this post was submitted on 17 Oct 2024
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Through my years of mmo and rpg gaming I've tended to swing between the two extremes of the warrior/wizard dynamic.

Some days I just want to be a dumb tank in full armor soaking up hits and acting as a wall for squishier classes. But then there's days where I love being a glass cannon that can kill something in 1-2 nukes but a strong breeze can kill me.

The least fun I've head with a class was as a healer druid in Everquest. Something so stressful about the party relying on you for heals and if you wipe it's generally your fault. idk how people dedicate themselves to a class like that.

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[–] DefinitelyNotAPhone@hexbear.net 23 points 1 month ago

The proletariat izutsumi-idea

I generally lean towards classes with more mechanical complexity, so generally casters/status effect types. The gameplay loop needs to sate my ADHD, so if all I'm doing is smacking something with a sword by left clicking I'm quickly going to get bored and drop it.

[–] PolandIsAStateOfMind@lemmygrad.ml 19 points 1 month ago (4 children)

Paladin because fuck you, you fucking dark fantasy edgelords.

[–] Poogona@hexbear.net 15 points 1 month ago (2 children)

Ngl I figured paladins would be the least popular in this thread, I see them as cops

[–] PolandIsAStateOfMind@lemmygrad.ml 8 points 1 month ago* (last edited 1 month ago)

You bought the edgelord cliche pushed up by the dark and grey fantasy flood https://dnd-5e-homebrew.tumblr.com/post/136812581995/oath-of-the-common-man-paladin-by

My paladin shield is

[–] Inui@hexbear.net 6 points 1 month ago* (last edited 1 month ago) (1 children)

Roleplaying a hyper religious zealot makes a little more sense at least in universes where gods frequently interact with mortals and grant them magic powers. Maybe you can get your powers from the God of Socialism. xi-god-emperor If you stray from the path, you get the Revisionist trait and your God calls you a LIB until you finish your redemption quest in front of the rest of your order.

Or something. I'm just shitposting. Paladins are fun to play cuz they're like less boring fighters that also cast spells.

In a world where magic and gods do provably exist, they would have to have a material reason behind them and as such won't be excempt from dialectical materialism. It's not the belief that supernatural don't exist, it's that supernatural by definition can't exist.

Also https://dnd-5e-homebrew.tumblr.com/post/136812581995/oath-of-the-common-man-paladin-by

[–] UlyssesT@hexbear.net 8 points 1 month ago (1 children)

It's amazing how much a knight in shining armor can stand out among a bunch of dark cliches.

[–] PolandIsAStateOfMind@lemmygrad.ml 6 points 1 month ago* (last edited 1 month ago) (1 children)

It's not even that i do hate all dark fantasy, i like it else i would't read Glen Cook or the 40k slop (i hate the wh fantasy books for some reason though). It's i've been tired by total takeover of the genre in last 40 years with no signs of any change. Also lack of imagination and "rozmach" (no idea of the word in english, something between momentum and epicness and scale, for example Black Company series have it perfectly balanced) in most books.

[–] UlyssesT@hexbear.net 6 points 1 month ago

I feel the same way; I do enjoy some dark stories sometimes but for fuck's sake the "this isn't cookie cutter sunshine and rainbows" pitch is decades stale now. No one told the edgelords that the new "cookie cutter" is grimdark shit.

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[–] Inui@hexbear.net 17 points 1 month ago* (last edited 1 month ago) (2 children)

Meme classes/builds. I don't know what's wrong with me. Maybe I've just shifted my younger "don't tell me what to do" perspective into spite for video game developers and their limitations.

I always want to do the most unorthodox thing because I usually don't vibe well with the pre-defined classes in a lot of games. I've quit MMOs because I just don't like ANY of their classes as a whole package and wish they were more modular. That's why I loved Ragnarok Online so much and have played those WoW private servers that let you pick abilities from every class.

I'll dual wield shields in Souls games, make a battle priest in games that try to force them into being healers (Ragnarok). I used heavy armor, a pistol, and a shield in Grim Dawn to essentially be the Terminator. I loved Puppetmaster, one of the least played classes, in FFXI. Blue Mage in FFXIV. Whatever the class was in Final Fantasy Tactics Advance that let you flip a coin to 50/50 kill yourself or an enemy. Tonfas (the worst weapon in the game) in Nioh.

As long as the least played class isn't that because it's so unnecessarily complicated (Feral Druid many different times in WoW, etc) I naturally gravitate toward that a lot of the time. But it's really based on vibes. If I get a cool combination of race and starting armor, I might just go with a concept, like an anti-mage or something.

