this post was submitted on 12 May 2025
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[–] otacon239@lemmy.world 41 points 1 day ago* (last edited 1 day ago) (7 children)

tl;dr Dark Ages doesn’t have anything left that made Doom 2016 fun for me

I had a real sense that The Dark Ages wasn’t going to be my game. Am I the only one tired of games just piling on completely new feature sets and complicated feature sets to remember, level over level?

I enjoyed Doom 2016 because for a large portion of the game, the mechanics were simple enough that you could get into flow state even at the higher difficulties. I couldn’t make it halfway through Eternal before I was annoyed at having to switch strategy every 5 seconds.

Dark Ages looks more like an Action RPG than Doom. Not to mention the constant tutorial interruptions. Can we go back to ammo, health and maybe grenades for once in a AAA game? It always feels like AAA means complicated game mechanics, rather than letting a simple gameplay loop speak for itself in a AAA environment with all the other benefits that come with it.

Last thing to add, the intro level of Dark Ages looked incredibly bland, like it was a midpoint level of one of the other games. The game just sort of assumes that the other games have been played and that you enjoyed them and starts from there, rather than standing on its own.

[–] warm@kbin.earth 17 points 1 day ago (1 children)

DOOM 2016 captured the essence of the originals with some added systems, but they never felt too invasive. Eternal threw that out the window, seems like this is the same. Just more AAA slop for insane prices.

Fuckin shame, I was hoping for more of the 2016 vibe.

[–] TriflingToad@sh.itjust.works 9 points 1 day ago (1 children)

it's not for everyone 🤷‍♀️

Doom Eternal is one of my favorite games precisely because you switch weapons so often and are a slaughter machine. I beat the dlcs and had a blast. I enjoyed the difficulty honestly, it forced me to get better and actually feel like I 'deserved' to have the power of the doomslayer. The Marauder has to be my favorite enemy in all of gaming. He was SO hard the first time but once you learn how to counter him you can FUCK HIM UPP. It's so satisfying to completely 180 him and turn him to a pile of gibs. The 2 at once fight in the first DLC was my favorite encounter of the whole game.

Tutorial hints were super annoying though, however you can just turn them off in settings.

2016 was boring for me tbh. Super excited for dark ages.

[–] Die4Ever@retrolemmy.com 2 points 1 day ago

Eternal is so intense, 2016 feels slow and boring and simple in comparison. I prefer depth over simplicity. IDK about Dark Ages though, it looks slower with less mobility/verticality

[–] JigglySackles@lemmy.world 7 points 1 day ago (1 children)

I got through eternal, and for the most part had fun. (fuck marauders) But the damn skill ceiling in the DLC killed my interest in completing those. 2016 was definitely my favorite of the two and I really liked the back too roots mechanics. The devs have talked about how they want to do something different in each game and how Dark Ages is intended to be more grounded than eternal and hopefully less complicated. Also has tons of difficulty sliders for every little aspect of the game so it should be much more tailorable than previous games.

[–] RejZoR@lemmy.ml 7 points 1 day ago (1 children)

Eternal was stupid with forced mechanics and arena like encounters.

[–] JigglySackles@lemmy.world 2 points 1 day ago

Yeah, i ham fisted my own strategies until I got though. But it definitely made it harder since I wasn't doing ballet on my keyboard.

[–] nul9o9@lemmy.dbzer0.com 2 points 1 day ago

For me, Doom Eternal was the most fun. But I missed 2016s visual style.

[–] the_q@lemm.ee 2 points 1 day ago

OK boomer-shooter.

This was a joke.

[–] catloaf@lemm.ee 2 points 1 day ago

Yeah I guess they wanted to take each new Doom game in a new direction. Which is a shame, because they don't really feel like Doom, they feel like other games with a Doom theme. Even Doom 3, which was more horror than action, still felt like Doom. Because of that, I liked it, even if a lot of people didn't.

