this post was submitted on 17 Jul 2024
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[–] cygnus@lemmy.ca 114 points 2 months ago (5 children)

Genuine question: why is this such a big deal?

These are not all video game companies, but for reference:

AMD: 26,000 employees
EA: 14,000
Facebook: 84,000
Netflix: 11,000
Spotify: 9,000
Twitter: 7,500

[–] nalinna@lemmy.world 75 points 2 months ago (12 children)

Yep. But it also seems like people are so shocked by the data that maybe they're missing the moral of this story, too? ...sure it's impressive that Valve has done so much with such a small workforce, but I think the reason they've been able to move so quickly is because they have such a small workforce. Companies get slow because they get big...I don't care how much you tout your SAFe processes; you will always lose efficiency as you grow. It's the difference between steering a canoe vs a cruise ship...the more you grow, the more you have to fight against momentum. So, my takeaway from this is that they figured out the secret to continued success as a maturing company, and good for them.

Now, I say all of this with sincere hopes that they don't work their smaller number of employees to death and ask them to take on inappropriately burdensome workloads. Because if that's the case, they should fuck right off with the rest of their peers.

[–] capt_wolf@lemmy.world 42 points 2 months ago* (last edited 2 months ago) (1 children)

From what I understand, they basically have a very open work structure. People are free to work on what they want, when they want. They actually are against high workloads and do everything they can to prevent employee burnout.

Source

I can't say if that extends beyond the development teams to other departments like server management, but everything I've ever seen about them says they're all just in it to have fun, make cool shit now and then, and of course make tons of money. The fact that their sales platform basically just prints money helps support that culture, obviously.

[–] SchmidtGenetics@lemmy.world 34 points 2 months ago (5 children)
[–] capt_wolf@lemmy.world 19 points 2 months ago (1 children)

That's a bummer, but also not entirely surprising when you consider Half-Life 3...

[–] SchmidtGenetics@lemmy.world 12 points 2 months ago* (last edited 2 months ago)

Yeah it’s great to think letting your employees do what they want is good, which it is, but yeah everyone’s going to have their own idea and want to work on it. So who gets funding, etc.

It’s strange the person said they move fast, that’s not something I’ve ever heard in reference to steam/valve before, and so many upvotes? What’s going on here.

[–] HobbitFoot@thelemmy.club 9 points 2 months ago (2 children)

I think it speaks to developing for gaming over developing for infrastructure. What does it say about gaming where, a company that has a healthy attitude about work in general, has staff that prefer to work on addressing Steam bugs over working on a prestige game?

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[–] Vilian@lemmy.ca 4 points 2 months ago

They never fully abandoned it tho

[–] Grandwolf319@sh.itjust.works 4 points 2 months ago (3 children)

If the alternative is making a half life 3 that people don’t have the passion for then imo it’s working.

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[–] theneverfox@pawb.social 4 points 2 months ago

This is such a simple idea that people seem incapable of understanding

Big companies can't innovate. They're pulled in too many directions and create bureaucracies that stifle the individuality needed to push beyond known techniques. At best, they can iterate and imitate - and even that is very hit or miss

There's this idea companies must grow or die - but in reality, companies grow until they can only perpetuate themselves. They start to only make sense on paper

Individuals drive progress - they need time and autonomy

[–] foxymulder@lemmy.ml 4 points 2 months ago

your explanation brought to mind the design ideals behind the RISC (reduced instruction set computer) CPU architecture. Less complexity means higher throughput.

Hope its not a shitty simile lol

[–] scarabic@lemmy.world 3 points 2 months ago* (last edited 2 months ago)

Your point about agility is valid but Valve hasn’t veered and pivoted their way to success. Their core model and service have stayed pretty consistent for many years now. And while a cruise ship can’t steer quickly, it can move a hell of a lot more people much faster than a canoe. They are just getting a lot done with very few people and it’s 100% worth of remark. I’d love to hear more about how they do it.

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[–] SchmidtGenetics@lemmy.world 20 points 2 months ago* (last edited 2 months ago) (8 children)

But it’s basically a store front and they contract almost everything out. Like how many people does it take to run some servers? They don’t make games, the steam deck and the VR are the few things they’ve done. And that could be done by a couple dozen engineers and contract everything else.

Like how many employees should they have?

Okay I shouldn’t have taken a shot at their game making ability, but it legit fucking sucks and they acknowledge it, people bash them for it sometimes, take it easy guys.

[–] lmaydev@lemmy.world 30 points 2 months ago (17 children)

Twitter runs a single web application.

They also do make games.

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[–] cygnus@lemmy.ca 22 points 2 months ago (10 children)

They don’t make games

DOTA and CS beg to differ. Spotify is a "storefront" that produces nothing but has about 25x more employees.

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[–] jqubed@lemmy.world 6 points 2 months ago (3 children)

Wall Street would probably say 15-30,000+. I think the point of the surprise is that actually it’s possible to be massively profitable and have good products without needing massive teams of people. How many mediocre/bad AAA games have teams larger than Valve’s entire staff? More isn’t always better, sometimes it’s just more.

I haven’t read this article, because yeah, I’ve seen this same basic headline over a dozen times in the past week on Lemmy, but I think it’s a testament to what can happen when a private company doesn’t have a lot of shareholders and is run by people who just want the company to run well and be profitable. They don’t have to chase some unsustainable Wall Street expectation of x% growth every quarter.

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[–] Grandwolf319@sh.itjust.works 2 points 2 months ago (2 children)

All that says is that if you give people choice, they might chose not to make games in today’s market, that’s not bad imo. It’s possible that building new games isn’t what the world needs right now.

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[–] maxinstuff@lemmy.world 8 points 2 months ago (1 children)

Hint: none of those companies need all of those employees.

[–] imecth@fedia.io 1 points 2 months ago (2 children)

These stats don't include subcontractors and as such they're very misleading. For example, who do you think produces the GPUs inside the steam deck? Hint: it's not Valve.

[–] maxinstuff@lemmy.world 5 points 2 months ago (5 children)

Why would Valve produce their own GPU’s?

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[–] sugar_in_your_tea@sh.itjust.works 3 points 2 months ago (5 children)

A better argument is who works on Proton compatibility? It's largely not Valve employees, yet that's a unique stack to Valve.

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[–] suction@lemmy.world 8 points 2 months ago (1 children)

None of these companies are comparable other than they’re also tech…

[–] sugar_in_your_tea@sh.itjust.works 6 points 2 months ago* (last edited 2 months ago)

IDK, Spotify is somewhat comparable... they both distribute digital media.

[–] uis@lemm.ee 3 points 2 months ago (1 children)

EA is not video game company?

[–] Johnmannesca@lemmy.world 3 points 2 months ago

Yeah, netflix is though