this post was submitted on 17 Oct 2024
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I love me some magic. If I'm not doing cool Dragon Ball like energy blasts I'm not interested.
But rn I'm playing oblivion where I find it kind of hard to brute force with mage, so I just use some supplementary spells as a nightblade.
Why I picked up Kineticists for when my GM wants to run a pathfinder table (she actually outright banned me from "any multi-classing swashbuckler into an arcane caster" (and for the record, Sorcebuckler goes HARD), gunslingers, and eldritch knights for like three years because 'that's all you play'); Kineticist is straight up Saiyans meet Benders: the Class and no other setting I've played has something like it
NOTE, so y'all don't think I'm at a table with a tyrant: she had a really good point. I've been running games w/ her since I was still in school; and in a solid half of that time, I only reliably leaned back on two or three gameplay mechanics at any given time to a point that it was getting in the way of the character work and social scenes. Branching out into other playstyles and having to bend my mind around the differences in buildcraft and how that can make radically different characters for someone who typically builds from mechanics first, it actually did my character writing wonders.