Edit: I know I was supposed to hit you up to play Ragnarok sometime soon from a previous thread, but I started a Chinese class and got super busy ohnoes

[–] SorosFootSoldier@hexbear.net 8 points 1 month ago

Edit: I know I was supposed to hit you up to play Ragnarok sometime soon from a previous thread, but I started a Chinese class and got super busy

No worries comrade! I started up another mmo today anyway so maybe later on down the line we can do some RO

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[–] FlakesBongler@hexbear.net 12 points 1 month ago (2 children)

I usually enjoy tanks, but I am also hopelessly drawn to mechanically unusual stuff

The most fun I've had in a tabletop game was when I played an investigator in Pathfinder

I knocked out a bunch of dudes with my sap, broke down the big bad with a detailed psychological analysis and proved a bunch of goblins didn't burn down a warehouse by noticing the real culprit rode a horse (Pathfinder goblins are terrified of horses)

[–] UlyssesT@hexbear.net 9 points 1 month ago (1 children)
[–] FlakesBongler@hexbear.net 8 points 1 month ago (1 children)

For our next game, I already have my Minotaur investigator all started out

I'm gonna see how long it takes them to realize the name on the sheet is Cow-lumbo

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[–] UlyssesT@hexbear.net 12 points 1 month ago (4 children)

Tank.

I've always found DPS meter-chasing to be obnoxious and toxic; as long as it isn't a very slow fight or sets off some kind of enrage timer, I'd rather have damage dealers that don't stand in damage zones over meter-chasers that scream slurs at less enthusiastic meter-chasers.

Also, I like fighting enemies in RPGs head on rather than punching their butt

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[–] TerminalEncounter@hexbear.net 12 points 1 month ago

When I was a kid, mages - or whatever hacker type equivalent if it was a scifi or near future ttepg

As an adult, gimme a big club to bonk enemies with.

[–] LeylaLove@hexbear.net 11 points 1 month ago

I've always been the sneaky rogue type, but I haven't played as many TTRPGs as I'd like. And I just can't get into most video game RPGs, but my Skyrim character is always a stealth archer with a side of magic like everybody else's Skyrim character is.

[–] NephewAlphaBravo@hexbear.net 10 points 1 month ago (1 children)

I find whichever class can smash the ground and make spikes come up. Sometimes it's a caster, sometimes it's a tank.

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[–] keepcarrot@hexbear.net 10 points 1 month ago

I tend to pick weirdo outsider classes, but also in ttrpg parties tend to slot in around other players.

[–] DragonBallZinn@hexbear.net 9 points 1 month ago* (last edited 1 month ago) (1 children)

I love me some magic. If I'm not doing cool Dragon Ball like energy blasts I'm not interested.

But rn I'm playing oblivion where I find it kind of hard to brute force with mage, so I just use some supplementary spells as a nightblade.

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[–] CantaloupeAss@hexbear.net 9 points 1 month ago

always a sneaky/rogue type

[–] CarbonScored@hexbear.net 9 points 1 month ago

Wizard, wizard, and wizard. Sometimes I'll be a warrior, then I'll immediately give up and and be a wizard.

[–] EstraDoll@hexbear.net 8 points 1 month ago

Whichever one lets me run directly at the enemy and punch things the hardest. Fighter, barbarian, whatever

[–] SpiderFarmer@hexbear.net 8 points 1 month ago

I like anything with poison access. Watching the health tick away while I buy for time is satisfying.

Big strong fat guys, I think I kind of just have a type ngl

[–] Sted@hexbear.net 7 points 1 month ago

Something tanky with a bit of support magic usually. Paladin is my first pick if it's an option in a game.

[–] ItsPequod@hexbear.net 7 points 1 month ago (1 children)

I found the best class for the PC to be a combo of rogue skillbot with a dash of magical ability. You can usually fill in a weak melee front with party members, but oftentimes rpgs will suddenly remove you from your lockpicker/magic shit analyzer so having those skills on the one character all but guaranteed to be in the party is useful.

[–] Inui@hexbear.net 6 points 1 month ago* (last edited 1 month ago) (3 children)

This is true and really annoying. It also means that you're usually stuck with whoever the Rogue companion is if you don't have those skills yourself, which you may or may not like. Baldur's Gate 3 was truly revolutionary by just letting you use the highest skills from your party members in most circumstances. But even PIllars of Eternity 2 has MC-specific checks, and checks that your other party members can contribute to if they have points in the same skills. Hacking, speech, lockpicking, and other 'social' skills are pretty much mandatory to not be locked out of significant chunks of content in some games.

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[–] MaoTheLawn@hexbear.net 7 points 1 month ago* (last edited 1 month ago)

teamfighter disabler tank

the action don't stop

or alternatively whatever the worst jankiest loadout is, especially if it's gimmicky and pisses people off

[–] barrbaric@hexbear.net 6 points 1 month ago* (last edited 1 month ago)

Fast melee. Don't have to learn any magic system bullshit, and the game is typically designed around using melee weapons. Lots of games have slow hard-hitting weapons that are just too slow to be viable, but if it's possible I do enjoy me some caveman ungabunga hit with big stick from time to time.

[–] NakariLexfortaine@lemm.ee 6 points 1 month ago* (last edited 1 month ago)

It depends on the game, really.

MMOs, give me healer, all day long. I honestly do enjoy it, but I'm also willing to give out as good as I can take. It gets easier when you learn what you're looking at, like no, DPS standing in fire, I won't heal your constant damage ticks you can avoid over the tank who can't avoid their incoming.

