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submitted 2 days ago by chloyster@beehaw.org to c/gaming@beehaw.org

Whatcha all playing?

Do I even need to ask?! Elden ring!! Shadow of the erdtree! It's so good 😊

Ofc I know the game is not for everyone though! So, shadow of the erdtree or not, what are you playing :)

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submitted 1 week ago by knokelmaat@beehaw.org to c/gaming@beehaw.org

The format of these posts is simple: let's discuss a specific game or series!

Let's discuss Stardew Valley. What aspects do you like about it? What doesn't work for you? Are there other games that gave you similar feelings? Feel free to share any thoughts that come up, or react to other peoples comments. Let's get the conversation going!

If you have any recommendations for games or series for the next post(s), please feel free to DM me or add it in a comment here (no guarantees of course).

Previous entries: The Sims, Half-Life, Earthbound / Mother, Mass Effect, Metroid, Journey, Resident Evil, Polybius, Tetris, Telltale Games, Kirby, LEGO Games, DOOM, Ori, Metal Gear, Slay the Spire

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submitted 6 months ago by chloyster@beehaw.org to c/gaming@beehaw.org

Merry Christmas!! 🎄 What have you all been playing!!

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submitted 2 hours ago by chloyster@beehaw.org to c/gaming@beehaw.org

Game Information

Game Title: Riven

Platforms:

  • PC (Jun 25, 2024)
  • Meta Quest (Jun 25, 2024)

Trailer:

Developer: Cyan Worlds Inc

Review Aggregator:

OpenCritic - 86 average - 94% recommended - 17 reviews

Critic Reviews

AltChar - Asmir Kovacevic - 85 / 100

Riven is the pinnacle of puzzle-oriented games, and in this regard, you probably won't find any better or even on the same level—its puzzles are just something else. If you combine it with a mysterious story and charming aesthetics, you'll get a game that will occupy your attention for quite a while.


CGMagazine - Jordan Biordi - 9 / 10

Much like its updated predecessor RIVEN is an incredible remake of one of gaming's most iconic puzzle games.


COGconnected - Jaina Hill - 88 / 100

If I could only pick one puzzle game to bring to a desert island, I probably would not choose Riven. Fortunately, that is not the case. It’s fascinating to see this missing link of game design. It’s nice to dig into some genuinely excellent writing and art. The puzzles are as opaque as they ever were, which is what a lot of people like about them. I think we need more remakes like Riven, that capture as much as they can about how games felt back then. That’s how we move forward, that’s how games get even better.


Checkpoint Gaming - Kolby James - 8.5 / 10

Overall the remake of Riven is an excellent effort on all fronts. The original Riven was already an exceptionally high quality title that is still playable even today. This new ground-up remake takes that epic title and introduces it to a new generation. This is definitely its final form and stands on its own as an excellent release. I highly recommend it, not just to fans of the original but to any gamer who enjoys puzzle games.


EIP Gaming - Dylan Graves - 8.1 / 10

Riven is still one of the best puzzle games of all time, with challenging puzzles, an intricate plot, and a gorgeous world that all fold into each other in great ways. It's a wonderful experience, except for how slow it can be at points. As a remake, the full 3d movement and stunning new graphics add a lot, though replacing the FMV cutscenes with in-game cutscenes does pull away some of the game's original charm.


Entertainium - Gareth Brading - Masterpiece

The Myst games will always hold a special place in my heart, and although their spiritual successors like Obduction and The Talos Principle fill much of the same gap, there’s nothing which is quite like them. The complexity and challenge of the puzzles has long been a source of frustration for some players, as the game never holds your hand or offers hints. Riven and its sequel Myst III: Exile are the clear highlights of this formula in both style and content, with Exile still being my personal favourite. For this reason I do hope that Cyan feels comfortable giving Exile the same remake treatment next, even though they weren’t the original developers (that being the long defunct Presto Studios). The Riven remake is an expert modernization and expansion to the original, bringing its gorgeous worlds fully to life, and still packed full of fairly challenging puzzles.


