this post was submitted on 06 May 2025
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[–] lka1988@lemmy.dbzer0.com 33 points 21 hours ago (2 children)

getting rid of the apple tax is good for consumers.

I mean that's not wrong. I had no idea Apple was double-dipping like this. I wonder if Google is doing the same thing...

[–] lepinkainen@lemmy.world 40 points 20 hours ago (4 children)

Every store does this. Even Holy Valve

[–] TheGrandNagus@lemmy.world 2 points 7 hours ago* (last edited 4 hours ago)

They literally do not lol

In game purchases in steam games don't have to pay Valve, nor does Valve prevent you from uploading your game to other stores, which is what this ruling was about.

[–] hikaru755@lemmy.world 16 points 16 hours ago* (last edited 16 hours ago) (2 children)

What? Since when does Valve prohibit companies from redirecting customers to non-Valve purchasing flows? Because that's what this ruling is about, it says Apple can't prohibit apps from telling users to go buy off-platform for lower prices. Valve isn't doing that with Steam afaik, actually I'm not aware of any other platform that does this

[–] JimmyMcGill@lemmy.world 11 points 15 hours ago

Valve will even allow developers to create their own Steam keys free of charge and sell them wherever they want with no commission whatsoever

That’s pretty open I’d say

[–] kbotc@lemmy.world 3 points 13 hours ago* (last edited 13 hours ago)

Any of the video game console companies.

[–] lka1988@lemmy.dbzer0.com 28 points 20 hours ago* (last edited 20 hours ago) (2 children)

Every company who takes a cut from in-app purchases, be it subscriptions or DLC, should be kneecapped by this ruling.

It's one thing for the hosting marketplace (App Store, Steam, Play Store, etc) to take a cut from the initial purchase of a game/app. But it's a whole other issue for that initial marketplace to keep reaching further into the dev's pockets and take a cut from in-app purchases unrelated to where it was originally obtained.

[–] Greercase@lemmus.org 18 points 19 hours ago (1 children)

That just turns paid apps into splash screens for in-app purchases though. That way apple never gets a cut because the "purchase" is in-app. Pay to be listed (maybe tiered depending on downloads) seems fair especially because it doesn't incentivize people to do scammy things with pricing. It's already a fee anyway.

[–] lka1988@lemmy.dbzer0.com 11 points 19 hours ago (1 children)

That just turns paid apps into splash screens for in-app purchases though

Welcome to Android lol

[–] Blackmist@feddit.uk 1 points 5 hours ago

"This app is Free!"

*opens app*

"Psyche! Get your credit card out..."

[–] lepinkainen@lemmy.world 1 points 19 hours ago* (last edited 19 hours ago) (2 children)

I’m not entirely optimistic about this ruling, but we’ll see.

Apple had no reason NOT to give refunds and then use their weight to claw it back from the app developer.

But what happens when not-too-legit apps use non-AppStore external sites to unlock features in an app?

In a perfect world it’s cheap and easy and reliable.

But it can also be a scammy shop that lures you into expensive subscriptions with no easy way to cancel them (eg. gym membership) and what happens when Little Timmy spends $9000 for Nlartbux in a mobile game’s external store?

Could go either way 🤷🏻‍♂️

[–] lka1988@lemmy.dbzer0.com 4 points 19 hours ago* (last edited 19 hours ago)

I’m not entirely optimistic about this ruling, but we’ll see.

Apple had no reason NOT to give refunds and then use their weight to claw it back from the app developer.

Greed.

But what happens when not-too-legit apps use non-AppStore external sites to unlock features in an app?

I suppose we will see what happens. That's a very slippery slope though, full of FUD, and is the same logic that Apple, Microsoft, and others try to use to keep users locked into their walled gardens.

In a perfect world it’s cheap and easy and reliable.

But it can also be a scammy shop that lures you into expensive subscriptions with no easy way to cancel them (eg. gym membership) and what happens when Little Timmy spends $9000 for Nlartbux in a mobile game’s external store?

Could be. Multiple alternative markets exist for Android already though, and some shops are scammy as fuck. Google has already put protections in place to prevent sideloading potentially harmful apps (including alternative markets), but the savvy user who knows how to bypass those restrictions should* know how to spot scammy shit.

Could go either way 🤷🏻‍♂️

"For your security" was never about security.

[–] cmnybo@discuss.tchncs.de 0 points 17 hours ago (1 children)

what happens when Little Timmy spends $9000 for Nlartbux in a mobile game’s external store?

That's why you don't put your credit card info in a phone or tablet and let kids play with it.

[–] lepinkainen@lemmy.world 1 points 17 hours ago (1 children)

And still people do it, they even give their own devices to kids with CC info pre-filled and no safeties on purchases.

Imagine how bad it is when the next fake ad game gets Timmy to subscribe to a $99/day gem pack…

[–] lka1988@lemmy.dbzer0.com 1 points 13 hours ago

That's a failure of the parent. My 5 year old likes to do the "color by number" things on my phone (waiting at dr appts and whatnot), and even she understands not to click on the ads, or to at least hand it back to me if one comes up.

[–] Serinus@lemmy.world 1 points 12 hours ago

Here comes the Steam defenders.

[–] Ulrich@feddit.org 1 points 20 hours ago (1 children)

What do you mean "double dipping"? I don't own any Apple products. I purchased through Proton's website.

[–] lka1988@lemmy.dbzer0.com 15 points 20 hours ago* (last edited 20 hours ago) (1 children)

If someone purchases a Proton plan through their iOS app, Apple got a 30% cut of that. Which is stupid. Because Proton (and every other company with an iOS app) already pays Apple to simply have their app on Apple's app store.

[–] Ulrich@feddit.org 7 points 20 hours ago* (last edited 20 hours ago) (1 children)

Proton...already pays Apple to simply have their app on Apple's app store.

Uhhh I mean they pay a $100/year developer fee, which probably doesn't even cover the infrastructure costs. Is that what you're referring to?

I'm not arguing against you, Apple should consider those costs as a service to their (overpaying) customers. I'm just not sure what other costs you're referring to.

[–] lka1988@lemmy.dbzer0.com 4 points 20 hours ago* (last edited 20 hours ago) (1 children)

Is that what you’re referring to?

Yes (I thought it was more, but w/e). I'll admit, I don't know a whole lot about development and everything that it entails, but nuance is key here. Say what you will about Proton, but this ruling just set a precedent that a company hosting an app/game download cannot take a cut from purchases completed within said app/game. That affects everyone.

I'm just looking at this from a bigger picture perspective. Apple has more than enough money already, and frankly there are far too many companies like this who need to be cut back down.

[–] paraphrand@lemmy.world 1 points 19 hours ago (1 children)

Yeah, a fraction of a cent per customer is double dipping. w/e

[–] lka1988@lemmy.dbzer0.com 1 points 19 hours ago (1 children)

Precedent is precedent, and now smaller independent devs can use this ruling to their favor.

[–] LoKout@lemmy.world 0 points 13 hours ago

This won't help small devs. Here's why:

You have zero market. Pay to make your own payment portal, processing, etc etc. With what? Venture funding? Personal investment? Offload to square or PayPal and they take a cut instead?

Apple charges 15% (not 30% for under 2 mil) of each $1. Making 85c per transaction with no upfront costs seems reasonable.