Solo play, if I can, social skills! Lemme talk the enemy into giving up. Lemme turn their entire army against them without firing a shot. If that's not available, some kinda Spellblade or Summoner. Gimme that mix of magic and smack you in the face, be it on my own or while my ferret companion climbs up your shirt.

[–] Robert_Kennedy_Jr@hexbear.net 6 points 1 month ago* (last edited 1 month ago)

In mmo's or more traditional crpgs I almost always play a tank or some kind of front line fighter, sometimes a healer. Bethesda rpgs is stealth archer.

[–] FunkyStuff@hexbear.net 6 points 1 month ago

I'm a bit of a number freak so I just gravitate toward whatever lets me stack a ton of modifiers and mechanics that multiply each other and cause crazy numbers to appear on the screen. That usually means mage characters that exploit lots of status effects but also can mean warriors that use every buff effect or similar things.

My favorite Path of Exile character was a build that would stack strength and int. Strength gave life, damage multiplier, and energy shield multiplier; life was converted to energy shield; int gave energy shield multiplier; energy shield then was converted to a sword. My spell damage scaled with triple the damage of the sword. Any small tweak I made to improve the build ended up giving huge gains just because of how much it would get compounded across all those things.

[–] bunnygirl@hexbear.net 6 points 1 month ago

Usually love playing healer/support classes

[–] Riffraffintheroom@hexbear.net 6 points 1 month ago* (last edited 1 month ago)

PvP: healer. Ideally a mix of healing and crowd control abilities. This what I played in Shadowbane and that awful game imprinted itself on my psyche forevermore.

PvE: ranged attacker of some kind like a ranger.

[–] Stolen_Stolen_Valor@hexbear.net 6 points 1 month ago

Ranged always ranged no matter the setting. Give me a bow or a sniper or a PPC please.

[–] CliffordBigRedDog@hexbear.net 6 points 1 month ago

I always go for gishy spellsword types

glass cannon, magic user if possible. i want to see how far i can go without dying :::3

[–] Blep@hexbear.net 6 points 1 month ago (3 children)

I play some kind of wizard usually. The mage/rogue might be the class fantasy i aspire to most, but in most games its just less interesting than full wizard. Youd think that in a magical society more martials would learn at least a bit of magic on the side, but even ones that have the means just don't

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[–] TheLepidopterists@hexbear.net 5 points 1 month ago

I've enjoyed playing high damage character of several varieties (I used to play a good amount of black mage, red mage and monk in FFXIV) but I have more fun playing tanks (I also find it more stressful unfortunately).

In single player games I tend toward melee classes, I find that if I'm playing a ranged class with enemies chasing me down I feel stressed.

In a current D&D game I'm playing a support focused cleric/sorcerer. I get very obsessive about stuff and have trouble not optimizing. I thought it would be very annoying if someone played a warrior with mighty thews and my warrior with mighty thews was just twice as good as killing guys with a sword than theirs, but nobody is mad at the mage who just makes them better at everything they were already going to do, plus I tend to play my character pretty cheerleadery anyways.

[–] Philosophosphorous@hexbear.net 5 points 1 month ago

i prefer DPS style classses but i will always choose the class with 2 handed swords in fantasy RPGs. i would play mages more often but i generally don't like the 'big glowing colorful ground markers with area of effect elemental damage attacks' genre of magic aesthetic, it comes across as gimmicky/fictitious/unimmersive, magic should be liminal/surreal/terrifying imo. i basically kind of hate the WoW style fantasy/videogame aesthetic and genre of RPG, the only one i really even slightly enjoyed was Guild Wars 2 (because huge playable cat guys with 4 ears and 4 horns and no paid subscription)

[–] HiImThomasPynchon@hexbear.net 5 points 1 month ago

Mostly caster classes because they're more visually interesting than martial classes. Yeah, attack animations can get pretty cool, but I don't care how many flips/spins/tricks a martial character does, they're not going to stack up with most of the stuff a caster can bust out, especially when it comes to late-game spells.

[–] TheChemist@hexbear.net 5 points 1 month ago

I tend to be anything that has Ice/Frost Magic. If not that, than any healer.

[–] frauddogg@hexbear.net 5 points 1 month ago

Spellswords and gunslingers; the latter because I love bringing Morricone energy to a table.

[–] sweatersocialist@hexbear.net 5 points 1 month ago

paladin, you're strong enough that you can defend yourself but also you can heal yourself/your team. other healer classes tend to be too weak to defend themselves, and strictly aggressive classes rely too much on healers for me personally to wanna play one

[–] Owl@hexbear.net 5 points 1 month ago

I look for cheese ability, speed, and damage output, and the aesthetics attached to the class aren't terribly important to me.

[–] lil_tank@hexbear.net 5 points 1 month ago

In typical metalhead fashion I tend to pick whatever has a dark magic aesthetic, like Necromancers and Warlocks

[–] let_me_tank_her@hexbear.net 5 points 1 month ago

healer/support or mage

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