I really hope they give us an updated steam controller
Steam Deck
Universal community link
!steamdeck@lemmy.ml
Rules
- (All of lemmy.ml rules applies)
- Post must be related to the Steam Deck
- No politics
- No drama, we're here to enjoy the Steam Deck
- Don't spam emojis in the comments, be constructive
Order
Models
64GB eMMC LCD
- 64GB eMMC SSD
- 1280 x 800 optically bonded LCD
- 7" Diagonal display size
- up to 60Hz refresh rate
- 7 nm APU
- Wi-Fi 5
- 40Whr battery; 2-8 hours of gameplay (content-dependent)
- 45W Power supply with 1.5m cable
- Carrying case
256GB NVMe LCD
- 256GB NVMe SSD
- 1280 x 800 optically bonded LCD
- 7" Diagonal display size
- up to 60Hz refresh rate
- 7 nm APU
- Wi-Fi 5
- 40Whr battery; 2-8 hours of gameplay (content-dependent)
- 45W Power supply with 1.5m cable
- Carrying case
- Steam profile bundle
512GB NVMe LCD
- 512GB NVMe SSD
- 1280 x 800 optically bonded LCD
- 7" Diagonal display size
- up to 60Hz refresh rate
- 7 nm APU
- Wi-Fi 5
- 40Whr battery; 2-8 hours of gameplay (content-dependent)
- 45W Power supply with 1.5m cable
- Carrying case
- Steam profile bundle
512GB NVMe OLED
- 512GB NVMe SSD
- 1280 x 800 HDR OLED display
- 7.4" Diagonal display size
- up to 90Hz refresh rate
- 6 nm APU
- Wi-Fi 6E
- 50Whr battery; 3-12 hours of gameplay (content-dependent)
- 45W Power supply with 2.5m cable
- Carrying case
- Steam profile bundle
1TB NVMe OLED
- 1TB NVMe SSD
- 1280 x 800 HDR OLED display
- 7.4" Diagonal display size
- up to 90Hz refresh rate
- 6 nm APU
- Wi-Fi 6E
- 50Whr battery; 3-12 hours of gameplay (content-dependent)
- 45W Power supply with 2.5m cable
- Carrying case
- Steam profile bundle
- Exclusive startup movie
- Exclusive virtual keyboard theme
Allowed languages
- Undetermined
- English
Seriously, after having the Steam Deck for a while I'm really upset I missed out on the Steam Controller.
I think it's kinda meh tbh. The missing second joystick really makes it hard to use. Maybe I've got it configured wrong or something, but I always end up just using a ps4 controller.
Honestly what I want it for is games that don't support a controller. The Steam Deck is my favorite way to play action RPGs like Torchlight/2 and Diablo 3 for example, because the touchpads work great.
From using the steam deck all other controllers on the market are a pretty significant step down in functionality. I never used the original steam controller but with some games especially where I have a good custom layout that uses the trackpads and rear buttons it feels like playing with one hand tied behind my back with the PS5 controller.
I'd love a controller that's exactly the same input layout as the steam deck so I can dock it and keep my control layout identical.
I found that it depends on the game and how it's set up. I've used the steam controller on a lot of games and it worked well.
As you've considered it really comes down to how it's configured. And you have to reconfigure it for pretty much every game you play. And steam itself doesn't provide you with good configurations most of the time.
I love the controller but wouldn't recommend it because of the amount of time it takes to make it work well in each game.
A PS4 controller is just plug and play, and is what I would actually recommend to most people.
Me too. I tried it out but it's really not my thing.
The Steam Link was better but for some reason performs much worse for me than GameStream (since discontinued, use Sunshine instead) and Moonlight.
Yes I agree, the Steam Deck controls are great because they work as a standard controller with some additions (trackpads and back buttons).
The original Steam Controller however lacks a right joystick and a proper dpad. Yes, I know there are touchpads that are supposed to replace them but it's not the same.
I have one but I barely ever used it.
yah, they put the joystick on the wrong side.
If you can only have one joystick it makes more sense to use it for joystick movement... it's pretty much the one thing joysticks are really good at. The touchpad works much worse as an analog movement control than as a way to control the camera angle.
In fact, the touchpad is superior to the joystick at controlling the camera when games are designed for it and allow simultaneous mouse and gamepad input. The issue is that most games don't, which means you either have to remap everything to keyboard and mouse (which is less user friendly and requires mental training) or you have to use some emulated joystick configuration that makes the touchpad feel janky, since joysticks have such a bad sensitivity when compared to a mouse/touchpad.
However, even with that issue that many games cause, it still feels more janky to use the touchpad for movement.
It's functional for camera movement.
It's not functional for games that use sequences of actions on the right stick as inputs (eg sports games with evasive moves or shooting with the right stick).
