[-] Catastrophic235@midwest.social 3 points 5 months ago* (last edited 5 months ago)

Hosted a multiplayer world and didn't have any serious issues, but according to everyone else playing with me it was laggy as shit (and I'm kown for having the best internet in my group)

Despite trying I never got Into pokemon as a kid so my judgment isn't worth much in that regard, but it's still very much an unfinished game, as everyone buying it should know in advance.

It was fun but I probably never would have bought it without friends to play it with, and I probably won't launch it again until it's far more complete.

[-] Catastrophic235@midwest.social 3 points 7 months ago* (last edited 7 months ago)

Imo it depends on if you spawn in a decent pocket or not and how good the choke points are.

Also Rampant has a sibling weapons mod. Use it, it's awesome.

Last time I pulled it off, I spawned on an annatolia-shaped peninsula (including the straights) and managed to thread the needle with my pollution to get it walled off and supplied with bullet by train before my pollution reached their bases.

Added lasers, napalm flamethrowers, HE missles, and really aggressive repaire/maintenance as I advanced through the game. Never expanded past my initial defense line until I was mass-producing nuclear artillery.

You don't want to know how many times I had to reroll to get this map lol.

[-] Catastrophic235@midwest.social 3 points 7 months ago

Someone spoiled the Dead Space remake ending for me a week before it even came out.

[-] Catastrophic235@midwest.social 2 points 8 months ago

The way that Factorio slowly turns into a 4X RTS game the more the player progresses is one of its most unique features and IMO responsible for a not-negligable chunk of it's success.

[-] Catastrophic235@midwest.social 3 points 9 months ago

I've actually played that one a lot lol, I've played the original flash and there's a newer version on Steam.

[-] Catastrophic235@midwest.social 3 points 9 months ago

That, or really anything that you were exposed to at an early enough age to influence your tastes or how you contextualized the themes it explored later in your life.

[-] Catastrophic235@midwest.social 2 points 9 months ago* (last edited 9 months ago)

Question: how much would you all be willing to pay for a smaller/personal version of what the Galileo project is trying to do?

Obviously it wouldn't have nearly the resolution of what they're making because it would basically be a giant compound eye made out of miniaturized FANUC IRVISION systems with fancier algorithms that would individually fault out whenever one of them sees something unfamiliar, which would conveniently also give you the distance and angle (relative to some reference point built into the system) of whatever sent the light that caused the fault to happen.

Each sensor would be a tiny but really simple/basic camera with a stupid low FOV paired with a rangefinding laser and wired to a processing PC in a cabinet off to the side. PC runs algorithms on the images that fault out whenever they find over a certain threshold of deviation in pixels from what it's trained to expect to see in the sky. Would be pre-taught to recognize things like aircraft, insects, weather events, ETC, but that would never be perfect so users will have to be prepared to do a lot of the pattern recognition teaching themselves. Rangefind laser would trigger whenever the algorithm faults.

There would be another PC that detects when a sensor faults and records the accompanying laser data, the raw image of the camera on the faulted sensor, as well as some kind of ID tied to each sensor.

Because the sensors are arranged in a hemisphere, knowing which one faulted gives you the direction of the unknown object and the rangefinder that's conveniently already pointed exactly the direction the object is tells you the distance.

The density of sensors in this hemisphere or "eye" determines the resolution. Improving it would be as simple as either increasing the total radius of the "eye" or making each sensor smaller. This also makes the system available to those with limited budgets because they could buy sensors individually and have the system operate on a more limted scope, and each sensor unit would be relatively cheap (especially if it gets super miniaturized!)

This comment was like 8X longer than I wanted it to be but oh well. Thoughts?

[-] Catastrophic235@midwest.social 2 points 9 months ago

It was pretty good when I did a run last winter/early spring. No longer my benchmark for games that run poorly on my system.

Obviously not perfect but nothing like the shitshow it was at launch.

[-] Catastrophic235@midwest.social 2 points 9 months ago

They need to reboot the Supreme Commander games.

[-] Catastrophic235@midwest.social 2 points 9 months ago* (last edited 9 months ago)

That really doesn't do anything at all to explain why one of the devs would get arrested for brandishing(?) A handgun. Literally conveys no other information other than "Roblox devs bad", same thing is true of the rest of this thread now that I think of it.

Like just going off the title, that could be describing a would-be mass murderer who got foiled as easily as it could be describing some guy who just forgot to take off his conceal carry and the wrong person realized before he did.

[-] Catastrophic235@midwest.social 2 points 9 months ago

Yeah, did a couple years back. Had to re-buy it because I was like 11 or something when minecraft blew up and i initially got it and had no chance of recovering all the info I needed.

[-] Catastrophic235@midwest.social 3 points 10 months ago

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Catastrophic235

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