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Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
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The Civ series is basically Whig History: The Game.
I'll add one more for now. I will never forget that back in Civilization II, the corruption mechanic that most civilizations had to deal with in the modern era could be bypassed simply by choosing "democracy" as the game describes it over its competitors. We never have corruption in US-style "democracy" do we? :amerikkka-clap: Also, inventing capitalism has absolutely no downsides and is only a boon, though to be fair all capitalism does on its own is allow you to convert your people's labor into additional money which checks out. :marx-hi:
Rise of Nations lets you pick between "consensus" (Republic, Democracy and Capitalism :agony:) and "totalitarian" (Despotism, Monarchy and Socialism) governments, which give you different bonuses. This is how the game describes both:
"Consensus governments are dedicated to the economical and scientific development of a nation. Their Patriots offer production and defense bonuses and provide healing to nearby units and buildings."
"Totalitarian governments are devoted to military development and warfare, benefiting nations fielding lots of units and often waging wars. Their Patriots are oriented to offensive warfare and always give the benefits of a Supply Wagon (eliminate attrition and provide supply for artillery units)."
Bioshock Infinite.
The city of Columbia was built as a haven for the ruling class of 1800s America. Complete with a white underclass and, of course, slaves. It was built by a scientist who discovered a new technology and was to serve as a floating World's Fair showing the world how great and advanced America is. Pretty okay premise if done right. Many opportunities to talk about real history and draw comparisons to today. The city is politically divided among several factions, which isn't a fleshed out mechanic in the game due to development issues. But you have a cult that worships John Wilkes Booth and hates Lincoln for ending slavery. You have people who are hyper religious and treat the Founders as religious prophets. You have normal upper middle-class people who are tuned out to the politics. You also have the revolutionary group Vox Populi who are trying to overthrow Columbia's government and install actual democracy. Again, some great ideas in there for good stories based in real history. But then somewhere towards the end of the game it makes the Vox Populi just as bad as the imperialist, racists, sexists, zealots. When you start the game there is a couple being physically abused for miscegenation, in front of a cheering crowd. Yet the black lady trying to stop it is bad because her and other workers killed some cops and are pushing the middle class white people out of the city. It's total "both extremes are really the same" kind of thing. And to make the revolutionary leader bad they write her to kill a baby or something? It's been a while I can't remember if she tries to kill Elizabeth or just Comstock. She was also going to use Columbia's weapons and invade NYC to liberate people on land too. But that's bad because NYC in the late 1800s/early 1900s was good.
Some people might bring up the development troubles as a reason the story got so simplified into horseshoe theory. But there are early gameplay videos from before the troubles started that show Vox Populi implying they want to sexually assault Elizabeth. So they meant for them to be bad from the beginning. The only real thing that was different was that Comstock was supposed to me more nuanced. So the people's revolution of communists were pretty much always a political cartoon and they had to jam the right wing factions into one guy. Instead of getting the subtleties of "cleanse all the immigrants" from many different factions, we get it from one guy. Thanks 2k/Irrational.
Ken Levine is a fucking hack and always has been. Keep him away from games.
Minecraft's villager and pillager colonial mechanics is weird.
Also, having an entire race of long-nosed greedy merchants is kinda sussy considering Notch's political views
I think he was gone and the dev team had disavowed him before that feature was released
Dishonored.
Don't get me wrong, I love all the Dishonored games (Death of the Outsider is my favourite), but there is a deeply liberal undercurrent to the series.
Both mainline games are about getting rid of the bad aristocratic tyrant and replacing them with the "good" and "rightful" heir to the throne of Dunwall. The most telling part of this is the conflict between the Abbey of the Everyman and any supernatural covens/gangs like the Bridgemoore witches or Daud's Whalers.
Both the Whalers and the witches have specific complaints within society; the Whalers are comprised of former gang members and disenfranchised labourers radicalised by the inequality in Dunwall, whereas the Bridgemoore witches are a radical feminist movement. Conversely the Abbey of the Everyman is a calvinist cult that carries out brutal crackdowns of anyone perceived to be a witch. Despite this the Abbey of the Everyman is consistently framed as being terrible but still the lesser evil. The Overseers essentially fall into the "woke" liberal defence of policing, "Yeah sure they're bad, torturing and murdering randos and all that. But what are you gonna do if a witch turns up and starts killing people? That's why we need more Overseers and they need to be increasingly militarised."
