Malix

joined 2 years ago
[–] Malix@sopuli.xyz 1 points 3 days ago

While I do agree, I dunno how meaningful or realistic data it would offer when some users switch between platforms.

[–] Malix@sopuli.xyz 2 points 4 days ago* (last edited 4 days ago) (1 children)

huh? or did I miss something here?

edit: or are plain-text curlable websites a feature I'm not aware of? Or curl'ers use some striptags feature?

[–] Malix@sopuli.xyz 56 points 4 days ago (4 children)
[–] Malix@sopuli.xyz 4 points 6 days ago

... oookay, never seen a group credit before

[–] Malix@sopuli.xyz 7 points 1 week ago

also related: companies which track your spending to help you unsubscribe from services: so essentially someone else is tracking your payment history. They either sell that payment data to make profit, or you pay a subscription to cancel subscriptions (and get your payment data sold), sounds like a lose-lose deal.

[–] Malix@sopuli.xyz 4 points 1 week ago

mean while: me, a strongly questionable intellectual who bought the 7 wardog discount package.

Ladies? Your move. /s

[–] Malix@sopuli.xyz 8 points 2 weeks ago* (last edited 2 weeks ago)

I could see a single short mini-episode where Duke shoots shit up and saves the day, and that's the depth it goes. A whole series? Kinda seems a bit too thin for that.

Besides, considering the character: if they keep him as is - some people are gonna raise hell. If they don't - other people gonna raise hell. I don't see there being a winning move here.

But, eh, whatever. If someone really wants to spend money on making it happen, sure, go ahead.

edit:

“It's a middle finger to everybody,” Shankar said when describing his vision for Duke Nukem. “When Duke Nukem blew up, a bunch of people sat around trying to turn it into a brand, when it's just a middle finger. Duke Nukem can't be made by a corporation, because the moment a corporation makes Duke Nukem, it's no longer Duke Nukem. I don't intend on having anyone tell me what to do on this one.”

as the article says. I guess they have a vision, but at the end of the day, a "middle finger to everybody" doesn't seem like a commercial success. Oh well, remains to be seen what comes out of this.

[–] Malix@sopuli.xyz 3 points 2 weeks ago

frames, probably not. But textures, geometry data, shaders and stuff like that, probably? I guess.

[–] Malix@sopuli.xyz 1 points 2 weeks ago (1 children)

winevdm as in this https://github.com/otya128/winevdm ? I have used that on Windows before, and if I'm not entirely mistaken, isn't it a part of wine anyway? At least winevdm.exe exists in my wineprefix.

[–] Malix@sopuli.xyz 5 points 2 weeks ago (2 children)

One question is, how should one understand the GPU vram usage, when it is reported as 16.0/15.7 GB?

IIRC, using more vram than what's on the card isn't a show-stopper, just slow. The parts that don't fit on the card just lay in RAM and are swapped back on card when needed. This is fairly slow and comes with a performance penalty, which is why the numbers are shown as red on there.

as for why it's not showing full 16 GB as being the max? ... no clue, probably the card needs some vram for it's own operation/general framebuffer (or whatever is the term) for displaying eg. the os, not just the game. But I'm just guessing.

[–] Malix@sopuli.xyz 2 points 2 weeks ago

IIRC I have tried the game with proton(and/or -ge), it never worked on those.

I'm probably just going to accept dosbox for the game (it also fixes some minor graphics issues with it). I'm mostly concerned about old game installers - but then again, gog/steam don't have those installers anyway, so it's only an issue if the user is adamant on using original install media or so.

[–] Malix@sopuli.xyz 13 points 2 weeks ago (6 children)

This update broke a game for me, namely "Castle of the Winds", it's a 16-bit windows 3.1 game. Not really a huge loss as I can just run it in win3.1 I have in dosbox - but it was pretty nice to have in modern resolution :D

Haven't done much searching for remedies, but kinda looks like 16-bit support is gone https://bbs.archlinux.org/viewtopic.php?id=306297

Gotta wonder what's the workaround, as many older games have 16-bit installers, even if the game was for eg. winxp or so.

I guess I could always just have an older wine on the side, but.. I dunno. I'd like to keep it simple. :/

 

For the uninitiated: it's a 2003 racing game which became more or less a meme, because every possible feature of the game just doesn't work.

I kinda feel the game is going to be released just because of the meme-status, so that people would notice the publisher's other games.

Either way, I appreciate making the game available, if just for laughs.

 

Hi all

Trying to make a switch over to librewolf, but currently the "most mission critical issue" is that I can't seemingly force the PiP -videoplayer to stay on top of all other windows.

My kwin window rule is essentially identical, apart from window class, to the old one I used with Firefox - and that one worked just fine. Not sure if kwin, librewolf or user id10t issue.

But if anyone has thoughts or pointers about this, please share!

the settings as they are now:

edit: I absolutely hate this. IMMEDIATELY after posting I tinkered a bit and turns out "Match whole window class" = Yes -setting was the thing. It works now. DERRRRP.