GameLuster - Axel Cushing - 8 / 10

Updated for modern systems, Riven reminds us why it's a classic adventure game. Perhaps a bit short now, occasionally obtuse in its puzzles, but still visually stunning and engaging.


Gamer Escape - Josh McGrath - 9 / 10

When I first went into the Riven remake, I really wasn't sure if I would enjoy it or not. I had only played Myst once back when I was ten or so, and I couldn't make heads or tales of it back then. Seeing fans of the game talk about its difficulty had me nervous as well.

But once I found myself immersed in the world, everything just kind of...clicked. Riven isn't an obstuse puzzle box like I expected. It's a surprisingly fleshed-out world. One of seeming loneliness, one of mystery, one that wound up being absolutely enthralling. One that absolutely won't be for everyone, but if it manages to hook you in, good luck getting it to let go.

Riven is a game that demands your full attention, occasionally to its detriment. If you aren't locked in and focused, it is easy to lose the trail the game is gently leading you on. But if you can give it your time and attention, it will take you on an unforgettable ride.


GamingTrend - Ron Burke - 100 / 100

When Riven was first released in 1997 it was heralded as a majestic piece of art. Now almost 30 years later, Cyan Worlds returns to that world, bringing it to modern standards using the tools of today. Once again, they've created a majestic piece of art, and a world worth exploring all over again. It'll test your mind, it's a feast for your eyes and ears, and if you enjoy deep puzzles, it's a game you absolutely cannot miss.


God is a Geek - Chris White - 8 / 10

While Riven is difficult, Cyan Worlds has done a remarkable job remaking one of the most influential puzzle games of all time.


PC Gamer - Kerry Brunskill - 90 / 100

Riven is as impressive, immersive, and unmissable as it's ever been.


SECTOR.sk - Matúš Štrba - Slovak - 8 / 10

The new Riven is a polished relic from a bygone era when games were made very differently. And played very differently. It offers a very different experience to what's on the market today. I don't think it will be a bestseller, but it will certainly appeal to those who like to explore unconventional worlds and solve challenging puzzles. Plus, you can play it in VR.


Saving Content - Scott Ellison II - 5 / 5

Riven is for old and new players, offering new twists for players of the original while offering a deep and rewarding experience for newcomers. Riven has never looked better, and has finally received the remake treatment it has so rightly deserved after 27 agonizing years. Cyan has completed their arc of remaking their first two Myst games with incredible accuracy, care, and reverence, and I couldn't be happier with the outcome. Riven is a perfect blend of nostalgia and modern realism to provide a puzzle adventure for the ages.


TechRaptor - Erren Van Duine - 8.5 / 10

The new version of Riven is a beautiful addition to the Myst series with addition to detail in its fully rendered environments, and plenty of exploration to be had despite some obscure puzzles.


The Games Machine - Nicholas Mercurio - Italian - 9 / 10

The Riven remake makes its return to the scene with absolute pomp, proving once again how much the journey is more important than the destination. The graphic modernization is illustrious and of absolute caliber, as well as everything else, elevated to the asymptote of wonder. It could involve both long-time enthusiasts and newbies.


TheGamer - Meg Pelliccio - 3.5 / 5

Riven remains one of the most captivating and challenging puzzle games I have ever played. You can’t help but leave the game wanting to learn more about the strange and mysterious world it welcomes you into. I encourage anyone to play this remake, however, while it’s a fine VR game, it’s best enjoyed on PC so you can fully commit to note-taking for puzzles and avoid the added frustration of whipping your headset on and off.


Try Hard Guides - Erik Hodges - 9 / 10

With its lonely, other-worldly setting, interesting sci-fi and fantastical elements, and puzzling puzzles, the remake Riven is a game that feels incredibly faithful to the era in which it was created and should be a fantastic title for fans of the series and newcomers alike.


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submitted 6 hours ago by N00b22@lemmy.ml to c/gaming@beehaw.org

FH4 will be delisted from MS Store and Steam on 12/15/24. DLCs have been already delisted.

