voodooattack

joined 2 years ago
[–] voodooattack@lemmy.world 14 points 14 hours ago

Oof. Right in the nostalgia.

[–] voodooattack@lemmy.world 9 points 1 day ago

I’ve seen job postings on Upwork that mention “vibe coding” as a skill requirement.

They want vibe coders who can do the work of a team for a fraction of the price. And if the code is buggy they can always dispute.

So it becomes your responsibility to provide a team’s worth of proofed code.

[–] voodooattack@lemmy.world 3 points 1 day ago

Interesting to meet another person that went through the “GW-BASIC to Rust” journey. Mine was through FreeBasic and C++ in the middle but we ended up in the same neighbourhood.

[–] voodooattack@lemmy.world 1 points 2 days ago

Tbh I’m against the full on map idea since it would ruin and demystify/trivialise the aspect of exploration, but maybe they could have made it so that the scanner room HUD chip UI was actually useful and displayed any kind of distance indicator. Often times I’d be scanning for limestone chunks for example. Now my HUD is full of circles that all have the exact same radius and no indication of distance, just a vague direction, and it’s so frustrating to work with that.

They could have added some sort of compass as well. They chose not to.

I wish they implemented something like No Man’s Sky’s non-intrusive HUD, which conveys both heading and distance at the same time in a super nice way.

[–] voodooattack@lemmy.world 3 points 2 days ago (2 children)

You’re not alone. As much as I love that game, the absolute lack of direction is one of my biggest gripes with it, right along with the atrocious inventory system.

You’d think someone who manages to build a fricking atomic submarine and a mech suit would be able to pinpoint relevant tech on the go somehow but no. Also you get a scanning room that can pinpoint little pebbles a kilometre away but is it helpful? Nope. Just another half-baked gameplay element that was never developed beyond the initial concept.

So yeah, your concerns are absolutely valid. Anyone who played this game would agree. But maybe that’s why I personally love the game. Clunky and beautiful, frustrating but once you find that thing you’ve been looking for, a bit rewarding too.

[–] voodooattack@lemmy.world 1 points 2 days ago

That’s very informative. Thank you.

[–] voodooattack@lemmy.world 4 points 3 days ago (6 children)

Lakh views? 🤔

[–] voodooattack@lemmy.world 4 points 3 days ago

This is false (but sometimes true [unless it isn’t– and that’s possible (sometimes)])

[–] voodooattack@lemmy.world 18 points 4 days ago* (last edited 4 days ago)

Don’t forget the WinAMP skins!

We used to trade them like Pokémon cards

[–] voodooattack@lemmy.world 5 points 5 days ago

I use them often even when I’m not writing anything important, just a habit from writing I guess.

Fuck. I just realised I used them in my résumé that I sent out yesterday. Shit shit shit

[–] voodooattack@lemmy.world 3 points 6 days ago

You should know your limits

309
Don't judge (files.mastodon.social)
 

cross-posted from: https://piefed.zip/post/143587

Laziness prevails

Alt text:

cannot express how long the trojan horse would've sat outside my city gates before i gathered the energy to go grab it. those greeks would've starved in in there

 
 
 

Original found buried in the salt mines.

 

I hear it’s quite reactive

 
 
 
 
 

I don’t use it and it keeps ruining my day. I recently got a vertical mouse that I’m still not 100% used to, and the paste triggers every time I press the wheel by mistake.

 
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