 points 3 days ago (2 children)

Some people hate the eu but I swear I only hear wins

[–] zaphod@sopuli.xyz 32 points 3 days ago (1 children)

It's stuff like chat control that make me hate the EU sometimes.

[–] echodot@feddit.uk 10 points 3 days ago (1 children)

Oh and the really really dumb cookie law.

[–] zaphod@sopuli.xyz 33 points 3 days ago (3 children)

The cookie law isn't dumb, but at this point it should maybe be reformed. Basically as long as a website doesn't do shady shit with cookies no cookie banner is required. Instead of complaining about the cookie banner law, people should complain about websites who sell their users' data.

[–] denshi@discuss.tchncs.de 16 points 3 days ago

Basically as long as a website doesn’t do shady shit with cookies no cookie banner is required.

That is actually the status quo. If a website only uses cookies that are needed to make the website function, there is no need for a banner or dialogue. These cookie banners are there deliberately to be annoying so you'll agree to more than is necessary.

[–] echodot@feddit.uk 5 points 3 days ago (2 children)

The dumb bit of the law is the fact that websites are allowed to put up an annoying banner that says either accept cookies or individually deselect 240 checkboxes.

[–] Crotaro@beehaw.org 6 points 2 days ago

As @apotheotic@beehaw.org mentioned, that is actually not allowed and against the spirit of the "cookie banner law". But since hundreds, if not thousands of sites break this law, it takes quite the time for government workers to sift through all of that (provided they even get around to it).

[–] apotheotic@beehaw.org 4 points 3 days ago

They're not actually allowed to do that, by my understanding. It must be equally simple to accept all cookies as it is to deny cookies.

Random article I found on the subject

[–] jarfil@beehaw.org 5 points 3 days ago (1 children)

The newest take on cookies, is "accept all, or pay to read". Quite shady, if you ask me.

[–] cupcakezealot@lemmy.blahaj.zone 18 points 3 days ago

because the people who hate the eu are the people who are wrong.

[–] 60d@lemmy.ca 55 points 3 days ago (2 children)

Stop selling gambling as okay to kids. Gacha games equal gambling for minors.

[–] Sina@beehaw.org 24 points 3 days ago (1 children)

This is especially funny in South Korea. Go to a Casino and burn $2000 and you may even get jail time, but gatcha is A ok.

[–] tempest@lemmy.ca 15 points 3 days ago (2 children)

At least at a casino you can get something of value. The games effectively reward you in company script.

[–] Bezier@suppo.fi 6 points 3 days ago
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[–] MDCCCLV@lemmy.ca 2 points 3 days ago

It'd be fine if it was limited to like 1-5 dollars per account monthly with a yearly maximum. Not a 100 dollars at a time.

[–] uis@lemm.ee 36 points 3 days ago

Now do Stop Killing Games

[–] Mad_Punda@feddit.org 42 points 4 days ago* (last edited 4 days ago) (1 children)

I wonder if this will in practice put an end to the scummy practice of badly sized in game currency pack sizes, one of the many scummy techniques they use to make people spend more.

Let’s say the thing most players buy costs 3 ingame currency (I love that my autocorrect made „insane currency“ out of that). The smallest pack you can buy is 5. So, the player buys 5, spends 3 and has 2 left with which nothing to do. If they want another 3, they have to buy 5 more. Spend 3, have 4 left. Spend 3, have 1 left. The cycle continues.

[–] Oka@sopuli.xyz 15 points 4 days ago (2 children)

Or, just stop games from selling in-game content?

Every skin is a texture or model swap, every "exclusive" always exists in the files, every in-game currency is fabricated.

Games try really really hard to make you pay for something that is copy and pasted

[–] gamer@lemm.ee 10 points 3 days ago

This is one of those radical ideas that people are terrified of, because it would kill the business models of a lot of massive corporations. It's easy to spin that as the death of the game industry, rather than what it is: the death of a business practice.

Like the laws against underage smoking probably wiped out billions in shareholder value, but that was objectively a good thing. Banning (or heavily regulating) in-game purchases would also be a good thing, no matter how much it affects existing players. If it leads to the death of name brands like EA, Ubisoft, etc. then who cares? The market will readjust and new players who were able to adapt to the changed environment will take their place.

[–] Fluke@lemm.ee 10 points 3 days ago (1 children)

Artificial scarcity in it's barest form.

The fact that even some people think this shit is acceptable is very telling of how far we have yet to go, psychologically speaking, as a species.

Monkeys in fucking trousers.

[–] drosophila@lemmy.blahaj.zone 6 points 3 days ago* (last edited 3 days ago)

If anything gaming culture has regressed, at least in this aspect.

Remember when the $2.50 Oblivion horse armor DLC was considered to be ridiculous?

[–] warm@kbin.earth 85 points 4 days ago (2 children)

In-game purchases should display the exact cost in the local currency. In-game currency should be completely banned.

[–] Paradachshund 52 points 4 days ago (5 children)

There are many many examples of predatory uses of in game currencies, but here are some big reasons devs use them besides being scummy.

  • Giving currency for free: giving people real money isn't something any dev wants to deal with, so giving in game currency allows this to happen. This also applies to games where you can convert free currency to premium currency.
  • Local currencies: currency packages can be set to local prices without having to localize the in-game economy itself. This simplifies development a lot.
  • Weak promotion support on distributor platforms: believe it or not, iOS and android have incredibly weak promotion and sale support. By giving in-game currency, it gets around that failing of the platforms because the game can do whatever it wants with the in-game currency.

