this post was submitted on 24 Aug 2024
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Black Myth: Wukong's first week of sales numbers are in, and they firmly inhabit "Don't take a big sip of coffee before you look at them" territory. 10 million units sold, which, as industry analyst Daniel Ahmad pointed out on X, "The Everything App," is a record-breaking performance that leaves some of the biggest releases of the past few years in the dust.

For perspective, here are some comparative numbers:

  • Hogwarts Legacy: 15 million in three months
  • Elden Ring: 13 million in one month
  • Cyberpunk 2077: 13.7 million in one month
  • Baldur's Gate 3: 20+ million in five months
  • Helldivers 2: 12 million in three months

The only game that comes close is Palworld's 19 million players in two weeks, a mark that Black Myth: Wukong seems on track to surpass. It's a sales figure that lines up with Wukong having leapfrogged the competition to be the #2 most-played game in Steam's history by concurrent players. Before that, it was also the most wishlisted game on the platform after The Day Before met its ignominious end.

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[–] Thallo@hexbear.net 10 points 3 weeks ago (3 children)

Where are the sales coming from? I would guess the majority are coming from within China?

I guess I'm just surprised that a Wukong game would be such a hit with westerners, especially in the very saturated soulslike genre. I also haven't seen anyone say anything about the game other than "it's a soulslike", so I'm wondering what's resonating

[–] AstroStelar@hexbear.net 11 points 3 weeks ago (1 children)

The primary driver of Wukong's sales success is its popularity in China, where developer Game Science is based. Games industry analyst firm Niko has an in-depth article by Daniel Ahmad breaking this down. 93% of Wukong's Steam reviews are in simplified Chinese, and Steam shattered its previous download bandwidth record (set during Cyberpunk's launch) by a whopping 28 terabytes per second on Wukong's August 20 launch⁠—82% of that traffic originated in East Asia. Gameplay videos and previews of Wukong have also been dominating Chinese social networks like bilibili.

[–] Thallo@hexbear.net 6 points 3 weeks ago

Thanks. I thought so

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[–] P1d40n3@hexbear.net 10 points 3 weeks ago

The only reason I haven't joined the Black Myth bandwagon is that I HATE RPG elements in videogames. How bad are those elements in this game?

[–] Mindfury@hexbear.net 9 points 3 weeks ago

we are finally returning to monke

The only game that comes close is Palworld’s 19 million players in two weeks

Somehow i'm not surprised that slavery and exploitation simulator with cutesy packaging being advertised by their devs as slavery and exploitation simulator get so popular

[–] RyanGosling@hexbear.net 7 points 3 weeks ago (1 children)

as industry analyst Daniel Ahmad pointed out on X, "The Everything App,"

This is more annoying than “X, formerly Twitter”

[–] Speaker@hexbear.net 2 points 3 weeks ago

Liz on TrueAnon calls it that, but when she says it it sounds derogatory.

[–] umbrella@lemmy.ml 6 points 3 weeks ago

anyone here tried it yet? looking for something fun to play.

[–] LENINSGHOSTFACEKILLA@hexbear.net 5 points 3 weeks ago (1 children)

Is the game actually good though? Every "soulslike" I've tried has been super janky and not in a good way.

[–] blame@hexbear.net 2 points 3 weeks ago* (last edited 3 weeks ago)

it's ok. So far the jank seems to be mostly that they don't have an input queue so you can easily cancel your own abilities and burn cooldowns. There are also a ton of invisible walls.

Graphics are great but the level design isn't very good compared to other soulslikes and for sure fromsoft games.

It's also not really like Sekiro where you parry things, instead you dodge stuff and really have no ability to block so it's even more dodge spammy than DS3 or Elden Ring. I don't really think this is the future direction of the genre. Given how fast From has been making bosses I think the direction is more like Lies of P where you rely on perfect blocking more than dodging. It's just too hard to keep up with all the attacks by dodging.

Bosses are mostly easy but there are some "difficult" ones that are mostly hard because they are spammy and you need RNGesus on your side to win.

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