this post was submitted on 26 Aug 2024
404 points (97.6% liked)

Today I Learned

17296 readers
369 users here now

What did you learn today? Share it with us!

We learn something new every day. This is a community dedicated to informing each other and helping to spread knowledge.

The rules for posting and commenting, besides the rules defined here for lemmy.world, are as follows:

Rules (interactive)


Rule 1- All posts must begin with TIL. Linking to a source of info is optional, but highly recommended as it helps to spark discussion.

** Posts must be about an actual fact that you have learned, but it doesn't matter if you learned it today. See Rule 6 for all exceptions.**



Rule 2- Your post subject cannot be illegal or NSFW material.

Your post subject cannot be illegal or NSFW material. You will be warned first, banned second.



Rule 3- Do not seek mental, medical and professional help here.

Do not seek mental, medical and professional help here. Breaking this rule will not get you or your post removed, but it will put you at risk, and possibly in danger.



Rule 4- No self promotion or upvote-farming of any kind.

That's it.



Rule 5- No baiting or sealioning or promoting an agenda.

Posts and comments which, instead of being of an innocuous nature, are specifically intended (based on reports and in the opinion of our crack moderation team) to bait users into ideological wars on charged political topics will be removed and the authors warned - or banned - depending on severity.



Rule 6- Regarding non-TIL posts.

Provided it is about the community itself, you may post non-TIL posts using the [META] tag on your post title.



Rule 7- You can't harass or disturb other members.

If you vocally harass or discriminate against any individual member, you will be removed.

Likewise, if you are a member, sympathiser or a resemblant of a movement that is known to largely hate, mock, discriminate against, and/or want to take lives of a group of people, and you were provably vocal about your hate, then you will be banned on sight.

For further explanation, clarification and feedback about this rule, you may follow this link.



Rule 8- All comments should try to stay relevant to their parent content.



Rule 9- Reposts from other platforms are not allowed.

Let everyone have their own content.



Rule 10- Majority of bots aren't allowed to participate here.

Unless included in our Whitelist for Bots, your bot will not be allowed to participate in this community. To have your bot whitelisted, please contact the moderators for a short review.



Partnered Communities

You can view our partnered communities list by following this link. To partner with our community and be included, you are free to message the moderators or comment on a pinned post.

Community Moderation

For inquiry on becoming a moderator of this community, you may comment on the pinned post of the time, or simply shoot a message to the current moderators.

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] sp3tr4l@lemmy.zip 173 points 3 weeks ago* (last edited 3 weeks ago) (6 children)

A few things about America's Army:

It may (I am 90%, but not 100% sure of this) have been the first PC, online, FPS to feature ragdoll physics for dead players.

It employed a... rather baffling way of doing team conflicts:

You are always on Team America, and the opposing team is always Team Generic Terrorists. (With 80s/90s movie era costumes for the bad guys, dependent on map location)

What this results in is... you have your M4. You are shooting at bad guys with AK74su's. But... from the opposing team's POV, its the same.

So, if you kill someone... you can now pick up an AK74su. Even though from their POV they dropped an M4.

And so on, with rough equivalents as an SVD and an M110, an RPK and an M249.

These 'picked up' weapons would basically morph into having the ballistics of the Eastern Bloc weapon at the point they were picked up.

Very weird, I've never seen another game do that.

The game also had a good number of training courses, many of which were initially bugged as all hell.

I remember the SERE course failing me consistently, showing that I had been detected by guards who are apparently able to see through boulders or 30 feet of a hill (the camera would show you how you were spotted like a 'deathcam' and it was quite obvious it was often total bs).

Also, in certain training missions it was possible to shoot your instructor.

This would result in you being sent to the brig: Log in to your account, and for a week, all you get is a view from inside a prison cell, no game menus or options at all, rofl.

Oh, final thing: I am pretty sure this was the first online PC FPS that modelled that M203 projectiles must travel a certain distance before the explosive charge will detonate, so taking out someone with an M203 round to the face, non explosively, became a way to humiliate people, as you either had to be pretty skilled to do it , or your opponent had to have very poor situational awareness.

[–] jqubed@lemmy.world 54 points 3 weeks ago (1 children)

Also, in certain training missions it was possible to shoot your instructor.

