this post was submitted on 26 Nov 2024
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Greentext

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This is a place to share greentexts and witness the confounding life of Anon. If you're new to the Greentext community, think of it as a sort of zoo with Anon as the main attraction.

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[–] Rekorse@sh.itjust.works 15 points 6 days ago (2 children)

The last bit is what killed world of Warcraft for me. When it changed from a world with the same people in it everytime, to automated group finders combining every possible world anyone could be in.

Not only will you never see those people again, for a while it was literally impossible to talk to them or friend them.

When they put out classic wow again, they updated it to have all these "new quality of life" features.

Thank god for private servers.

[–] JasonDJ@lemmy.zip 13 points 6 days ago* (last edited 6 days ago) (5 children)

There's some rose-tinted goblin welding goggles there.

Pugs for 5-mans used to be a huge pain in the ass. Especially for lower-level dungeons or for DPS classes (and especially the boomkins, the fury warriors, and the ret pallys).

Remember spamming city chat, LFG BFD?

And if you were a warlock, you were expected to run all the way there (remember not getting mounts until 40?), and wait for two other people, so you could summon the last two?

I haven't really played much since TBC, or at all since LK. LFG was a huge improvement. It had flaws, for sure...it did break the community a bit, as you said...but it made the game playable for people who didn't have hours to commit to getting ready for a 5 man dungeon.

[–] TassieTosser@aussie.zone 3 points 6 days ago (1 children)

Yeah I don't miss the days of trying to get a group to do Scarlet Monestary then running the gauntlet of griefing assholes.

[–] JasonDJ@lemmy.zip 2 points 6 days ago

SM was the worst for it.

And there were so many quests.

And there was so much lore inside.

But if you were an alliance player on a PvP realm you were guaranteed to get ganked waiting for the rest of your party to show.

[–] MystikIncarnate@lemmy.ca 3 points 6 days ago

As a solo player in the early wow era, lfg was a massive pain in my backside. I literally couldn't progress without completing certain dungeons, and I couldn't complete those dungeons unless I grouped up. So I was painfully and perpetually stuck in a never ending loop of LFG.

It's the reason I left.

If you don't have a group to play with, or preferred to play solo, utilizing pick up groups when necessary, the game became an unplayable mess halfway through the level progressions.

They've "fixed" most of this now, but I have a hard time caring about the game now. I went back to it for a short while a few years ago, and while it's easier to nab a group for progression, the onslaught of go-fer quests numbed my brain to any lore that was being spouted by the quest givers, and it became a grind fest.

No sorry, just action.

[–] JackbyDev@programming.dev 2 points 6 days ago (1 children)

ESPECIALLY when things like the DPS Priest build was the best for leveling but the HEALING Priest is the one everyone needed for dungeons.

[–] JasonDJ@lemmy.zip 3 points 6 days ago (1 children)

Oh as a shadow priest in TBC you hit me right in the feels.

Shadow was so great for levelling but shit for healing. And holy was great for healing but shit for solo play.

Towards the end of TBC I was doing disc and having a blast as a squishy healer in PvP.

[–] Rekorse@sh.itjust.works 1 points 6 days ago (1 children)

To be fair thats sort of the point of RPGs, people fill different roles but not all roles.

[–] JasonDJ@lemmy.zip 1 points 6 days ago (1 children)

Yeah...wish they would've come out with dual specs earlier. Would've made leveling my priest much more fun...a holy priest was a slow and boring process in solo PvE but a shadow priest was boring in dungeons. And I liked doing both.

[–] Rekorse@sh.itjust.works 1 points 6 days ago

I think the punishment for changing specs was just unbalanced. In vanilla it was an absurd amount of gold. We had funds for our healers and tanks, and many of them just played alts outside of raids.

Something about the difficulty of it all I think breeds companionship. Whatever we have now is pretty broken.

[–] rumba@lemmy.zip 2 points 6 days ago

Everybody has different experiences. For me the game was okay but it was secondary to the friends that I met and played with. That shitty LFG experience pushed people to make and join guilds.

There's definitely a way works both ways.

[–] Crashumbc@lemmy.world 1 points 6 days ago

Yup and if you were on a low pop server or mature one with not many leveling. Forget doing dungeons at all.

DF and RF have their issues but it wasn't all fun before.

As a feral who needed random blues, I spent days trying to get groups for less popular dungeons, just to have the item not drop or get ninja'd

[–] Comment105@lemm.ee 3 points 6 days ago (1 children)

WoW FEELS super fragmented right now.

I mean, when they finally gave in and released Classic I had no idea they would release 10 different versions of it. But that's mostly a different topic.

The shattered world of the main game is the big problem, cities and raids and events that exist only conditionally, like Undercity and Ny'Alotha with the attatched invasion.

Being able to meet and talk with players you can't trade with or craft for, whether they're Horde while you're Alliance, or they're from an unconnected server to yours. When you tell the latter they can send you a personal crafting order for the sword they keep asking for in Trade Chat, they can't.

And as a Blacksmith/Miner main, I get to experience the shattered state of instanced zoning more regularly, every time I fly out to get ore, with several ore deposits simply disappearing as I approach them or start mining them. I see them from the other side of a fracture in the world. When I cross over, the illusion fades away.

[–] Hackworth@lemmy.world 3 points 6 days ago

I haven't logged on to WoW in a few years, but it's really interesting to hear what's become of instance handling. I was on the fence about it in '03-'04, when the discussion was about whether or not instanced dungeons (Lost Dungeons of Norrath for EQ) were a good idea long-term. At the time the discussion sounded a lot the discussions about fast travel. Or maps, for that matter.

[–] ntma@lemm.ee 11 points 6 days ago (1 children)

This is why I always drop solo and ignore my team in apex legends. I also disconnect as soon as I die.

[–] cevn@lemmy.world 3 points 6 days ago

Lmao. Been on both sides of this.

Huh, weird. The menfolk have had kind of a loneliness problem for about 15 years...

[–] DoucheBagMcSwag@lemmy.dbzer0.com 9 points 6 days ago* (last edited 6 days ago)

I remember all the hilarious impersonations I would do in Black Ops 2 on PSN. Everyone would be cutting up.

good times

....now everyone is in private parties

[–] josefo@leminal.space 5 points 6 days ago

This was dota in 2008 basically.

Now I'm sad.

[–] HawlSera@lemm.ee 5 points 6 days ago

Runescape is a game I have nostalgic memories of meeting people on, nowadays it feels like a single player game that I'm paying monthly for...

[–] MystikIncarnate@lemmy.ca 4 points 6 days ago

This makes me think of the song "Wave" by the midnight.

"We are hooking up with strangers we will never see again We are not a sentimental age"

[–] Fizz@lemmy.nz 3 points 6 days ago

I started playing a game called Beyond all Reason and its got Lobbies. I forgot how much I hated matchmaking. Sitting in lobbies talking and deciding what to play is so much better. You get to know the types of lobbies and what to expect. If I want to get fucked up I join the Op lobby if I wanna chill I join the noob lobby. People recognize you after awhile and you make friends.

[–] aquinteros@lemmy.world 2 points 6 days ago

dude, I miss lineage 2

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