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Peter Molyneux explains why his infamous Kinect game Project Milo was never released
(www.videogameschronicle.com)
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The kinect was near useless but I had fun with it. At one point I set it up to control Kodi with hand gestures. It was clunky but kinda cool. Good times.
Knowing how actually amazing the sensor suite in the Kinect is: It is far from useless. It's just far better utilized in avenues other than video gaming. lol
Though I hella would like one for VR, as it makes for an excellent FBT unit.
I liked almost everything made for it. Even the cute little game where you play with animals.
I have one in the attic becuase I saw a cool project to do with a raspberry pi...then I realised im shit at that so there it sits
Mine still exists for almost exactly the same reason. Its excellent tech and it can be used for great things. One day I'll learn how to do stuff like that and then I'll be as a god. I mean not today obviously I got stuff to do I'm a busy man, but one day. Probably. Its nice to dream.
I really liked the potential of Kinect as the first one had some good stuff for it.
I liked the fitness and dancing apps, I thought the Forza Motorsport integration was very subtle but good for immersion and the voice control of Mass Effect 3 was also immersive.
They were all promising improvements that could have gone somewhere with the second version. But then they fucked it up and it went nowhere.