[–] AntelopeRoom@lemm.ee 2 points 1 day ago

I don't know much about the Dark Ages because I haven't played it yet. I am somewhat skeptical of the shift in tone and the introduction of melee components like shield. Doom is about blasting demons on Mars. The medival stuff is a bit weird. I actually did like Eternal though, and felt it brought back the faster gameplay that 2016 lacked.

[–] ActuallyGoingCrazy@sh.itjust.works 26 points 1 day ago* (last edited 1 day ago)

At least they gave up pretending to put the whole game on disc since they're unplayable without a 60gb+ day one patch anyways...

[–] technomad@slrpnk.net 20 points 1 day ago* (last edited 1 day ago)

Why even bother? It seems wasteful, to say the least.

[–] termaxima@programming.dev 10 points 1 day ago

No full playable game on disk ? No buy !

[–] Stovetop@lemmy.world 14 points 1 day ago

So much for physical media.

[–] SolarPunker@slrpnk.net 7 points 1 day ago* (last edited 1 day ago) (2 children)

Imagine the same for a blu-ray film...

[–] el_bhm@lemm.ee 1 points 26 minutes ago

SHUT YOUR WHORE MOUTH SATAN

[–] daniskarma@lemmy.dbzer0.com 8 points 1 day ago

Don't give them ideas.

[–] Dremor@lemmy.world 10 points 1 day ago

Truly the dark ages...

[–] SplashJackson@lemmy.ca 7 points 1 day ago

Talk about optimization!

[–] nagaram@startrek.website 2 points 1 day ago (1 children)

Do they even make disks with enough space for a modern game? Secondly, would a spinning disk be fast enough for it?

I feel like the only way for truly physical media in the AAA space to be a thing again is if people are willing to pay an extra $60+ for an external SSD that holds the game.

[–] catloaf@lemm.ee 7 points 1 day ago (1 children)

Blu-rays can hold up to 128GB (BDXL, quadruple-layer).

Read speed could be an issue, but if you're smart about preloading and compress what's on disc, you have to read less data (you just have to decompress it in memory instead). If you want to get really fancy, there are compression algorithms that let you seek inside compressed data so that you don't have to load the whole archive.

[–] nagaram@startrek.website 1 points 1 day ago (1 children)

Well there's all the problems then

Asking a AAA studio to make their game sub 128 GB AND optimize it in anyway is a tall ask

[–] Railcar8095@lemm.ee 2 points 53 minutes ago

They don't even need to optimize, forced install is OK. If I'm going to have the complete game on the drive anyway, at least save me download times.

[–] DmMacniel@feddit.org 2 points 1 day ago* (last edited 1 day ago) (1 children)

How to fricking ~~blur~~ erase the line between physical and digital. DISGUSTING!

[–] warm@kbin.earth 5 points 1 day ago (3 children)

Discs have just been a physical license key for a long time now. It's kind of wasteful to even ship discs and the plastic cases anymore, some kind of little card with a chip on would suffice.

[–] catloaf@lemm.ee 5 points 1 day ago

That's what they're doing with Switch games now and people are still getting their panties in a twist.

Personally I've long since switched to all digital downloads. Even if it eventually becomes inaccessible, either I don't plan on playing it more, or I'll pirate and emulate it.

[–] Die4Ever@retrolemmy.com 4 points 1 day ago (1 children)

Optical discs are extremely cheap, I wouldn't be surprised if it's cheaper than a 128MB chip of storage.

[–] warm@kbin.earth 3 points 1 day ago (1 children)

I meant enviromentally. I couldnt care less about the monetary cost to the companies.

[–] Die4Ever@retrolemmy.com 3 points 1 day ago

maybe, fabricating chips and soldering to boards doesn't come without environmental costs either

obviously the companies won't care about that enough to find out lol

[–] DmMacniel@feddit.org 2 points 1 day ago

That would be way more reasonable than wasting Blu-ray's for less than a percent of its storage capacity being used by a fricking stub.