this post was submitted on 04 Aug 2023
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How're you supposed to sword a non-corporal entity?
With determination!
One of the greatest flaws of D&D is insisting that martial classes ought to be completely mundane human beings. Pick your flavor, mythical heroes or anime characters, you'll find plenty of ways someone can deal with untouchable enemies and overwhelming forces using sheer brawn or precise finesse.
All that said, the most boring way to go about it is to just hit it because your sword has a number.
Especially when the martials already include things like "man literally too angry to die", "woman literally so angry that she gains the power of flight", and "sneak thief bastard can dodge an explosion while standing directly in the middle of it"
They're all already magic, they just don't do the magic by casting spells
Punch them. Your body won't interact with them, but your soul will.
This is why you should always carry a live swordfish for use as an emergency anti-ghost weapon*
*If a live swordfish is not available, a wildshaped druid will also work
Nice
How's a non corporeal entity supposed to hurt me?
Magically. That's the point of this thread.
You don't see how it's shitty for a DM to throw magical enemies who can't be hurt by anything except for magic at players who have no way to do magical damage?
@JackbyDev@programming.dev @Kerrigor@kbin.social I mostly disagree here. I mean, yes, if the DM has set up a situation where the PCs are railroaded into a fight where they are required to "do damage" to something they have no way to do damage to, that's pretty lousy.
Usually, though, the PCs could flee, attempt to resolve the situation by "non-combat" means, or otherwise just avoid getting in that situation to begin with.
I do fully embrace your earlier point about non-corporeal beings hurting corporeal beings: I like the idea that there ought to be potential "enemies" with that limitation who can only harm the PCs indirectly (through trickery and deception, distraction, or some manner of influence over something that can hurt them). Not every opponent needs to be a "combat statblock".
"hey, this world has magic in it, let's all decide to go in fully unprepared to deal with it!" is not the fault of the DM
When the DM is largely responsible for giving the party magic items (as is the case with 5e), it is absolutely the fault of the DM for throwing something against them that multiple members of the party are fully useless against, especially at a low level.