this post was submitted on 05 Aug 2024
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Nah that's fair, I am curious as to what makes you prefer Oblivion to Morrowind tho.
Oblivion I think has the perfect mix of dialogue options and voice acting. Once you get over the fact that everyone in the world shares like 5 voices, it feels more natural. Morrowind I think is better written and its lore and questlines make more sense and are more fleshed out, but goddamn are those motherfuckers longwinded. You're telling me I can walk up to someone and barrage them with questions and they'll spout a wiki worth of information at me? Nah, I like Oblivion's more limited options. You can ask the average person 4 or 5 questions before they're like "Okay now get the fuck outta my face and do the job, chump".
Frankly, why not? If I walked up to a guy on the street and asked him to explain the basics of Christianity to me, then suddenly shifted gears and asked him to tell me what kind of car he drives, then shifted gears and asked him to tell me about the Nixon presidency... I mean he might tell me to fuck off (as some NPCs will in Morrowind) but I honestly find it more likely he'd do his best to explain whatever he knows about those topics. I don't think the Morrowind NPCs are behaving strangely by answering your questions, really you're the strange one for asking them. But it's also not that strange because you were just shipped here from the prison in another country.
Yeah pretty much! It was a lil silly that every NPC in Vvardenfel was an encyclopedia, but sometimes dialogue felt a little lacking in Oblivion, like when do you get to pick from more than three responses? I would like some variety at least.
Yeah fr, good stuff.
Tbh I think its the most generic fantasy game every and that's the appeal of itself. For me its the ultimate modding game can turn it into anything, like vanilla ice cream. I like to mod Oblivion more than play, and if I say the m word one more time I may end up releasing yet another update. That and it's broken, I must be a strong 'I can fix them' sort afterall
I really like Daggerfall, probably because it was one of my first rpgs that wasn't a rogue-like. When I play it now the storyline is just a medieval theater sort soap opera set to a thirsty nerd world.
Eugh, the idea of Skyrim as a sort of modelling clay and not a real game is gross and fitting. I hate it!!
Also "thirsty nerd world"
All TES games have that modeling clay (and thirst) essence, going back to Arena since they were always so broken or incomplete they ended up being sort of like zombies or something far past their prime kept alive by community necromancers through patches and such. Morrowind was probably the most stable game imho, but when its a Bethesda title they're all about as stable as a unicycle at their best moment.
I think this is somewhat true, but Morrowind is also a wonderful game at its core. I think Oblivion is still decent too. Also Morrowind had more gameplay systems bugs than stability issues yeah...
Right, I love to slam on Oblivion but its a really chill game, the npcs are the friendliest of the series and their conversations are funny, also the corrupt watchman quests in Cheydinhal and Imperial city were reasonably done rather than 'oh smack you're a hero and solved our problem forever'. Morrowind/Daggerfall/Skyrim had better storylines overall imho, they all have their positives for sure. I remember having so many cliffracers following me in Morrowind it ended up killing guards in Aldruhn.