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submitted 1 day ago by cyrus@sopuli.xyz to c/gaming@beehaw.org

I've been playing a lot of blazing beaks with a friend of mine, and I've been interested in other indie games which take this arcade approach of being infinitely replayable whilst still being a multiplayer experience that I can maybe take on a goal to play with a friend

Any recommendations?

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submitted 3 days ago by Hdcase@beehaw.org to c/gaming@beehaw.org
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submitted 4 days ago by GammaGames@beehaw.org to c/gaming@beehaw.org
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submitted 4 days ago by mox@lemmy.sdf.org to c/gaming@beehaw.org
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submitted 5 days ago by DreamyRin@beehaw.org to c/gaming@beehaw.org

to clarify, I mean games like Diablo 4, Path of Exile, and Grim Dawn!

I really love the genre (right next to roguelikes and looter shooters for me, I guess I just like shiny loot a lot hahaha) but I've been feeling kind of lost in it since I quit playing Path of Exile (with over a thousand hours in it) due to not finding the shifting meta builds fun anymore. my favorite build ever in that game (that I had even made myself!) was a tectonic slam juggernaut, and while it was never the best skill, it was an enjoyable one for me. later, things seemed to get more difficult for me to parse in PoE so I never went back. I also never really enjoyed trading, but found playing by myself hard and not as enjoyable since I played with other people at the time.

I've dabbled in Grim Dawn and Last Epoch, but couldn't quite get into them. I keep feeling like I should give them both another go, because I like the genre, but I've bounced off of them multiple times. I also played Diablo 3 briefly but it was at the height of my Path of Exile phase so I didn't really stick with it.

I've been curious about Diablo 4, especially with the summer steam sale potentially coming up soon. most reviews and such I can't find something recent, but I know they had a big update not too long ago. I know a lot of reviews a saw before didn't like it from the start, but I was wondering if anyone who played it could tell me about how it currently is right now.

what arpgs are your favorites, or maybe ones you dislike? what aspects do you like about them? is there something new you'd like to see in the genre, or maybe something that you want to become standardized?

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submitted 6 days ago by Silverseren@fedia.io to c/gaming@beehaw.org

While some of their language has changed, the sentiment of this latest aggressive movement is just as distressing. It’s time for the games industry to stand up to it

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submitted 6 days ago* (last edited 6 days ago) by p3e7@lemm.ee to c/gaming@beehaw.org

Hi all,

I just played the first level of Fallen Aces. I’m amazed how great the level design really is. Somehow it feels a bit like a Metroid game. Every part of the map is connected - at first it looks like you have to backtrack long routes but after looking around, you can find a lot of shortcuts. You can even avoid most of the enemies. Discovering the map and fooling around felt so refreshing. I even made a video with all the secrets. They lineup so perfectly it’s ingenious. By all means, I’m not speedrunner, but I felt the rush of speed running. I played the first map for 2 hours and now I can do it in 4 minutes :D The combat feels quite good as well, but I'm not really a fan of the rotating sprites (like in the original Doom).

What are your thoughts on the game?

Oh, and here is the video if you wanna see my "perfect" route: https://youtu.be/aPUyciDaJvo

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Nintendo Direct 6.18.2024 (www.nintendo.com)
submitted 1 week ago by Phroon@beehaw.org to c/gaming@beehaw.org
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submitted 1 week ago by DreamyRin@beehaw.org to c/gaming@beehaw.org

hello hello!

beeple, I'm wondering what you like to play video games on the most. from cellphones to a custom watercooled pc, what's your favorite?

I grew up a nintendo fan (my first console was a super nintendo) that ultimately shifted towards pc gaming after the wii (and some associated issues surrounding me getting it) because I really love rpgs and the wii didn't have a huge selection that I could find as a kid.

that said, I had a gamecube and playstation 2, and of the two I was partial to the gamecube more. I'd say the gamecube is probably my favorite console, but with the caveat that I started with the super nintendo very young, so I didn't get to play any of the classic Final Fantasy games on it or anything. I got to play those later, and I enjoy them now!

but ultimately I game on pc most of the time (I just dusted off my switch and found Mario Odyssey, so I've been playing that a little while my computer issues get sorted out) and don't feel a pull towards sony consoles any more because they started putting games on steam as well. including Persona, my beloved game series.

what about all of you?

