Catastrophic235

joined 2 years ago
[–] Catastrophic235@midwest.social 4 points 2 years ago* (last edited 2 years ago)

IIRC devs claimed the amount of content would be on par with the base game around the time they first announced it.

Very hype.

Yeah, I think a big part of that is that people see this idea of digital permanence you're describing, and it gets misrepresented to shit.

[–] Catastrophic235@midwest.social 4 points 2 years ago (6 children)

I wonder what they did with Biters on this world?

I expect we'll get a post about it eventually, probably closer to release.

[–] Catastrophic235@midwest.social 3 points 2 years ago* (last edited 2 years ago)

Imo it depends on if you spawn in a decent pocket or not and how good the choke points are.

Also Rampant has a sibling weapons mod. Use it, it's awesome.

Last time I pulled it off, I spawned on an annatolia-shaped peninsula (including the straights) and managed to thread the needle with my pollution to get it walled off and supplied with bullet by train before my pollution reached their bases.

Added lasers, napalm flamethrowers, HE missles, and really aggressive repaire/maintenance as I advanced through the game. Never expanded past my initial defense line until I was mass-producing nuclear artillery.

You don't want to know how many times I had to reroll to get this map lol.

[–] Catastrophic235@midwest.social 4 points 2 years ago (2 children)

The company suffering because they betrayed the trust of their customers actually is capitalism working as intended lol, all we're missing is someone who actually holds the line Unity sold themselves as holding but failed to do.

[–] Catastrophic235@midwest.social 4 points 2 years ago (5 children)

TFW a product marketed towards adults who watch a show designed to appeal to little children failed to find a large enough market.

That zombie game sounds almost like it could be a Crossed game lol.

[–] Catastrophic235@midwest.social 5 points 2 years ago* (last edited 2 years ago) (1 children)

What role do you think the Steam workshop plays in this?

Obviously the people playing the AAA franchises don't care, but when you see the sheer quantity of workshop content for some games (Cities:Skylines and Space Engineers come to mind for me, no doubt there's other examples in genres I'm less familiar with), you see how much the modding community has contributed to the commercial success of these games. I'm wondering how this factors in to steam as a whole.

I always beleived in aliens, until the fedbois said they were real.

[–] Catastrophic235@midwest.social 3 points 2 years ago (1 children)

Someone spoiled the Dead Space remake ending for me a week before it even came out.

One of my favorite improvements is that industries now work like they do in ANNO 1800.

I find myself accidentally pressing ctrl+q a lot.

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