So in case anyone else stumbles on the same issue, check that setting.

 

Hi

So, the thing I want to accomplish is to add .png images, compile them and then transform the compiled montrosity (move/scale, etc).

But the thing is, if I “alphaover” the images with some offset, for example:

the image laid over the other cuts off, as the overlay can’t reach outside the dimensions of the underlaying one.

I know I can just:

  • use eg. gimp and combine the images there, but I’d rather have my workflow entirely in blender.
  • add transparent padding for ~billion pixels around the decal as a workaround, but that sounds silly and “bruteforcing” the concept.

How would I go about getting all overlaid images to display in full in such case? I’ve tried different options on the “alpha over” and “color mix” -nodes without results, but entirely possible that I just missed some critical combination.

So, thoughts?

 

Hi

So, the thing I want to accomplish is to add .png images, compile them and then transform the compiled montrosity (move/scale, etc).

But the thing is, if I "alphaover" the images with some offset, for example:

the image laid over the other cuts off, as the overlay can't reach outside the dimensions of the underlaying one.

I know I can just:

  • use eg. gimp and combine the images there, but I'd rather have my workflow entirely in blender.
  • add transparent padding for ~billion pixels around the decal as a workaround, but that sounds silly and "bruteforcing" the concept.

How would I go about getting all overlaid images to display in full in such case? I've tried different options on the "alpha over" and "color mix" -nodes without results, but entirely possible that I just missed some critical combination.

So, thoughts?

27
submitted 10 months ago* (last edited 10 months ago) by Malix@sopuli.xyz to c/blender@lemmy.world
 

(also; an album: https://imgur.com/a/H4EZCdV - changed the topic link to show the render, for obvious visibility. Album includes node-setups for geonodes and the gist of what I use for most materials)

Hi all, I'm an on/off blender hobbyist, started this "project" as a friend of mine baited me a bit to this, so I went with it. The idea is to make a "music video" of sorts. Gloomy music, camera fly/walkhrough of a spoopy house, all that cheesy stuff.

It started basically with the geonodes (as shown in the imgur album) - basically it's a simple thing that generates walls/floorlists around a floor-mesh and applies given materials to them, nothing fancy but it allows me to quickly prototype the building layout.

The scene uses some assets from blendswap:

  • https://blendswap.com/blend/14139 - furniture, redid the materials as they were way too bright for the direction I intended to go. But the modeling on the furniture is top notch, if a bit lowpoly but nothing a subsurf mod. can't fix.
  • https://blendswap.com/blend/25115 - the dinner on the table. Also tweaked the material quite a bit, the initial one was way too shiny and lacked SSS.

Thanks to the authors of these blendswaps <3

edit: the images on paintings on the wall are some spooky paintings I found on google image search, but damn it I can't recall the search term to give props. I'm a failure.

The source for the wall/floor textures are lost to time, I've had these like a decade on my stash. Wish I could make these on my own :/

 

...Yea I legit got nothing. What a weird concept but... I'm oddly down with it.

1
Sometimes lore hits differently (shencomix.tumblr.com)
submitted 2 years ago* (last edited 2 years ago) by Malix@sopuli.xyz to c/grimdank@lemmy.world
 

edit: also, no idea what's going on with the kirby lore, as referred in the comic.

 

So, done several of this carjacking missions now, when they're timed, I usually get within like 200-300m away from the target until time runs out, even if I've literally leaned on the pedal and had straight road with next to no traffic on it.

I can only assume there are more optimal ways to get to the destination than what the "gps routing" is giving me, unless I just plain old need to "gid gud".

Give it to me straight, are these just brutally tight timewise or do I just plain suck?

I wouldn't usually care for optional things, but El capitan berating me each time is getting old.

 

I have several pieces of cyberware, which when upgraded from tier 5 to 5+, basically all the ... tertiary? stats (the blue ones at the bottom of the item card) go down.

While it is true that the main feature of the cyberware piece does USUALLY get marginally better, it seems weird that the other stats go down?

But sometimes it seems to turn worse too, for example Deep-field Visual Interface, got a tier 5 version of it:

  • Crit Chance increases the further you are from the enemy (max. 95% at 90 meters)
  • Cool Attuned: +1% Crit. Damage per Attribute Point

But when upgraded to tier 5+, the first stat becomes (edit: found a screenshot for this: https://i.imgur.com/CzLAWlY.png)

  • Crit Chance increases the further you are from the enemy (max. 92% at 95 meters)

which to me feels just worse, unless I'm completely missing something here. Lower max cc at longer range? Wut?

What's the dealio? Does the upgrade view not take into account some perks I've selected or something? Or taking them into account wrongly/partially/derp?

It feels weird to not upgrade my gear because the higher tier item is just worse and I'm swimming in crafting materials.

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