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submitted 1 week ago by chloyster@beehaw.org to c/gaming@beehaw.org

Whatcha all playing!

I've been playing more slay the spire, working my way up to A20 with the silent. Also started fallout 76 lol. Seeing if I can get into it after getting it for free

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submitted 1 week ago* (last edited 1 week ago) by th3raid0r@tucson.social to c/gaming@beehaw.org

As in title, my father is an American nomad, and he just recently got a spot with good internet signal for a few months.

He hasn't really played in years, and the last game he really enjoyed was Warface and Novalogic's Joint Operations: Combined Arms.

There is a bit of a twist though, his vision certainly isn't what it used to be, so whatever game I suggest needs accessibility options galore.

I found a really good "singleplayer only" experience in Ravenfield and the style lends itself very well to my father's limited vision.

Is there something like Ravenfield but with a well supported online component? Perhaps Battlebit: Remastered is pretty close?

EDIT: I suppose the genre is better described a "mil-sim" than "tactical shooter".

UPDATE: Someone recommended the latest Insurgency game. After realizing my father had over 1K hours in the previous Insurgency game I realized that this was the game to get. Turns out it was a good choice! That's where most of my father's online buddies ended up! Thanks all! Feel free to keep recommending things, but we already seem to have a winner!

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I managed to make this much income with a tiny city within hours of booting up the game again, I don't know what they did, but it seems they broke the economy so hard it's now TOO easy to make money.

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submitted 1 week ago* (last edited 1 week ago) by t3rmit3@beehaw.org to c/gaming@beehaw.org

Hi everyone, here's the final post of my Space Game recommendations:

  • Top-5 Small and/or Indie Space Games

  • Honorable Mentions

  • Space-adjacent Games, Small

  • Hopefuls (games in development now, that I hope will grow into their own in the future.

  • Disappointments (ones that imo didn't turn out good in the end)

Small and Indie games make up the bulk of any genre, but for Space Games this is particularly pronounced in my opinion, due to a long period of industry trends/bandwagons which publishers jumped on which tended to exclude space-themed games from wider production, thus leaving a lot more space for Indies to fill. One of those trends was the "PC gaming is dead" console push of the 2000-2010s, and the other the concomitant dearth of RTS and other Strategy games, which previously represented a sizable chunk of Space Games.

Because of this larger pool of small games, I'm also including a "Hopefuls" and "Disappointments" section here, with more games to be aware of and check out.

Without further ado:

Top-5 Small and/or Indie Space Games

5. Duskers

Right off the line with an unusual and interesting one, Duskers is a top-down, realtime investigation roguelike, where you are a human ship captain, using remote-controlled drones to explore derelict ships, in order both to gather resources, and to figure out what happened to all the other humans. It's claustrophobic, it's alien, it's conveys loneliness very well, but also heart-pounding action when you need to... run from things. If you want a smaller-scale story, and more laid-back, Duskers is a gem.

4. Endless Sky [Steam link]

Endless Sky is a FREE and Open Source game, created entirely by community contributors! It is a top-down fleet-command game, in which you can trade, transport, fight, negotiate, and more, across a decently-sized galaxy. It has a lot of neat hidden content, alien factions, and cool ships to find. It also supports mods. Since it was made by a bunch of FOSS Linux nerds, you can install it on just about anything (phones included).

3. Avorion

It's procedural (galaxies, ships, modules, etc)! It's co-op! It's got lots of mods, lots and LOTS of star systems, and lots of bespoke content as well. It has a really cool mix of RTS and third-person ship combat, where you can swap into a top-down view to issue orders to your fleet, and then pop back out into just your ship's 3p view. You can build space stations, or take over systems, or just run missions if you want. For me it really feels like what I want Eve Online or Astrox Imperium to be.