This would result in you being sent to the brig: Log in to your account, and for a week, all you get is a view from inside a prison cell, no game menus or options at all, rofl.

Hilarious! I guess adding permadeath to the game would’nt’ve helped with the recruiting mission, but this feels like it’s in the same spirit.

[–] sp3tr4l@lemmy.zip 50 points 3 weeks ago (3 children)

The game had a whole system of ranks and qualifications based off actual Army ranks and skills.

You had to do pretty comprehensive medical training before you could be a field medic, you had to qualify as a marksman to be able to use a DMR, you had to pass the SERE school before I think night time missions and NVGs could be used, had to complete parachute training before levels you'd paradrop into, etc, and these would become available as you reached a certain number of kills or successful missions or what not.

Basically, it had a persistent progression system, and it was quite in depth...

... And if you did things like tons of team killing, or killing the instructor, not only would you end up in the brig... you'd have basically all of your progress reset.

Its about as close as you can get to permadeath in a round based, pvp shooter.

[–] SSJMarx@lemm.ee 13 points 3 weeks ago

All these ideas are genuinely cool as hell, I can just imagine how a modern game would ruin them by having players pay to get out of jail early or to get access to stuff that's supposed to be unlocked.

[–] delirious_owl@discuss.online 4 points 3 weeks ago

RoE RoE RoE your boat, gently down the stream

[–] BeardedGingerWonder@feddit.uk 3 points 3 weeks ago (1 children)

How extensive was the medical training really?

[–] tux7350@lemmy.world 4 points 3 weeks ago

I recall it being fully simulated. You had to walk into a class room and sit down and watch a like 45min (maybe? Idk this was over a decade ago) presentation on an overhead where an instructor went over a combat life saver course. You'd have a test to answer with multiple choice questions that you had to pass at the end lol

[–] Etienne_Dahu@jlai.lu 41 points 3 weeks ago (1 children)

You are always on Team America, and the opposing team is always Team Generic Terrorists. (With 80s/90s movie era costumes for the bad guys, dependent on map location)

The enemy is dumb, they think we're the enemy but they are the enemy!

[–] Podunk@lemmy.world 16 points 3 weeks ago

Theres a metaphor there somewhere...

[–] setsneedtofeed@lemmy.world 28 points 3 weeks ago

Oh, final thing: I am pretty sure this was the first online PC FPS that modelled that M203 projectiles must travel a certain distance before the explosive charge will detonate, so taking out someone with an M203 round to the face, non explosively, became a way to humiliate people, as you either had to be pretty skilled to do it , or your opponent had to have very poor situational awareness.

Oh wow, it is maybe a first. I remember doing that in Modern Warfare 2 quite a bit, but didn't realize how much this game pre-dates it.

[–] ThunderWhiskers@lemmy.world 9 points 3 weeks ago

Another fun fact about the game is it has a surprisingly robust audio system built in. I had a clan member who could pinpoint exactly where an enemy was on certain maps (pipeline I think?) just by the sound their footsteps were making and the direction/proximity to his location.

Also, shout-out to all the boys out there that did the precision m203 artillery bombing on bridge! I remember getting good enough to hit each of the individual cover posts. I spent so much time playing this game.

[–] Dozzi92@lemmy.world 6 points 3 weeks ago* (last edited 3 weeks ago)

Oh, final thing: I am pretty sure this was the first online PC FPS that modelled that M203 projectiles must travel a certain distance before the explosive charge will detonate

In SOI this was referred to as the fuck zone, because it was 14-34 meters (this is 15 years ago, memory's hazy). Crude joke, but effective mnemonoic device. Was related to the number of rotations for the round.

In my civilian life, handled a case before the Armed Services Board of Contract Appeals related to mortar rounds, and his contracted had been terminated because the paint thickness had an effect on the arming distance.

[–] smokebuddy 3 points 3 weeks ago

This would result in you being sent to the brig: Log in to your account, and for a week, all you get is a view from inside a prison cell, no game menus or options at all, rofl.

shooting at dead bodies also put you in jail but I think it was only for 15 or 30 minutes or something certainly not a full week