Time to put on my thinking cap!
AernaLingus
I think my toe walking is finally catching up with me...felt a bit of a twinge in one of my Achilles tendons today and had to awkwardly modify my gait to avoid aggravating it. Guess I'd better finally start doing those stretches.
seriousposting
Forgive me for seriousposting, but I genuinely feel bad for white people (particularly cishet men) that such a huge proportion of them not only don't know how to dance, but are terrified of dancing. That manifests in different ways, from being a wallflower to taking an aggressive stance and saying that dancing is for [slurs], but it all stems from insecurity. I mean, entrainment to a rhythm is one of the most ancient of human communal activities, and yet it's all but locked away for crackers across the Anglosphere! I feel very lucky to have been brought up in a culture where dancing is a part of everyday life; thanks to that constant early exposure, it's now a way I can let loose and express joy through motion. If we ever get those reeducation camps set up, I propose that we include a basic salsa class or something (shameless cultural bias—I'm open to other suggestions) to improve quality of life and social cohesion.
I thought "en absoluto" usually has a negative connotation? I'm not a native Spanish speaker, though, and I know usage can vary wildly depending on dialect.
The advantages of catching the specific exceptions are that 1. you can tailor your response to each specific exception, since they may warrant different approaches, and 2. If an exception is thrown outside of the ones you specifically account for, it may indicate a problem with your code rather than a transient error (e.g. you probably shouldn't be blindly triggering an ArrayOutOfBounds exception or a NullPointerException instead of doing the appropriate checks).
It baffles me how libs are able to compartmentalize the manifest horrors currently being perpetrated by the United States and have rah-rah Fourth of July celebrations. Thankfully I didn't have to endure a full-blown party myself, but the contact I did have had me making this expression and doing everything I could not to blurt out my best Maoist Standard English
It's true, I don't know her—but I definitely know of Mærsk! Hard to miss all the ships and shipping containers with the family name on them.
What about vegan cheese
Shows up similarly jank in Jerboa—I've added a link to the readme PDF in my original post for those having problems (and besides, it has some other useful information)
The readme recommends a few specific emulators and settings—I've reproduced the tables here:
Click for tables
Recommended
(can't reproduce the color in the Compatibility column, but I used some emojis: the first ~~four~~ five are green (💚), second two are light green (💙...there's no light green), and last two are yellow(💛))
Platform | Version | Compatibility | Notes |
---|---|---|---|
Real Nintendo 64 | - | 💚 Perfect | Music may be slightly higher pitched on PAL consoles in 60Hz mode. Widescreen mode is not recommended (poor legibility and performance). |
Project64-EM | v1.0.3 | 💚 No VRU support | Please use the GlideN64 graphics plugin and the N-Rage For Project64 input plugin. |
ares | v144 | 💚 No VRU support | This emulator currently requires (relatively) powerful hardware. |
simple64 | v2024.12.1 | 💚 VRU support not compatible, no Mouse support | We provide a custom build here that adds VRU support for this game. |
Rosalie's MupenGUI | v0.7.9 | 💚 No VRU support | Transfer Pak is cumbersome to enable. |
Wii Virtual Console | - | 💙No Transfer Pak, Mouse, or VRU support | Transfer Pak extras will be unlocked automatically. Also works in Dolphin Emulator (this is the recommended choice on Android). |
Wii U Virtual Console | - | 💙No Transfer Pak, Mouse, or VRU support | Transfer Pak extras will be unlocked automatically. |
The Legend of Zelda: Collector's Edition (GCN) | - | 💛No Transfer Pak, Mouse, or VRU Support | Minor graphical glitches. Transfer Pak extras will be unlocked automatically. |
gopher64 | v1.0.18 | 💛VRU support not compatible, no Mouse support | Performance issues. |
Not Recommended
Platform | Notes |
---|---|
ParaLLeL N64 / Parallel Launcher | No Transfer Pak, Mouse or VRU support. |
RetroArch | No Transfer Pak, Mouse or VRU support. |
Project64 | Less convenient to use than the Project64-EM fork. |
Bizhawk | Graphical issues, extremely slow loading times, unresponsive controls. |
CEN64 | Crashes. |
M64Plus FZ | Graphical issues, and Transfer Pak support not compatible. To play on Android, we recommend playing the Wii VC version on Dolphin Emulator instead. |
edit: I can only count to four
No guesses yet, but thinking out loud:
spoiler
Haven't looked at the hints yet because I'm stubborn. Something that struck me as intriguing is that #1, #2, and #3 all have the name (or name-class, I suppose) M***ŕe. If I understand the vowel assimilation rules first described here correctly, the fact that we have a short vowel at the end implies that the original name ended in a consonant, since if there were a vowel there the resulting assimilated vowel would be long. This is obviously atypical for Japanese, which only allows the moraic nasal as a final consonant; the only Japanese name I could think of that is similar is the surname Miura, but I think that would be rendered as either Miurá or Miuré depending on gender, and even then it would be r rather than ŕ (barring a phonological rule I haven't yet become aware of involving compensatory lengthening or something like that). Should I then interpret this as a non-Japanese name which would have vowel epenthesis in Japanese but could be rendered more faithfully to the original intent in a language which allows more complex closed syllables (e.g. how Aerith is pronounced as ending in /isu/ in Japanese but /ɪθ/ in English)? If that's the case, it seems extraordinary that the same pattern would appear in three unrelated anime if it were a foreign character name.Haven't made much headway in actually coming up with a guess, unfortunately. Curse my inability to remember character names!