this post was submitted on 04 Sep 2024
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I think photo-realism is nice and all, but I think devs shouldn't focus too much on it. I'm not saying they should avoid it. Just don't obsessive over it, or see it was the main selling point of a game.
I really do appreciate the impressive work that devs have put into games, whether the graphics are on the higher end or lo-fi 8bit or 16bit style.
Personally, I really like cel shaded games, and that's been around a long time already. When I see something that "looks" like a cartoon, my mind naturally thinks of fun. ๐
I wonder how much of the push for absurd fidelity photorealism is by the game devs, as opposed to the publishers/upper management?
Imo a lot of the effort is coming out of film animation and doctorate mathematicians, but I don't doubt Unreal is funding a lot of that research