Didn't see Receiver 2 mentioned, so I'll give it a shoutout! Really interesting game, and as far as I know the only one with such deep shooting mechanics. Unfortunately the sale had ended a couple days ago, so it's back to its normal price, but even then I'd heavily recommend it!
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Logo design credit goes to: tubbadu
I think I'd have to say La-Mulana.
Sauerbraten FOSS FPS, available in your repo. Single player racemaps are fun. Get to the podium in the quickest time.
Try these servers:
-Racing#1 2021 [rev]-
or
Racing Reloaded
--//--
0AD FLOSS RTS, also available in your repo.
Excellent theming and challenges.
Some more recent ones:
- Hammerfight (2009)
- Brigador (2016)
- CrossCode (2018)
Balloon Fight. Amazing game with great controls.
Epistory and Nanotales
Both fantastic games with beautiful graphics and good for typing practice.
I rarely see any Ys game referenced. It's gotten a bit bigger, but still a super underrated series.
The Saboteur by Pandemic as well.
Field Commander on PSP.
The original Overlord game (with the minions).
Shadowgate / Deja Vu / The Uninvited (NES)
Uniracers (SNES)
Custom Robo (GC)
Lost Kingdoms (GC)
Baiten Kaitos (GC)
Man Uniracers is so good, my friends and I would have huge tournaments. Too bad Pixar got all uppity and claimed they had a trademark on unicycles. Good grief
Still no love for my babe Cubivore. Shit slaps
also Frolf. I miss the gamecube era :(
The Finals.
I love it, it's also among one of the most popular games right now.
Never see anyone talking about it.
Strife - last commercial release (at least until a recent retro game using it) of the Doom Engine. Picked it up for £3.50 or something about '97.
Think Hexen but plot, charming pixel-comic art, and some potentially frustrating boss fights and rpg lite elements.
Lots of fun, and does interesting stuff. I quote the voice acting quite a lot, but no one notices.
The legend of dragoon.
I love the little known MMO Dofus. Ive been playing it on and if for almost 20 years now. Lots of very different classes, gathering and manufacturing, and a very lovely art style. The combat is grid & turn based, kind-of like Final Fantasy tactics.
Dark Fall 1 & 2 (specifically not 3)
couple of my favorite point and click adventures, and I've played a lot
It's a relatively obscure PS1 game in the horror genre.
The main thing that made it relatively unique among the horror game of the PS1 era is its lack of action mechanics. It’s essentially a horror dungeon crawler without action mechanics. You can run away or sneak past the invincible enemy, or if you gain a companion, the enemy kills your companion allowing you to run away when caught.
Game mechanics and ending spoilers
Essentially, your companion is your extra life. Different companions also have different abilities. Different endings result from who your companion is, or not having any at the game ending.
Its mechanics is more akin to Clock Tower—first person point and click at certain rooms, while being a first-person dungeon crawler in most other areas.
From the wiki article:
The game uses a first-person perspective, very similar to first-person shooter games, only without any means of combat. Throughout the game, players must travel through different areas of The Mesh and beyond, and must solve puzzles to progress to the surface. The player encounters only one type of enemy, and that is the mutating monster called The Hybrid. The only possible way for players to survive is to run away. Any close contact with the enemy will result in the deaths of their companion (and finally themselves). Once the companions are attacked, they are killed off permanently.
It is pretty different from the other horror games from the PS1 era, which made it relatively disappointing for those expecting it to be similar to the likes of Resident Evil or even Silent Hill.