this post was submitted on 11 Jan 2025
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chapotraphouse

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This was actually the second time I stopped learning game development and it was for the exact same reason and at the exact same lesson; basically I was learning 2D game development, got to the stage where you set up the sprites and can decide how long each sprite lasts for (so perhaps one frame in a several frame long sequence you want that one sprite to last on the screen a little longer than the rest, you can), and also setting up each sprite and such, only to realize I'd have to do this for everything that has sprites and was like noooooooope.

Maybe if I ever try to learn game development again I'll just stick to ASCII games or something. I watch the game dev videos where people make games in a short amount of time, see all the work that goes into the stuff they do, and realize it's not for me.

I'm honestly way too lazy to do any of this stuff. I wanted to be a game developer ever since I was a kid, but I'm also infinitely lazier now than I was back then.

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[–] AssortedBiscuits@hexbear.net 1 points 3 days ago

IMHO, you should just ditch trying to get into game development and focus on modding instead. This is your second attempt at game development, and it's time to shift gears and change tactics. Pick a game with an extremely active modding scene like Skyrim or Minecraft. An active modding scene means there's going to be so many tutorials floating around and people who can help you. There's also existing mods that you could straight up just copypaste into your mod. Your first mod is almost certainly going to be a compilation of multiple preexisting mods. This is okay. First, it takes a degree of technical skill to get 50+ mods to all work together. Second, a lot of coding, especially when you're just learning, boils down to going to stackoverflow and copypasting snippets of code. By copypasting existing mods together, you're functioning doing the same as copypasting snippets of code from stackoverflow, but you at least don't have to waste time doing boring shit like learning how to code a menu. The time to get into "real" game development starts when you have a clear vision of what you want, but your cool mod is already pushing the game engine to its very limits and you need to find a new engine that's more customizable (through coding) so the actual product lines up with your vision.