this post was submitted on 06 Jul 2024
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[–] Nachorella@lemmy.sdf.org 25 points 2 months ago (2 children)

That's just nonsense, though. Nothing about how the game is made prevents modifying the difficulty. There are mods that make the game easier, there's nothing inherent to any fromsoft game that prevents the addition of an easy mode.

It doesn't matter how it's "balanced" because it's a purely subjective thing, everyone has different abilities and the difficulty can never be perfectly tuned around each individual.

[–] AlpineSteakHouse@hexbear.net 5 points 2 months ago (3 children)

There already is an easy mode, it's called leveling up, summoning co-op, and getting better gear.

You're not just asking to make the game easier, you're saying you don't want to spend any time or effort to make that happen. The game is based around spending time and effort to overcome challenges. You do not want to engage with the games core mechanics and that's fine, but don't blame the game. I say this without judgment, just watch a playthrough and then explore the world with cheat engine.

[–] Satanic_Mills@hexbear.net 23 points 2 months ago (3 children)

Imagine being unironically pro-grinding.

[–] Frank@hexbear.net 13 points 2 months ago

It's the nature of the game. Elden ring has fail-forward levelling. Eith you beat the boss, or you accumulate xp beating your head against the boss until you win. And a lot of it is about building knowledge - learning enemy attack patterns, figuring out which weapons and spells work against which enemies

What i get from most complaints about Souls games is people don't actually want to play souls games. Maybe they think they do, but there seems to e a misunderstanding of what the core gameplay of souls games is and how they work. Like people look at them and think that if it weren't for the inaccessible combat then souls games could be played like Skyrim or Mass Effect. And that's not the case. There are very very few, very austere quests. There's almost no dialogue. Character development, such as there is, is mostly implied.

Combat is pretty much the whole game. If you weren't being seriously challeneged by the enemies you could beat the game in, idk, two hours maybe if you knew where to go? You need to beat two bosses, then one boss, then one boss, then the game is over.

[–] Nachorella@lemmy.sdf.org 4 points 2 months ago

No one says that. I played through Elden Ring, I died a lot, I loved it. I thought it was generally fair and rewarding. I still think it should have a difficulty option because that's not going to be everybody's experience and it wouldn't affect mine or yours if it did have it as an option.

[–] EelBolshevikism@hexbear.net 1 points 2 months ago* (last edited 2 months ago)

uggggh nobody should have to spend fucking time and effort to be able to play it with a disability ffs, they should just be able to have the exact progression you're talking about in the way any abled person would from the beginning of the game and that plus a way to make that loop shorter for those with less time's all anyone's asking for