2. FTL: Faster Than Light

Another Kickstarter success story, FTL is a top-down ship crew-simulation game, where you control crew members as well as the ship, through a procedural series of sectors in order to reach and then defeat a giant enemy boss ship, all while being pursued by their fleet. You can recruit different species who have different abilities, fly different ships, change out weapons, or drones, or defensive robots to attack borders, or equip stealth cloaking devices, and on and on. It is NOT infinite, and an infinite mode that was promised at one point never materialized, but mods have attempted to rectify this grave injustice.

1. Starsector

Starsector is truly a special game. It is a top-down fleet command game, in a universe full of aliens, warring factions, mysterious artifacts, unexplained mysteries, pirates, bounties, rogue AI fleets, and a now-defunct ~~mass effect relay~~ portal ring network. It is still in development, and has an active and extensive community of modders. I truly can't rave about this game enough, if you are a fan of open-world space sandbox games. Take a look at the game's media page to see screenshots of what the games looks like, as well as the kinds of stuff you can do- or check out the trailer.

And don't worry, if you're like me, and you suck at the Ur-Quan Masters-style ship combat... you can have the game handle it for you (while you watch and intervene as you like).

Honorable Mentions

Starbound

This game would have been in the top-5 for me if I was only considering the game itself, but there is controversy about its development: in short, the developer signed on around 12 fans/ community members (including minors), who volunteered to produce art assets unpaid. Supposedly, none of those made it into the final game, but the project lead (who is also the head of Chucklefish games) is also- according to many previous employees- a massive asshole, manipulator, and creep.

I personally reject the premise of Death of the Author (either good or bad), and doubly-so when that person stands to benefit from sales; my view is to support good people, and not support bad people. If you agree, or where that line lies for you, and whether you're interested in looking at this game, is up to you.

That said, Starbound is an amazing game. It was created to be Terraria In Space (said asshole also worked on Terraria), and it succeeds at that in spades. It can be played alone or in co-op, is massively moddable, and is all-around an astounding game. There are tons of different types of planets, all proc-gen, and populated with various factions, cities, storylines, and missions.

The Frackin' Universe mod is considered a must-have expansion by many in the community, for the sheer amount of content it adds (many mod authors in the community pooled their work together).

Astrox Imperium

Eve Online, but singleplayer. Really. It's Eve.

This is the 2019 sequel to the 2015 Astrox: Hostile Space Excavation, which was more focused and small-scale. Astrox Imperium massively expands on the original, to create a game where you can mine, manufacture, research, train, fight, trade, build (stations, ships), etc. Its biggest limitation (to me) is its restrictiveness around fleets, but it's still in development, and the devs have said they're working on that. If you just want to mine in peace, give this a go.

Dyson Sphere Program

Factorio, but you go to a bunch of planets, and use the resources to build Dyson Spheres, and fight enemies.

Reassembly

A faster-paced twin-stick shooter and fleet command game, with a big emphasis on using the parts you loot from enemies to build up your own ships.

Nebulous: Fleet Command

A tactical fleet command sim. This 'game' is all about tactics. Controlling range. Controlling information. Controlling visibility. EWAR and positioning are major factors in this game. If you want to play a game that feels like what combat in The Expanse would be like, it's this. It's very cinematic, watching a PDS try to screen incoming missiles, or railgun rounds punch through ships. Hardcore, but satisfying.

Battlevoid: Harbinger

Battlevoid: Harbinger is a hard sci-fi space exploration game blending roguelike, turn-based, star map strategy, and real-time space battles. You are a young commander venturing out into enemy territories, to unknown galaxies, never knowing what you will face as you jump out from hyperspace.

Space-adjacent Games, Small:

Hopefuls:

  • The Last Starship
  • Stardeus
  • Starmancer
  • Ostranauts
  • Star Valor
  • Star Traders: Frontiers
  • Space Reign
  • Celestial Command
  • Space Haven

Disappointments:

Note: The disappointments are only here because I saw something promising in them, so just because I didn't like them in the end doesn't mean you won't. Not every space game is for me!

