2-3 enemies are eliminated with actual stealth before declaring a defiant "fuck this" and the grenades start flying.
Funny
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I love it when the game allows to continue after getting caught. Arkham series, Far Cry series and Ghost of Tsushima come to mind.
Then there are games like Assassin’s Creed (made by the same company as Far Cry) which fails the entire mission upon getting caught just to stay true to its name.
This is why I liked Ghost of Tsushima so much. The stealth and non-stealth combat were equally fun (in different ways) so it wasn’t a bad thing to get caught.
Far Cry 2 for me. It has a very rudimentary stealth system which is just good enough to make you think maybe you can finish a mission without a shootout but all you'll accomplish is that you end up in the middle of an enemy camp completely surrounded as the alarm sounds. I'm convinced it's intentional.
This is missing a panel in the middle:
Brilliant reference - great series (with some flat bits)
I once was playing Splinter Cell with a friend who, I have since learned but did not know at the time, had very little interest in stealth. To his credit, he did make an effort to be sneaky, but eventually gave up and ran through the level with a shotgun, shooting anyone he saw and yelling "STEALTHY! STEALTHY! STEALTHY!"
To his credit once again, he did beat the level with this strategy.
I consider myself a patient gamer, in that I can wait years for a game I want to finally be really cheap. But I am not a patient gamer. I hate stealth missions. Especially if the game makes you just fail the level if you're discovered. I'll gladly murder my way out, thank you very much.
The dead tell no tales!
Those people always impressed me. I always went 100% the stealth way, even in games not centered in stealth because I'm terrible in the fast action stuff.
There are two approaches: Pink Mohawk and Black Trenchcoat.
Black Trenchcoat says no one should know you were there.
Pink Mohawk says that if there are no survivors, no one can know you were there.
Both are considered stealth.
Black Trenchcoat makes me think Postal Dude, so the second option but you also piss all over everyone.
Blue bandana stealth: everyone had a good nap and it was all a dream.
I've always been the type of player who, when the game says "there's no way we can beat them all, we should sneak past", decides "let's test that theory".
I’ve learned to make characters that are good at getting out of a room as well as being able to sneak. I will inevitably get caught right after finding the McGuffin, so I might as well have an exit strategy.
I maintain that a game that is not specifically a stealth game should have no stealth sections at all. They're always bad.
I was just playing a level in Death Stranding 2, clearing out some bandits stealthily, but then I saw they had a truck in their camp... I cleared the rest of the camp out by running the bandits over one by one.
Top: Me the first five minutes of project zomboid.
Bottom: Me the second five minutes of project zomboid.
There is no third five minutes.
Why is that game so hard?