When Delilah Copperspoon takes control of Dunwall and thus the Empire of the Isles, the Bridgemoore witches begin committing mass murder on the streets because... I don't know they're the baddies.
Time and time again the series shows any attempt to change the status quo resulting in pointless bloodbaths and mindless chaos, a status quo that need I remind you is a combination of Dickensian squalor and the Spanish inquisition.
Any changes that happen for the better, happen within the confines of the system. The miners union is the one group that is shown to be uncomplicatedly good, but even they are ineffective in timelines where the duke owns the mine because the union is only using peaceful protest. A kinda washed down vision of historical labour struggles.
The series is deeply critical of the aristocratic class. Every entry in it depicts them as selfish hedonists who'll bleed a beggar to death if they think it will get them a good high at best, and brutal eugenicists willing to let a disease ravage the population in order to get rid of "undesirables" at worst. But this criticism falls weak when the right answer time and time again is always "replace the bad toffs with good toffs".
The system isn't a problem it's the people, in other words.
I've been replaying Mass Effect and there's literally a side quest where a bunch of biotic "terrorists" have taken a chairman from the Alliance hostage. Specifically because he voted against reparations for L2 biotics, being an L2 biotic requires implants which cause insanity, mental disability, and crippling pain. So Shepherd is literally sent in as an agent of capital to kill them, and you don't have anyway to express any sympathy to the biotics. The paragon path is literally just telling the biotic leader that you won't kill him if he lets the chairman go, and whooooa as soon as you convince the leader to stand down, the chairman has a change of heart. This stood out to me cause it's just a small side quest, but the series both sides genocide and has you actually commit genocide in 2. The Batarians, despite the series trying their best to paint an entire species as xenophobic slaver/terrorists, are victim to multiple war crimes committed by the player character. The game has created a situation where there are 'good' aliens (the council races) and 'bad' aliens (batarians/vorcha/krogan) and the lives of the 'bad' aliens matter significantly less than the good aliens. You get hordes of vorcha and batarians to kill, and dialogue and story reinforces the fact that it's okay. There might as well be calipers in the game. It's honestly kind of fucked to play through.
Mass Effect has also always been ridiculously US centric and thus pro US military when it comes to depictions of humanity as a whole. It goes for all races, but if you're a civilian you're usually depicted as either useless or just conniving evil, and we should listen more to the military. Take the council or Udina, they're all just useless pencil pushers who want PROOF that something is happening before they want to act, luckily we have Colin Powell... I mean Admiral Anderson there to back you up.
This isn't even touching the ideological nightmare that is the spectres.
Punching the reporter is framed as cool/justified. Twice.
The way the Batarians have been portrayed, from the very start, has always rubbed me the wrong way. Shepard, who is portrayed as a force for good (even his Renegade path has him framed as "crude but effective"), derisively tries to justify the Batarians being outcasts when talking with a terrorist leader speaking about their grievances. Even the goody-goody Paragon options doesn't have anything to convey sympathy. Then comes Mass Effect 2 where Zaeed, the veteran of a fucking PMC, is portrayed as having a moral compass since he refused to let Batarians ("Goddamn Terrorists") join the Blue Suns when he lead them (as opposed to his greedy partner). They're so obviously a stand-in for [designated bad guy in the global periphery], even incorporating some of the DPRK (being a "Hermit Kingdom" and all).
Also, another thing about ME is that class conflict seems to never be brought to the forefront, despite the Galaxy being a crapsacharine neoliberal hellhole where corporations and their mercenary companies run amok, and poverty is still an everpresent problem. It's effort to be a "dark" science fiction setting just end up making it Capitalist Realist as fuck.
In Shadow Hearts: Covenant, you pal around with a goddamned Romanov.
And fight the ancient sorcerer Lich version of Grigori Rasputin from the 90's cartoon. The presence of a talking bat in this game is coincidental and completely unrelated.
Sim City 4 has the player actively valuing rich residence over poor ones and they have to set taxes lower for rich residents.
