this post was submitted on 20 Jun 2025
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[–] peppersky@hexbear.net 10 points 3 weeks ago* (last edited 3 weeks ago) (4 children)

the game doesn't even look like particularly good. i'll take the visuals of that switch monster hunter over terrible performance any day.

[–] Chertstone@hexbear.net 16 points 3 weeks ago (2 children)

graphics peaked in 2000-2010. I especially miss the more artistic/stylized approach to design. Everything needs to be "clean" and "real" these days. Like take Mass Effect 1 for example, in the remake they got rid of the filters - like completely erasing parts of the visual storytelling in the process.

[–] buh@hexbear.net 9 points 3 weeks ago (1 children)

Gotta be at least a few chuds out there deriding this as “woke lighting”

[–] 9to5@hexbear.net 6 points 3 weeks ago* (last edited 3 weeks ago)

Bisexual lighting

[–] glimmer_twin@hexbear.net 6 points 3 weeks ago

I tend to agree but the endless grey/brown sludge graphics were getting pretty relentless by the end of the decade there

[–] laziestflagellant@hexbear.net 6 points 3 weeks ago

Some of the locales are nice but the ice cliffs area is soooo fucking ugly and boring compared to the one from Iceborne six years ago and while the oil basin area has a fun conceit it is way too ugly for how badly it runs

[–] TheBroodian@hexbear.net 3 points 3 weeks ago

I do agree. Monster Hunter World was a neat novelty exploring what a realistic monster Hunter could look like, but please give me the bright colors and low poly cartoon monsters back.