Lol you can have mine if you want. It was pretty good for older PC games that were designed for mouse and keyboard, but it didn’t really work well for more modern titles designed for Xbox or PlayStation controllers. Also, forget about anything fast paced or competitive since missed and keyboard or a conventional controller just blows it out of the water.
Have you tried getting gyro to work? I played CS GO at a pretty high level with it, the aiming was really easy, and spray control felt natural. People lost their mind knowing they were wrecked by a dude with a controller
The fact that they just recently announced more fine-grained categorization on what kind of controllers a game supports makes me think you are probably right.
I would agree except for the 5GHz Wi-Fi. A controller having Wi-Fi is unusual. A controller having 5GHz Wi-Fi is very unusual
So what's the problem?
No problem, but a WiFi controller is a bit like reinventing a worse wheel
You say that, but Amazon made a WiFi remote and game controller for the second generation of the Fire TV
What do you mean it was hounded by performance issues
How dare you bring up the abbreviated battery life
No problem, just pointing out that it would be unusual for a controller to have 5GHz WiFi. We are guessing what kind of device Valve is making.This device having 5GHz WiFi lowers the chances of it being a controller.
The steam controller has a bluetooth mode you can activate upon turning it on.
Bluetooth I understand and makes perfect sense in a controller. Is a very common way to connect a human interface device wirelessly. It is a direct connection and can be very lower power and doesn't need to transfer alot of data. Not only did the Steam controller support Bluetooth like you mentioned but i believe the recent Xbox and PS5 controllers support Bluetooth as well. I think even the Nintendo Wii controllers were Bluetooth.
WiFi doesn't make much sense in a controller when Bluetooth already exists. Unless the controller has features that would benefit using WiFI over Bluetooth.
For example I could see maybe an advantage in a steam steaming/steam remote play situation. Instead of a controller going Bluetooth to local device and that local device passing the commands to the remote device, the controller could talk directly over the network to the remote device saving some latency for a more responsive experience. But I don't know why they would pick 5GHz that is more of a higher bandwidth application as far as i understand. You don't need that for sending basic controller commands 2.4GHz would be more than enough. Maybe it has something to do with Latency if your 2.4GHz network is congested you could to go with the less congested 5GHz frequency.
Proprietary wifi connections perform better significantly than Bluetooth. Bluetooth's performance blows.
Can they still call it WiFi if it is a proprietary version of WiFi?
Eh. I'm not sure the implementation details and how high or low level their alterations are. Do they establish connections similarly and just not expose the details and packet formats to end users, or is it completely redone?
But either way, Bluetooth is pretty mediocre for just about anything, and the only way to get good results is to own both sides of the connection, with a console or with a dongle.
@conciselyverbose @ylai @Aurenkin @Catsrules @anon232 we need to support libre and open source things here.
Bluetooth isn't any more "open". And more importantly, it's a horseshit standard with all of bad stability, bad latency, and bad performance.
[This comment has been deleted by an automated system]
Yeah that is a good reason.
And looking at the documentation it just saids it uses the frequency band of WiFi not that it uses WiFI. https://www.rra.go.kr/ko/license/A_b_popup.do?app_no=202317210000256753
translated
Specific low-power wireless devices (wireless devices for wireless access systems including wireless LAN (5150-5350 MHz, 5470-5850 MHz frequency band))
i’m guessing a “mini gaming pc” version of the deck with no screen.
A Steam Machine you mean?
This is the best summary I could come up with:
South Korea’s National Radio Research Agency has certified a “low power wireless device” from Valve with the designation “RC-V1V-1030,” as spotted by @dxpl at Arca.live (via Brad Lynch).
The South Korean certification tells us basically nothing about the device, save that it uses 5GHz Wi-Fi, which most computers already have at this point.
But telecommunications regulatory agencies typically don’t require certification for internal prototypes — only if you’re going to import at least a small quantity of devices in a country, and maybe put them on sale.
There are other hints in Valve’s own code, however — Phoronix’s Michael Larabel spotted that Valve has added new changes around the Steam Deck’s Van Gogh APU, including the mysterious product name “Galileo” and product family “Sephiroth.” (Aerith, closely connected to Sephiroth in Final Fantasy VII, is another name for the Deck’s APU.)
While Larabel initially suggests it might just be a Steam Deck refresh reference board, Valve’s Greg Coomer told me in 2021 that the Steam Deck’s existing APU might make sense in a standalone VR headset.
A standalone VR headset codenamed Deckard was at least being prototyped inside Valve, sources confirmed to YouTuber Brad Lynch and Ars Technica back in 2021, and some patent images made the rounds last June.
The original article contains 429 words, the summary contains 209 words. Saved 51%. I'm a bot and I'm open source!
It's me. I'm the gadget.