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[-] mindbleach@sh.itjust.works 32 points 8 months ago

Humans remain competitive because the fighter has a dozen grandkids approaching peak form. Some he even knows about!

[-] MachineFab812@discuss.tchncs.de 26 points 8 months ago

Yet another reason for minions and organizations. Maybe that human fighter isn't retired per se, but a child of theirs, relation, or successor within their organization should be the character on the front lines with the party by that point. Nevermind life/youth extending items.

[-] bjoern_tantau@swg-empire.de 20 points 8 months ago

Was fun playing a three years old adult Aarakocra.

[-] starman2112@sh.itjust.works 18 points 8 months ago

One of my characters is a kobold who was adopted by humans. He's a fully grown adult, whose older sisters are in middle school. His mom does not like him going out adventuring

[-] mindbleach@sh.itjust.works 2 points 8 months ago

Do you play that like a displaced adult who's completely ignorant of any cultural touchstones from before last month, or like a sponge-brained tween who latches onto everything as a trend?

[-] bjoern_tantau@swg-empire.de 6 points 8 months ago

More like the first. On paper he had the highest intelligence and wisdom in the group. But most things they encountered were completely new to him. Although he really enjoyed playing the dummy and messing with people.

[-] fibojoly@sh.itjust.works 18 points 8 months ago

Not everyone can be Cohen the Barbarian!

[-] LazerFX@sh.itjust.works 2 points 8 months ago

Whole Sale Slaughter

[-] MalReynolds@slrpnk.net 10 points 8 months ago

Wish spell go brrrrr.

If you've lived through 50 years of adventuring and haven't gotten access, that's on you.

[-] jjjalljs@ttrpg.network 0 points 8 months ago

Honestly in my games I've made it so the different species all have similar lifespans, similar to typical humans in real life. Otherwise there's just too many uninteresting questions that come up about the world.

[-] jaycifer@kbin.social 11 points 8 months ago

There can be some interesting things. In my campaign setting there is an age requirement of 450 to be on the ruling council of the largest nation, so it’s almost entirely elves with the odd gnome or other long lived race. It’s been interesting thinking of how society would be shaped around such an institution.

Even in most adventures I’ve been in or heard of they usually doesn’t last even a tenth of the 50 years in the meme so the differing life spans don’t really factor in.

To each their own, but I think removing the differing life spans makes the races more flat and indistinct.

[-] jjjalljs@ttrpg.network 3 points 8 months ago

If one species lives 1000 years they're probably going to have a tremendous amount of political and economic power. I don't really want my elves to be like Vampire.

[-] macji@pawb.social 4 points 8 months ago

Only if they politick like humans do. Perhaps elves don't think politics makes any sort of sense and instead defer to ancient kingships á la Tolkien. No elf is creating intrigue around Galadriel or Elrond, they are just as they are, and are revered for their ancient wisdom.

Or perhaps the idea of hierarchy itself is completely alien to them. After a few thousand years a lot of the trappings of mortal power may just not be of any interest anymore, and every elf is a sovereign unto themselves.

[-] macmacfire@lemmy.ml 2 points 7 months ago

To each their own, but I think removing the differing life spans makes the races more flat and indistinct.

Personally I think they're twice as flat and indistinct when they all live to be 450 years at minimum. From Half-elves to Dwarves to fucking fish people, everything seems to live ten times as long as humans do in fantasy. I agree differing lifespans is interesting, but humans shouldn't be dying at less than a quarter of the lifespan of everything else.

this post was submitted on 24 Oct 2023
133 points (95.9% liked)

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