I won't tell my whole story but things were pretty bad for me. When we had a baby my wife quickly changed from a lovely person to just being abusive all the time. Abusive to me and the baby all the time, and told me it was my fault she was behaving that way, and telling me I should stop getting sad and offended because me getting sad is abusive, and that I shouldn't try to stop her being abusive to the baby, and I can't stop her being abusive to the baby. Then when our baby was older she would react to her mum's temper by sending me away and screaming at me to leave. I often had to make a choice between just walking away from my wife being screaming abusive to our child or pushing through and intervening even when they both screamed at me that they just wanted me to leave, which is what I always chose. Years of that has irreversibly mutilated our relationship. We're still together but we'll never be the same. Our child is nearly three now and has only recently stopped asking me to go away, and become very affectionate. My wife has been very slowly returning to someone I recognise, only losing her temper a few times a week, which is what I prayed for but it can't undo the damage.
icermiga
Yes, to an extent, which is positive. I don't know too much about the steam deck side of things, but I don't get the impression that it's got enough PC market share to do that. I have a steam controller and last time I used that (admittedly years ago when it was still pretty new) I found Steam Input really didn't have good defaults at all, despite what they said. The only sort of good defaults had the drawback of just ignoring most of the device's USPs. It was bad, and community profiles weren't good either. Maybe it got better?
Honestly I prefer console to PC so much, even as a fediverse user, linux user, someone who has a degoogled phone and uses a home server instead of a cloud, because I just hate having to worry if games are compatible with my hardware, or if controllers are compatible with my game, or if graphical oddities in my game represent supernatural parts of the story or that I didn't install the right NVidia driver. When it comes to games, which are leisure, I find I just can't relax with PC games like I can with console games. As for emulation, I can't enjoy my games like that at all becuse the worry that settings are wrong or emulation is wrong is just too much like work. So I love my switch and I'll probably love my switch 2 one day.
You should challenge Red! Don't put it down without challenging Red! You don't need to match his level, by getting serious you definitely should be able to beat him with a big level deficit.
Can you share the full story of the projects that you could predict could fail using maths?
Here's an article about a scam with a similar MO https://www.thecut.com/article/amazon-scam-call-ftc-arrest-warrants.html
Sounds like a classic scam pattern that I've read about before, including spoofing the phone number, which can apparently be done fairly easily. See what they say if they call back but remember that scammers also call back.
Each account has an allowance of five devices, although you can de-register and re-register devices as much you want, it only takes clicking. So yes.
Donkey Kong 64 is excellent, with amazing personality, great music, and great playable characters, but the minigames are sometimes a little janky and you have to love the characters, music, levels and aesthetics if you're gonna be happy with all the backtracking.
So @CleoTheWizard as a "before you play" tip for Donkey Kong 64, know that there are five playable characters and you can switch at "tag barrels" and basically every collectible, item and action in a level only works for the right character. This keeps you engaged with all characters and the different ways they move but plenty of people understandably dislike the backtracking that comes with it. Most of all remember that less than half the collectibles are required to beat the game so don't backtrack too much unless you want to, and consider playing the latest version of the "change kongs anywhere " romhack which lets you change characters with a button instead of a trip back to a tag barrel, it's a very very well done romhack now.
Yooka-Laylee is clearly a spiritual successor but also clearly not as good as Banjo Kazooie. In many aspects it's just slightly worse: There's less personality, clunkier movement, less good music, the humour is less funny. Perhaps the largest downgrades are the collectibles placement and the world size. The positioning of collectibles is not so much beckoning you towards exploration and platforming challenges, as it was in BK, but instead it's just putting things in arbitrary places. The world size is a downgrade in the sense that the worlds are larger, yes, MUCH larger, but also more empty and it simply means you spend more time holding forward on the stick waiting for the next bit of gameplay. Banjo Kazooie beats the other 3D platformers by this team because it's comparatively fast-paced (not as in adrenaline but as in giving you lots of new things to do every minute and has very little backtracking), and it has the strongest music, theming and humour. As an N64 game, the controller had four directional buttons and most modern takes map these to an analogue stick which works very badly, but that's not the game's fault. I bought a controller for emulating N64 games that has enough buttons to avoid this. Yooka-Laylee wins on graphics. If anyone prefers YL to BK I'd love to hear why you feel that way.
The way they were infuriating motivated the player and makes it satisfying when you beat them, so being annoying was absolutely the right choice. The last Pokemon games I played were on DS where your "rivals" were nice and supportive and non-annoying and they were boring and I would have fastforwarded them if I could have.
She did have therapy, which probably helped a little, it's hard to know. I've never heard of postpartum rage before but that does sound like it, thanks so much for that link.