Transparency is good, but let's not throw the baby out with the bathwater.

[–] Don_alForno@feddit.org 31 points 4 days ago* (last edited 4 days ago)

What baby? In game purchases? That's not a baby, that's a big shit somebody took in your tub. If transparency is too hard to implement, publishers should feel free to get rid of them altogether.

[–] Suppoze@beehaw.org 15 points 4 days ago (5 children)

Giving currency for free: giving people real money isn't something any dev wants to deal with, so giving in game currency allows this to happen. This also applies to games where you can convert free currency to premium currency.

But this is how gift codes work, no? You're not giving money away directly. Just give a voucher for a real currency if you want to gift users.

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[–] warm@kbin.earth 17 points 4 days ago

They can give items for free instead. Without currency they cant give you 90% of what you need and force you to overpay for extra.

A variable for a value is trivial. It already works perfectly fine in the store!

Sure sales on mobile... (sounds like Apple and Google would get some needed pressure to improve this area) but thats another problem, none of these purchases should be expensive enough to even warrant needing a sale in the first place.

The real reason they want in game currency is not any of these, it's for the deception factor, avoiding refunds, upselling etc

[–] Chronographs@lemmy.zip 9 points 4 days ago

Also in some games players can trade the currency

[–] belastend@slrpnk.net 9 points 4 days ago (3 children)
  1. Give store credit for free. Easy. Let them turn ingame currencies into store credit.
  2. That might be difficult, i give you that, but given the amount of work companies put into their monetization schemes, i am sure a converter can be worked out. Or use dollar/euro/ruble/yuan equivalents, depending on the largest market near a smaller currency.
  3. See 1. Give away store credit.
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[–] KSPAtlas@sopuli.xyz 5 points 3 days ago (3 children)

Depends what counts as an in game currency, does a game where you earn currency in-game and spend it in-game count as an in-game currency? What about if players can trade it?

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[–] misk@sopuli.xyz 76 points 4 days ago (3 children)

The CPC Network, coordinated by the European Commission, is publishing a set of guidelines today to promote transparency and fairness in the online gaming industry's use of virtual currencies.

That doesn’t seem binding.

[–] unexposedhazard@discuss.tchncs.de 92 points 4 days ago* (last edited 4 days ago)

Nah thats usually how those start out afaik. They start with a guideline and a grace period. Then when the grace period is over there is a warning period and after that it goes straight to fines.

The CPC Network will monitor progress and may take further actions if harmful practices continue.

Lets see what happens.

[–] Micromot@feddit.org 20 points 4 days ago

It is in part. They are hosting workshops and publishing these guidelines so companies can work on it on their own merit but they will also take further action if the harmful practices continue

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[–] rickyrigatoni@lemm.ee 48 points 4 days ago

Stay winning EU.

[–] Mad_Punda@feddit.org 13 points 4 days ago

I find it interesting that it says it’s based on existing legislation. In that case I’ma bit disappointed that it took them so long to act. But, it’s of course a stop in the right direction.

[–] kbal@fedia.io 20 points 4 days ago (2 children)

I hope it doesn't affect EVE Online. As I remember it their system didn't involve any deception or confusion, even though there was in-game currency you could spend € on if you wanted to.

Well I mean there was plenty of deception and confusion among and between the players, but none from the game itself.

[–] unexposedhazard@discuss.tchncs.de 40 points 4 days ago (6 children)

If the conversion rate isnt 1:1 or its not directly using € in the game then i would call that confusing or deceptive.

[–] MountingSuspicion@reddthat.com 53 points 4 days ago

For real. We need to get rid of games where 10 Red coins = 2.2 mystic gems = 1256 diamonds = 1.56 flowers and you can only buy red coin and only spend flowers and each conversion has a 1 green coin processing fee and you have to convert in that order. It's predatory and so sad that people get duped by it.

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[–] Skua@kbin.earth 11 points 4 days ago

The first two principles for virtual currencies that they have listed are "Price indication should be clear and transparent" and "Practices obscuring the cost of in-game digital content and services should be avoided", so if EVE is honest and up front about it then it should be fine

[–] ColdWater@lemmy.ca 9 points 3 days ago

Nice, good for EU

Will they get rid of games have 3 or 4 or more "currencies."

[–] LeninsOvaries@lemmy.cafe 6 points 4 days ago (2 children)

How will this affect the Platinum market in Warframe?

[–] Arkthos@pawb.social 10 points 4 days ago (1 children)

These seem to be the four major points:

clear and transparent pricing and pre-contractual information;
avoiding practices hiding the costs of in-game digital content and services, as well as practices forcing consumers to purchase virtual currency;
respect of consumers' right of withdrawal;
respecting consumer vulnerabilities, in particular when it comes to children;

First one actually seems pretty well covered by Warframe already. Second point can be met just by displaying the real currency price next to the plat price, calculated based on what people on average give per plat when purchasing through the Warframe website. Third point... Yeah that's going to be a point of contention for sure. That'll require a redesign of the plat system. Fourth point I'd also say Warframe does. Their 'oh shit' moment when they ended up creating a slot machine with, what was it, kubrow skins? Demonstrates them actually caring about this already. Basically they saw people interacting with a new mechanic much like one would a slot machine, and then soon after rolled it back and refunded everyone who had spent money on it.

[–] jarfil@beehaw.org 4 points 3 days ago

"Right of withdrawal" is quite easy: allow cancelling the transaction before the in-game content has actually been used.

It only takes a "has been used" flag, and maybe a log entry to prove when.

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