this post was submitted on 17 Apr 2024
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It would be a good satire of capitalist "human nature" arguments and American individualism

"Those damn pinkos actually made it..."

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[–] FlakesBongler@hexbear.net 64 points 7 months ago (4 children)

Okay, so, for one of my capstones back in college (Yes, i have a degree in game writing, among other things) I did a design Bible for my vision for a Fallout game called Fallout: Great Midwest

One of the factions was the Union of Atomic Workers local 158, who've basically been keeping the majority of southeast Wisconsin up and running with power, clean water and working industry

Just a bunch of blue collar Joe's who watch out for each other and keep everything running

[–] EmmaGoldman@hexbear.net 44 points 7 months ago (1 children)

This sounds dope. I imagine Chicago is a nuclear wasteland at the bottom of the map, and Milwaukee is just... Exactly the same as it is right now.

[–] FlakesBongler@hexbear.net 39 points 7 months ago

Yeah, that was basically the joke, since I grew up there

[–] joaomarrom@hexbear.net 34 points 7 months ago (1 children)

that's awesome, now I'm thinking Appalachia could be a great setting as well, with the climax being the second battle of Blair Mountain

[–] RION@hexbear.net 27 points 7 months ago (1 children)

Boy do I have a fallout game for you

[–] joaomarrom@hexbear.net 5 points 7 months ago (1 children)
[–] Frank@hexbear.net 4 points 7 months ago (1 children)

Fallout 76 is set in Appalachia and the story has some decent beats. A conflict between miners and the company that ends with violent suppression of labor features in one plot line, for instance. I think it was handled by a different branch of Beth than the mainline games.

[–] joaomarrom@hexbear.net 3 points 7 months ago

oh wow, I didn't know that! I never played 76

I guess now the only thing that's left is to release a good Fallout game set in Appalachia lol

[–] SorosFootSoldier@hexbear.net 21 points 7 months ago (1 children)
[–] FlakesBongler@hexbear.net 26 points 7 months ago* (last edited 7 months ago) (2 children)

You'll probably also appreciate that the villain was the Vault-Tec board of directors

Having used the information of all the vault experiments to make it so that they can basically live forever in their own personal supervault

Vault X

[–] Dirt_Owl@hexbear.net 34 points 7 months ago (1 children)
[–] FlakesBongler@hexbear.net 23 points 7 months ago

I am gifted with foresight

[–] polskilumalo@lemmygrad.ml 7 points 7 months ago (1 children)
[–] FlakesBongler@hexbear.net 5 points 7 months ago

Less brains being plugged into a super computer, more organ theft and human blood bags

[–] Frank@hexbear.net 14 points 7 months ago (1 children)

It's always bugged me that the Union of Atomic Workers has been in the story since '97 as a high-tech power-armor using faction and Bethesda is still like "Hmm what do people like about Fallout? The Brotherhood of Steel? Let's shove them in to everything no matter how little sense it makes".

"I figured that for every successful organization that made it in the Wasteland, there'd be ten that failed, and so I came up with some organization for Jake that explained where he got his weapons that wasn't "I used to be in the Brotherhood"... it's a throwaway bit intended to make the world a little messier; it's more believable if everything doesn't tie together neatly."

  • Scott Bennie
[–] FlakesBongler@hexbear.net 8 points 7 months ago

Yeah, it's such an interesting idea that there's just some guys who know how the tech works, but they're not weird about it

The main conflict with them is that they've settled into a comfortable place, they've never had to deal with a harder wasteland, so they don't really believe that the player needs any of their tech or expertise

They're not trying to keep people out, they think they can just offer safety and stability to everyone and it'll be fine

Not realizing that there are forces out there that might take advantage or even just try to take it away from them anyway