  • Star Command: Galaxies
  • Void Destroyer
  • Starship EVO
  • Star Ruler
  • Spacebourne
  • Rodina
  • Shortest Trip to Earth
  • Kinetic Void
  • Fractured Space
  • Dust Fleet
  • Approaching Infinity
  • Halcyon 6
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submitted 1 week ago by Kissaki@beehaw.org to c/gaming@beehaw.org

I stumbled upon their videos and watched three. It's absurd and often hilarious how bad most of the games are.

Jauwn shows us through the games and their gameplay, but also checks further into the mechanisms trying to bait people and the publishers and developers at times linking them to previous scams.

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submitted 1 week ago by Hdcase@beehaw.org to c/gaming@beehaw.org
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submitted 1 week ago* (last edited 1 week ago) by t3rmit3@beehaw.org to c/gaming@beehaw.org

Hi everyone, here's my list of Medium-sized, "Rise of the RTS" list:

  • Top-5 Space Games
  • Honorable Mentions
  • Space-adjacent Games

I've added the last category because there are a lot of games that are in space-centric settings, but which do not directly deal with outer space itself (i.e. games on alien planets, in which the 'alien' part is very important, but you never really deal with space itself as part of the game). I won't give detailed descriptions, but I will put links to them all.

Top-5 Medium-Sized Space Games

5. Sins of a Solar Empire: Rebellion (SoaSE 2 is coming soon!)

A space RTS, where you command fleets of ships against rival... *ahem* Empires. If you like RTSes, but in a shorter, simpler, faster format, Sins is a great series to consider, especially since the sub-genre of Space RTSes has been pretty dead for a long while in mainstream, AAA games. Rebellion was a standalone 'expansion' to SoaSE, which from what I gather most people just now recommend to get in lieu of getting the original + expansions.

I would probably swap this out with Imperium Galactica 2 (see below), but I think it's age may make it too inaccessible for many players.

4. Space Engineers

On the dead-opposite end from an RTS, comes a first-person, multiplayer game about being the people who actually build all those ships you're commanding in other games. Space Engineers is really unique in that you are basically playing Minecraft, but building spaceships. You can start on a planet, find a frozen lake, start mining and refining nearby iron, nickel, etc, and before (too) long launch your first horribly ugly spaceship, maybe even into space!

There are tons and tons of mods, including mods that add NPC factions and new weapon and block types, and lots of very engineering-focused content to let you do complex pseudo-automations. If you're like me, you'll always play on the sandbox solar system start, manage to get off the Earthlike planet, make a base on one of the asteroids nearby, and promptly die to NPC pirates. But it's fun!

3. Homeworld (1999)

The One and Only Homeworld, one of the most famous space games of all time. This was the pinnacle of mission-based RTS in 1999, and still holds up well today (at least in the space genre). Amazingly, a year later we also got Ground Control and Earth 2150, so truly the turn of the millennium was a special time for RTSes.

This is a game that really showed a love of the beauty and awe of space. Though it couldn't always convey it perfectly, it always tried. This is not a base-builder RTS (a la StarCraft, C&C, etc), which can turn a lot of people off, but if you really just love bite-sized, tactical, crunchy combat, with the added verticality of 3D space, Homeworld set the gold standard for years.

2. Kerbal Space Program

So much ink has been spilled about KSP, it's hard to know what to write that isn't common knowledge, but in case you've never heard of it or looked into it, Kerbal Space Program is a physics-based rocket-building and space exploration game, where you operate a space organization analogous to NASA, on the planet Kerbin. It has a plethora of systems to engage with, like conducting research and performing experiments under specific conditions to unlock new tech, doing contract missions for money, trying for difficult achievements, or even just trying to actually reach the distant and unusual planets and moons. You can literally play it for years and never successfully land a ship on many of the planets or moons, much less get home afterwards. It also has a sandbox mode if you're not interested in the money and tech management, and just want to build and test rockets.

It has mods out the wazoo, including many which help the less mathematically-inclined of us, such as MechJeb (basically a highly-configurable auto-pilot system). It won't save you from yourself, but it will often save you from the vagaries of the physics engine.

All fear the Kraken!

1. Distant Worlds: Universe

You may commence the head-scratching or the mouth-foaming!

