Sekiro rules and it gets better once you realize it's not a hack and slash. It's a rhythm game. Getting good at parrying and dodging was amazing
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Sekiro is my favorite game that Fromsoft has made. The gameplay is hard but I actually find it easier than the hardest parts of Dark Souls/ Elden Ring because so much is about learning patterns. Outside of one or two bosses they are easier to see and you can track their arm movements so you can tell which attacks are coming. Compared to Elden Ring where bosses are causing so much on screen visual noise that I can't tell what's going on.
The environments in Sekiro are also beautiful. Its less gloomy than Dark Souls so many of the areas are very vibrant. I love spending time in many of the more fantastical areas of the game.
It's also the best Fromsoft game because you get to fight a big silly ape who farts on you and throws doodoo
One of the greatest boss fights in any game ever
People here focus a lot on the fighting and difficulty.
Just so you know, it's also absolutely gorgeous to look at and the game feel is incredibly tight and responsive. If you just run around in it for an hour or two, but don't have the patience for getting really good a tapping your shoulder button, you probably still have a good time.
its good until you get stuck on a boss, if you’re not the type of person who likes that kinda thing. many people are. im not.
I tend to be the same way. More often than not bosses end up feeling like a chore I have to get through so I can get back to exploring. Some bosses are really unique and enjoyable but they're rare and even then they sometimes feel like they interrupt the flow of a game. Getting stuck on one where I'm banging my head against a wall trying to beat it, that's just not fun for me at all. It can detract from a game so much as to even ruin the whole experience.
i’d say pick up an instrument instead. failing at music is way more fun and overall a better use of your time.
i’m definitely not bitter over beating a boss on the millionth try only to learn he has a phase two.
I love it. It's super rewarding and beautiful, but it's easy to get stuck on bosses for weeks if your reaction time isn't all that.
Brother, I’m getting stuck on this platform, let alone bosses. How do I get under the fucking moat?
I game but I’m not g*mer. Never played a souls.
I got soul but I'm not a soldier,
I got games but I'm not a gamer
I got tarn but I'm not a ..well, actually I am a tarnished. 😞
It’s good. You probably won’t like it.
Most people who say they like games for their stories are looking for the story to be told to them like a movie. Theres nothing wrong with that, it’s just generally what people who say they like story mean.
Seikro is like other souls games in that a huge portion of the story is conveyed in item descriptions, throwaway lines, etc.
I’m playing morrowind right now and there’s some real similarities between them.
If you like watching 69 eps of a show and then finding out in a random scroll that the daedra are all the same beings as miquellas guardians dum Dum DUM then you’ll have a great time.
It also requires that you do good at using a controller.
I beat all souls games, elden ring, and sekiro on mouse/keyboard
Wtf are the keybinds? Like the last one I played was Elden ring and it’s not quite Using Every Part of the Controller but I can’t imagine what it would be like mouse and kb.
Tbh the only really annoying one is kicking in Dark Souls (can't rebind, is inputted by tapping forward and light attack at the exact same time). Everything else is pretty much run of the mill for an action RPG.
DSfix fixes this for Prepare to Die edition of ds1 by giving it a separate bind, last time I checked I couldn't find any equivalents for the rest of the series though.
I played Elden Ring with kB/m with no issue and suck with controllers. Is it still playable? Should I try some kind of unholy HOMAS control?
Also I've made about 1 successful party in the whole of Elden ring despite hours of trying. Is sekiro parrying easier?
Oh I just only know how to play that kind of game on a controller.
I wouldn't say it's easier, but rolling doesn't give you many i frames so it forces you to get better at it.
One of my favorite rhythm games
It's an extremely good game, though it's not for everyone. Out of all the souls games, it has the largest amount of story in a traditional sense of the word, but it is still very minimalistic compared to most games. It has enjoyable themes that you don't have to dig out of the item descriptions of every pointy stick you find, unlike the rest of them.
