this post was submitted on 26 Nov 2024
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Greentext

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Huh, weird. The menfolk have had kind of a loneliness problem for about 15 years...

[–] josefo@leminal.space 5 points 6 days ago

This was dota in 2008 basically.

Now I'm sad.

[–] HawlSera@lemm.ee 5 points 6 days ago

Runescape is a game I have nostalgic memories of meeting people on, nowadays it feels like a single player game that I'm paying monthly for...

[–] MystikIncarnate@lemmy.ca 4 points 6 days ago

This makes me think of the song "Wave" by the midnight.

"We are hooking up with strangers we will never see again We are not a sentimental age"

[–] Fizz@lemmy.nz 3 points 6 days ago

I started playing a game called Beyond all Reason and its got Lobbies. I forgot how much I hated matchmaking. Sitting in lobbies talking and deciding what to play is so much better. You get to know the types of lobbies and what to expect. If I want to get fucked up I join the Op lobby if I wanna chill I join the noob lobby. People recognize you after awhile and you make friends.

[–] aquinteros@lemmy.world 2 points 6 days ago

dude, I miss lineage 2

[–] Kyatto@leminal.space 184 points 1 week ago* (last edited 1 week ago) (1 children)

Game companies have definitely done their best to try and make multiplayer gaming more and more lonely. I settled in quick to single player cause at least I could have fun and not simultaneously be lonely and dominated by some hyper competitive toxic game matched tryharding BS.

[–] ma1w4re@lemm.ee 39 points 1 week ago (6 children)
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[–] Dyskolos@lemmy.zip 83 points 1 week ago* (last edited 1 week ago) (10 children)

Pretty solid. Explains why i stopped liking online-games which i was so damn passionate about 20yrs ago.

Beside being unable to compete with the youngsters 😁

[–] kameecoding@lemmy.world 22 points 1 week ago (8 children)

For me other than the lack of time it's the toxicity, if you have say one hour to play, do you really want to listen to some no-life cunt who has been playing all day screaming at you because they are tilted as fuck and need to blame everyone else but themselves? Well I certainly don't need that shit in my life.

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[–] GenitalHurricane@lemmy.world 64 points 1 week ago (4 children)

This basically describes my experience with counter strike pre-1.6.... like 1.3 thru 1.5, circa 2002-2005. Lost thousands of hours of my youth negotiating knives-only rounds and doing stupid totem pole camping on de_dust while 1 guy on the other team tried to AWP everybody. Am I old?

[–] Windswept@lemmy.world 25 points 1 week ago (2 children)

Nothing wrong with getting older

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[–] Adix@lemmy.blahaj.zone 61 points 1 week ago (2 children)

Great, the loss of community now extends to video games as well

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[–] affiliate@lemmy.world 51 points 1 week ago (1 children)

we have successfully urbanized online games. the days of a small town feeling in new online games are over

[–] Zagorath@aussie.zone 40 points 1 week ago (10 children)

I don't think urbanised is a good word to describe that alienation. The urbanism movement has as one of its key goals the creation of more vibrant local communities. It's more like suburbanism.

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[–] BoxOfFeet@lemmy.world 46 points 1 week ago (1 children)
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[–] atmur@lemmy.world 44 points 1 week ago* (last edited 1 week ago) (1 children)

One of the last good public multiplayer experiences I had was DiRT 3. Simple lobbies, small player count, people randomly joining and leaving and everyone was chill. You'd occasionally get that guy who was stupidly good, perfect lines through every corner, and the entire lobby would try so hard to keep up. Loved it.

One time I stumbled into a lobby where the host was "hacking" but instead of cheating for an advantage, he was selecting weird car class and track combinations for the entire lobby. Stuff that the game wouldn't normally allow. Shit like trailblazer cars on rallycross circuits. So much fucking fun, one of my favorite memories from that game.

That must've been what, 4, 5 years ago? DiRT 3 released in 2011, so...oh my god DiRT 3 came out 13 years ago...

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[–] umbrella@lemmy.ml 43 points 1 week ago (1 children)

nice observation by anon.

i miss making friends in games and couldnt quite put my finger on why matchmaking was much worse and unfun than old multiplayer and this is it.

[–] stinky@redlemmy.com 20 points 1 week ago (9 children)

They've abstracted away the social element. It takes so much work now to make a friend. After a game ends there's perhaps a summary screen or lobby, so you can add another player to your friends list, but you have no way of discussing that with them. Anytime I get a friend request, I think, who is this? Why are they friending me

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[–] raspberriesareyummy@lemmy.world 38 points 1 week ago (9 children)

That first bit is a pretty accurate description of a lot of early online gaming.

[–] dreugeworst@lemmy.ml 2 points 6 days ago

yup, sounds like my experience playing Unreal 2:XMP back in the day

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[–] PugJesus@lemmy.world 35 points 1 week ago (15 children)

Nostalgia might be pushing a bit hard here. Even playing obsessively on relatively small games on a limited number of servers for hours every day, I never got to recognize people just by being there. Occasionally someone would friend you, but otherwise, you knew people for 4-5 rounds at a time, and then never saw them again. Internet, even back then, was a big place.

[–] Sylvartas@lemmy.world 31 points 1 week ago (2 children)

Idk that was pretty frequent for me on TF2 community servers

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[–] Dasus@lemmy.world 25 points 1 week ago (1 children)

"but my community used to be made out of 12 people!"

Well too bad. That's why you're here on Lemmy now. You dislike strangers and love familiarity. I on the other hand love strangers and chaos. That's why I was on Reddit.

[–] Croquette@sh.itjust.works 24 points 1 week ago (12 children)

I mean, we can have both. Community servers and official matchmaking servers.

But for the sake of money, community servers are gone.

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