Distant Worlds: Universe is a sandbox RTS / 4X game where you simply usher a space-faring civilization through whatever comes.

Where it stands apart, and what makes it completely different and unique from basically any other game I can think of, is that you can granularly elect for any parts of your empire's control to be automated.

You can literally have the game play itself, if you so desire.

Or you can just control the fleets. Or just the research. Or maybe you only choose the government policies, roleplaying congress, with no actual control over how those policies play out. Or maybe you just play it like a normal 4X RTS, but getting rid of the micromanagement of planets. Or maybe you have the AI ask you permission for certain choices, and treat it as basically a smart advisor.

It's a really special and unique game, and it also has so many mods and so much content that you can change it up, or do total conversions. Wanna just turn it into Star Wars, or Stargate, or Babylon5, or Warhammer 40k, or Eve Offline, or Battlestar Galactica, or Macross, or (obviously) Star Trek? You can!

Honorable Mentions

Galactic Civilizations 2,3,4

A long-running series from Stardock, a classic name in TBS (turn-based strategy) games. I personally love 2 and 3, but I have heard very positive things about 4 as well. It is more... cartoonish? and lighthearted than many other 4X games, but that doesn't mean they're less difficult; it's very tactical, and has a good blend of straight empire-control-jockeying and random events to spice things up. In many ways I'd call it a predecessor to Stellaris.

Pax Imperia: Eminent Domain

The oldest game that will appear on any of these lists, Pax Imperia is an RTS from 1997, that still holds up strong today. You can create a custom species to play as, or choose from some presets. You can customize ships extensively, and there is a massive research tree. The combat is engaging and tactical, and it really feels like FLEETS fighting, not just little individual ships all skirmishing in the same place. Plus, it has one of the COOLEST opening cinematics for a video game. THIS THING SLAPS.

Descent: Freespace

The classic Descent series from Volition (RIP) moved out of asteroids, and into space wars! This is a mission-based space combat game, in which you played as humans fighting against a new and deadly alien species invading both you and the other hostile alien species humans were already at war with (the Vasudans). It really does a great job of making you feel... helpless in space. You're not really some badass, you're a single pilot in a great big war, and you're struggling to hold on and pull through alive.

Also, has a really great cinematic intro.

Imperium Galactica 2: Alliances

This is probably the game I actually come back to the most on this list of Medium-sized games. It is a really great RTS / 4X, with 3 main factions with campaigns, and a bunch of minor factions you can play in skirmish scenarios with.

It's got everything:

  • Ship customization
  • Planet-side city planning (and invasions! You actually get to land tanks on enemy planets and assault their structures, and they your's).
  • Spying, and counter-intelligence, and framing other empires, and stealing tech, and assassinating leaders, and hiring different species of aliens as spies to be more effective for certain missions, or against their own factions, or even forcing spies you capture to be double-agents! Holy hell!
  • An alien race that (contrary to the literal name of the game) cannot conduct diplomacy at all, and just wants to murder everyone, and has superweapons!

Obligatory cool-but-short intro movie. "DIE! DIE! AHAHAHAHA!"

Take On Mars

As the final Honorable Mention, we have a complete swerve from the rest of the list. Take On Mars is a Mars exploration sim from Bohemia Interactive. Literally playing as essentially NASA, you build rovers, land them, and carry out science missions. Like, "land here, drive the rover to this rock formation, take sample, launch sample-return vehicle/ transmit spectrometer data", etc. I think it also has missions where you build a base for people, but I never bother with those. It's a true sim, so it's slow, and methodical, and you can drive a rover for 30 minutes only to get frustrated and drive too fast and hit a rock and fuck up your rover's wheels and have to start all over... though you get to keep your job, unlike IRL.

If you enjoy relaxing simulation games, this one is really nice.

Space-Adjacent Mentions, Medium-Sized:

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Gaming

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From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!

Please Note: Gaming memes are permitted to be posted on Meme Mondays, but will otherwise be removed in an effort to allow other discussions to take place.

See also Gaming's sister community Tabletop Gaming.


This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.

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