There’s a similar class system element in one of my favorite city building games, Foundation, where higher level citizens need more luxury goods and better property values to be satisfied compared to the low level serfs that you can pretty much exploit to your pleasure as long as you have a strong church presence. I love it though, it’s an interactive peer into the political economy of the feudal period. The end game is the beginnings of a proto-capitalist society and I’ve seen complaints from players online that it’s nearly impossible to manage the logistics of the economy after that point but that’s great because in real history this creates the need for bureaucracy to manage those logistics rather than relying on a centralized power figure like under feudalism. It’s a really fun little educational tool in its own way. Honestly my biggest complaint is that the game is fully gender neutral for which jobs you assign the peasants too which I feel like is a miss if you’re trying to show how the economics of the medieval period worked. Maybe the creators aren’t being that intentional tho
It’s funny in both situations the games correctly display the horrifying economic stratification present in our economic systems but because the Sim City devs live under liberalism their brains are drenched in liberal ideology so they see these disparities as either good or “unavoidable” but either way immutable and natural to how economics should work
I love the Wargame series, and its sister series Steel Division manages to avoid a lot of the most common myths about the Soviet Union circa World War II, but god damn does Eugen Systems have serious brain worms.
Here are the campaigns in Wargame: Red Dragon:
- The South Korean dictatorship opens fire on a student protest, sparking a massive wave of unrest. This prompts North Korea to invade, and you play as the Americans who push back the Northerners and defend the dictatorship that was literally just massacring college students.
- The Soviet Union invades China in response to China attacking Vietnam. You play as China, and lead a counterattack that captures Vladivostok, successfully defending the Khmer Rouge.
- The time has come for Hong Kong to be handed over to China, but after Den Xiaoping makes a somewhat flippant remark to Margeret Thatcher, she decides that she doesn't want to give up Hong Kong after all. You play as the Br*ts and fight to maintain control of your colonial holdings.
- The Soviet Union of 1984 grows paranoid about an impending American/Japanese attack to take some disputed islands, and launches a preemptive invasion of mainland Japan.
- The CPSU successfully coups Gorbachev right before he dissolves the Soviet Union. Despite the Soviet Union barely hanging on after the defection of several Eastern European republics, North Korea decides that this is the perfect chance for reunification, and kicks off the Second Korean War.
Earlier games in the series posited a Soviet invasion of Germany across the Fulda Gap. It's like someone made a list of every single thing that the Cold Warriors were wrong about and made fanfiction of them actually being right.
Portrayal is endorsement, so Disco Elysium is obviously a nazbol centrist hyper-capitalist game.
I mean, the "worst" are the ones that have natsec money behind them and are insidious propaganda tools, see Call of Duty. The only reason there shouldn't be a push to have that series halted completely is that it would be incredibly alienating to normal people. Otherwise, there's rich history of outwardly reactionary games to choose from. Freedom Fighters is Red Dawn if it didn't suck. 2044 AD is literally the femnazi game.
My personal least favorite's probably Ronaldo's ending in Devil Survivor 2. The writer's brains are so steeped in liberal ideology. In this ending, the MC uses demon shit to create heaven on earth. Not "angels strip you of humanity and you worship YHVH all day". They outright call it a paradise where everyone lives for each other, where people live for each other, basically skipping to whatever would come after communism. It's presented with being on the same level as the ending where some blueblood loser (who starts off with magical shit) rules over a world of constant violence and death. The good ending is restoring Tokyo to the way it was, except your friends are personally better off in specific situations, I guess.
House Flipper just serves to normalize the idea of housing as a commodity. In a vacuum it is not the worst game, in fact it is quite competent though.
Skyrim is interesting because the main political conflict in the game is actually quite similar, at least aesthetically, to the modern day radical Democrat vs Republican conflict in America. The Empire are shiny and nice, they rule by law, they open up trade and in Skyrim they are literally puppets to fascists. The Stormcloaks are openly racist to elves, they celebrate the founder of their kingdom who committed genocide against the local elves, and they're fighting for national independence in order to enforce their reactionary beliefs. I don't think its purposely written like this, but I think it is accidentally quite good writing about a hopeless political struggle between two reactionary forces. There is no real good ending, the closest you can get is a temporary truce to kill the dragons before the war starts back up again.