this post was submitted on 14 Jan 2025
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Funny: Home of the Haha

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[–] Tarogar@feddit.org 44 points 19 hours ago (4 children)

Collision detection isn't perfect. If you save and load just at the right time while moving forwards you can sometimes clip through walls. So walls are basically just a suggestion. The only problem is that if you mess it up, you die and loose time due to the unskippable death animation...

But no one messes that trick up right?

[–] gibmiser@lemmy.world 28 points 19 hours ago (1 children)

So what im hearing is that 9/11 was a messed up speed run?

[–] TheKMAP@lemmynsfw.com 5 points 18 hours ago

That's debatable. While they were initially going for the clip glitch, they ended up discovering a wrong warp.

[–] SirSamuel@lemmy.world 16 points 19 hours ago (1 children)

I hate being a pedant, but I hate this common mistake more.

*lose

If you edit your post I'll straight up delete this comment ♥️

[–] neatobuilds 1 points 16 hours ago (1 children)

What's wrong with living in loose time

[–] wreckedcarzz@lemmy.world 1 points 6 hours ago

Loose time sure got a purdy mouth

[–] Karyoplasma@discuss.tchncs.de 10 points 17 hours ago

If you die on the same frame as falling down a hole and the screen transitions, it increments the submode which results in a broken mode-submode combination. The room number in RAM changes to that of the room below, however it is never loaded. Thus, transitioning north places you in the room north of the room below this one, from which you can jump through a wall to activate EG. This also underflows the room number from 10 to 250 which causes all sprites to despawn, including the mantle blocking the sewers in Escape.

The Book of Superskuj, 753:12-15

[–] themoonisacheese@sh.itjust.works 3 points 18 hours ago

I read that in desync's voice