this post was submitted on 19 Sep 2024
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I have pretty ambivalent feelings now, on one side my most hated videogame corpo ever, on the other chuds that openly advertise their game as slavery and exploitation simulator.
It's insane to me how often I see takes like this, where it's clear that not only did they not play the game, they didn't even watch a second of gameplay.
If the game didn't HEAVILY penalize you for actually trying to exploit your pals, I'd agree, but mechanically a sweatshop will actually produce nothing at all in a short period of time. Bad working conditions lead to pals stopping work altogether until you let them rest, feed them, etc. to the point it's obvious their marketing and actual game design aren't in lockstep. You're REQUIRED to treat pals well to make substantial progress.
Devs themselves advertise their game like that. Reviews are full of chuds too. It's not even changed after all those months leading me to conclusion it's intended.
Nerd got banned and took it to dms lmao. If you're reading this, you can eat my ass, punk
He also send message to me about good devs and evil marketing. Real g*mer moment. And the second dude is being ever funnier blaming it on... language barrier because it's 1830 and obviously Japanese devs don't know English.
Could you explain this one or summarize the message?
With the context of discussion, it's clearly just devs good and innocent, marketing bad. As if that main game page on the biggest game store in history wasn't unchanged for months despite controversies. So the devs either are: a) hostages of their hired marketing people b) completely disinterested how their work is being advertised c) perfectly ok with it
I haven't even looked much into Palworld, but what I did get from marketing blurbs was "what if Pokemon... but edgy and grimdark?"
Those Schrodinger's Asshole claims that the marketing isn't the game's intended way to play seem rather after the fact to me.
I heard similar bullshit about the "Postal" series and how a player didn't have to do any edgelord atrocity enjoying at all if they chose not to.
I was just stating the norms of Japanese devs being bad at English. Not blaming it as the marketing direction is totally on the devs. One could argue the controversial marking worked and the game got more popular because of it.
For me, as far as marketing goes, trailers > reviews > steam description.
The most important part is try it. I tried Paradox games a couple of time, a couple tries later and I could see why people are into it.
If you report this that nerd will likely get sitebanned for dm haressment
Toxic treat defending
fandom keeps collecting those Ls.