In dark souls the kind of equipment you use dictates your play experience. A person using a fast weapon will have an entirely different experience than someone using a slow weapon or magic. Sekiro took the experience of using a fast dex based weapon and gave it a bunch more features. So if dexbuilds and movment were your favorite part of dark souls then you will like it. I tend to prefer to use str builds and shields so I never quite got the feel for it despite being able to tell it is good
Very good, but also very hard. If you haven't played a soulslike or a game focused on parrying before it may be worth trying something simpler first to make sure you enjoy the genre. The story is fine, but the main focus is on the gameplay.
If you haven't played a soulslike or a game focused on parrying before it may be worth trying something simpler first
Are there any in particular that you (or anyone else reading this) would recommend? Specifically for parrying, that is. I've played a couple soulslike games and I did love them. Bloodborne and Mortal Shell were both fantastic, but in both cases I learned how to dodge really well rather than parry.
Nine Sols. Great parry focused combat inspired by Sekiro and a great story too. If you beat Bloodborne you should be fine with Sekiro unless you end up hating parrying.
Death's Gambit Afterlife is a 2d platformer soulslike and probably the closest i've found to my ideal parry game, although it's quite short
Nine Sols is also pretty good but i haven't put as much time into it
Tbh if you've played multiple souls games I'd just go with Sekiro at that point, though Nioh 1 is ime probably the closest. Worth noting that "parrying" in Sekiro is more similar to the blocking in other souls titles than the parrying, in that if you don't get the perfect timing, you still just do a normal souls block IE you lose stamina and take chip damage.
i think it's amazing but it's mechanically very demanding and punishing even more so than basically any other souls game. the gameplay just isn't for everyone. it requires a lot of patience.
How well thought out and good is the narrative?
like the other souls games the narrative is not really in the foreground driving the game forward. it's a bit less of a tangential aspect compared to those but it's far from the main focus of the game. it's more a case of picking up fragments of lore from obtuse NPC conversations and reading item descriptions. thematically there is some cool stuff going on but ultimately it is a gameplay focused boss battler.
There are actual cutscenes with dialogue that progress the story
One of my favorite games of all time. Once the combat clicks it is sublime. I've never found another have with combat this enjoyable
The only one that was on par so far was Nine Sols. It has the most insane final boss I've ever seen and the only bossfight I had to grind harder than Father Owl. Probably took me 8+ hours over three days. After beating it, i felt like I could parry bullets in real life if just tried a little harder. Gorgeous and deeply engaging game too.
I heard really good things about Nine Sols, but there was a subtle clunk to the combat that I just couldn't get past
Fantastic game if you enjoy soulslikes and rhythm games
Best sword combat that exists in a game
Well Sekiro is the best cinematic, anime style swordfighting game. It makes you feel like an awesome lightning fast ninja. Best realistic swordfighting would be like Bushido Blade 2 or Hellish Quart. Those make you feel like a fragile human who can get gutted at any moment.
When the shadows died, I was like whoah!, but then they died again!
i really enjoyed it but it is very much a gitgud souls game because it doesn't have dodge roll i-frames, you have to parry to avoid damage. and that means some bosses and enemies are wew, i never managed to beat the last boss cuz I got lazy and tired but the game was very enjoyable, the world was amazing to explore and i enjoyed the story and NPC interactions a lot more than Elden Ring and Bloodborne. There is a ton of mobility and a focus on stealth which makes it stand out from other souls titles. finding secrets while exploring felt really rewarding as did planning out fights from the shadows or rooftops and picking off enemies one by one.
probably my favorite souls game out of the 3 i played
It's the best game in the Batman Arkham series.
It's very good
It's good, folks.
However, if you don't have much action game experience you'll probably struggle, and while the story is strong for a souls game it's still pretty weak compared to just about anything else.
you can cheese a lot of fights by baiting an attack, sprinting away, and then attacking them after they finish.
Its good. I like it more than other so called soul likes other than nioh and I don't like souls like in general. But then I like fast pace.
*o *t