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So today Unity announced changes in how they are going to monetize their game engine, and it is, rightfully might I add, poorly recieved Here is how much youtuber Dani would have to pay unity if they consider his games to gain over $200k in revenue Dani's hypothetical unity payments

Now I don't know how much tracking crackers and re-packers remove from the games getting cracked, but if unity were to count cracked games as a valid install (and they will count every install of a game they are aware of), thn piracy could seriously bankrupt indie devs. Like, not just losing them revenue, but actively losing them money. While piracy is already in an ethical grey area, I think that is just a bit too much. So, I want to raise awareness of this, and with it I have 2 questions to ask:

  • Do the people that crack games make sure to remove the ability of unity tracking cracked installs?
  • If the answer to the previous question is "no", how do we make them aware of the fact that it is probably for the better if they do this?
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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/linux_gaming by /u/YanderMan on 2023-09-12 16:29:18.

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Effective January 1, 2024, we will introduce a new Unity Runtime Fee that’s based on game installs.

We are introducing a Unity Runtime Fee that is based upon each time a qualifying game is downloaded by an end user. We chose this because each time a game is downloaded, the Unity Runtime is also installed.

Games qualify for the Unity Runtime Fee after two criteria have been met: 1) the game has passed a minimum revenue threshold in the last 12 months, and 2) the game has passed a minimum lifetime install count.

  • Unity Personal and Unity Plus: Those that have made $200,000 USD or more in the last 12 months AND have at least 200,000 lifetime game installs.

  • Unity Pro and Unity Enterprise: Those that have made $1,000,000 USD or more in the last 12 months AND have at least 1,000,000 lifetime game installs.

This means that if you have made more than $200K in the last 12 months and have lifetime installs of over 200K, you'll have to pay per game install. It won't affect most people but this sounds outrageous. It's a good time to be a Godot enthusiast. Unity really is insanely desperate these days.

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There is a discussion on Hacker News, but feel free to comment here as well.

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[ comments | sourced from HackerNews ]

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/games by /u/Spoof2020 on 2023-09-12 15:45:44.

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