I'm a huge fan of Netdata, very configurable and monitors just about anything you could want. Great interface and alerts too - https://www.netdata.cloud/
I use this installable web app for cleaning extra parameters from links - https://linkcleaner.app/
Adds a share target to Android once you install it as well, makes it easy to send links to. Open source too!
Right? When I was a kid I would specifically enjoy the "challenge" of trying to beat something over and over. Nowadays though... I just like playing a game for the experience. I still like feeling "progression", so things go from difficult to easy as my character advances. But having to repeat something multiple times? Eh... just not my jam anymore.
On a related note... I went to cancel a membership a few weeks back, and the site displayed a message "you don't have an active membership to cancel". I thought it was strange, so I checked out the network requests being made, and turned out the cancel API call was getting blocked for "security reasons". Nothing else on the site was blocked for me, just the cancellation endpoint.
I opened a ticket, and it took them nearly 2 weeks to respond, and there was zero acknowledgement on why cancellation would be blocked.
Not sure if it's a purposeful dark pattern, but it sure seems like it!
Worth noting that this should not affect you if you are only using tunnels (no DNS entries / open ports).
I can never tell if comments like this are a joke. Starfield has tons of issues, don't get me wrong, but I'm still playing it because I'm having fun. Why put 80 hours into something if you aren't enjoying it?
Personally if I'm not having fun in a game, I'd just stop after a few hours.
An ultralisk was the first thing that I thought of.
For those that didn't use it, Xfire was basically a combination of messenger, voice chat, and a server browser for games back in the day.
As far as I know, it was also one of the earliest ways to stream your gameplay for others to watch. I remember trying it out years before Twitch was around.
Ah yeah, I forgot about Hamachi! It was great for games that only supported LAN multiplayer.
Kurzesagt themselves made a video breaking down where their funding comes from as well, worth a watch - https://youtu.be/1x-i9z617z4
For what it's worth, they claim one of their conditions for receiving money is complete editorial independence.
Thanks for your work on converting Sync to use Lemmy! I've tried just about every App for Lemmy, and Sync seems to certainly be the most feature-filled one so far.
As far as pricing goes, I don't see a problem with experimenting on price and seeing what people are willing to pay. To the people saying $20 is too much... we are talking about removing the main source of revenue in the app, forever. That's a pretty tough thing to figure out the 'right' price for, and might take some experimentation. If I was the developer, you can bet I'd start the price high though, rather than too low.
Vultr posted their response to the concerns here - https://www.vultr.com/news/a-note-about-vultrs-terms-of-service/
The portion of the ToS that people were worried about had been in place for years and had nothing to do with server intellectual property. They are removing it to avoid future confusion.
I don't disagree that it was poorly worded, but the amount of people jumping to the worst possible conclusions on this is concerning. What happened to Hanlon's Razor?