this post was submitted on 19 Oct 2024
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[–] peopleproblems@lemmy.world 111 points 7 months ago (2 children)

And then, compare it to No Man's Sky, who gave us lofty expectations, failed to deliver on launch, but actually kept with it despite no new revenue flowing into the game from existing buyers. And now we have something incredible. We have a universe that is unfathomably large. We have multiplayer, we have all sorts of events and quests. Freighters! You can piece together your own ships now.

I hope we can eventually build space stations or pilot Capital Ships. No Man's Sky came out in 2016. In 8 years it has done far more than SC has done with far less of a budget.

Do I wish we could have everything that Roberts promised? Sure. But I also have a bridge to sell that you can at least walk over.

[–] ICastFist@programming.dev 12 points 7 months ago

NMS certainly evolved a lot, but I wouldn't call it incredible. Also, despite the game universe being absurdly large, you can see everything there is to see visiting less than 20 star systems

All the daily quicksilver quests are a fucking chore, too.

[–] ms_lane@lemmy.world 8 points 7 months ago* (last edited 7 months ago) (1 children)

Also to be fair (and critical), while Sean lied to both Sony and us about the state of the game-

They also probably did have most of everything they promised at one point, then the Christmas Flood happened. That's when the lies started and but those lies were likely more for Sony rather than us, as it's entirely possible Sony would have outright cancelled the game if they'd known how much was actually lost in the flood.

Instead they released what they could in the time they had left then just kept plugging away at it post release.

[–] Hadriscus@lemm.ee 5 points 7 months ago (1 children)
[–] antaymonkey@lemmy.world 7 points 7 months ago (1 children)

IIRC their office flooded, destroying equipment and much of the game's development with it.

[–] Hadriscus@lemm.ee 2 points 7 months ago