I don't play TF2, but I thought basically all hl2 -family games were updated to 64bit ages ago.. apparently this wasn't the case :o
Any of the other games running the same engine still in 32bit land?
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I don't play TF2, but I thought basically all hl2 -family games were updated to 64bit ages ago.. apparently this wasn't the case :o
Any of the other games running the same engine still in 32bit land?
pretty sure anything other than gmod (and strata games) is still 32bit, even with the vulkan renderer support
Wait, this was a 32 bit game? Neat.
It came out in 2007... And iirc the steam client is still 32bit? Games were slow to adopt 64 bit.
Guild Wars 2 came out in 2012 as 32 bit and kind of sucked with big groups and felt like a completely new game when they released 64 bit client in 2016.
Doesn’t look like they bothered to update their macOS client to 64bit. Currently the game is unplayable on new versions of macOS.
The issue isn't that they don't bother rewriting it to compile to AMD64, but that they'd have to rewrite it for ARM and Metal for basically no real payoff since OS X isn't a ~~popular~~ gaming platform.
Fix the bot issue damn it, and add content
Bot issue yes, but you can't expect them to keep adding content to a 15 or whatever year old game surely
TF3 then
They do not recognise that number.
Valve: no no silly one numbers stop at 2.
One can dream
finally. can't wait to check the performance difference.
Significant for me. Not sure if vsync is working.
For me it is actually huge. I went from 90-120 FPS to nearly 300. I must be some outlier though. I also haven't played a while so old numbers are based on memory and likely on different kernel, drivers and more. I also don't recall if I was using Vulkan before while the new build asked me if I wanted to use Vulkan (and I switched).
Finally! Literally the biggest update of the last... how many years?
64bit
that's the main reason almost all volvo games don't run on non-32bit MacOS[1][2].
[1] every mac since 2011 is 64bit only
[2] despite there being reports of the source engine compiling to 64bit just fine and copying assets of specific games seemed to work