this post was submitted on 25 May 2025
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[–] Cassandra3MadScene@lemm.ee 1 points 16 hours ago

First Souls game for me. I got 170H in and had to stop. Absolutely no idea where to go, no boss has given me any issues at all, I refuse to look up anything online. I hope to get back to it one day. I think the issue was there were so many pauses between me finding where to advance the story and where that actual location was.

[–] Eezyville@sh.itjust.works 3 points 6 days ago

This game is in my backlog. I'll play it as soon as I beat game A, B, C, and D. They're mostly done...

[–] jjjalljs@ttrpg.network 1 points 6 days ago

It was a good game. Not perfect, but very good.

Even the things I don't like are pretty minor.

  • upgrading weapons is kind of tedious. Once you know where the stones are or the bearings, it's kind of a chore to get them.
  • related: once you know where some high value items are, it's really tempting to just beeline for them from the start. But that's kind of tedious. I guess I could just pretend I don't know where the +5 stats talisman is.
  • a lot of side content isn't especially rewarding. The first time you play it's exciting because you don't know what you'll find. But later it's like "nah, this catacomb has a useless ash and boss I'll fight elsewhere". Which is a shame because most of the level design is great.
[–] FlashMobOfOne@lemmy.world 29 points 1 week ago (3 children)

Hands-down the best AAA title (in both content and value) in years.

[–] who@feddit.org 19 points 1 week ago

Depends on your preferences, I guess. I enjoyed Baldur's Gate 3 a lot more.

[–] yesman@lemmy.world 17 points 1 week ago (1 children)

I don't like the idea of time spent as a value proposition. One of the reasons UBI games are trash is because they measure "engagement" as satisfaction and bloat their games with repetitive and dull scavenger hunts. They waste your time.

Some of the best games are short and have little replay value. The Portal games come to mind.

[–] jjjalljs@ttrpg.network 2 points 6 days ago

One of the reasons UBI games are trash

I parsed that as "universal basic income games" and was really confused. Ubisoft makes more sense

[–] FooBarrington@lemmy.world 5 points 1 week ago

Hands-down one of the best AAA titles ever made, full stop. I don't think anything will come close to it in the near future.

[–] rockerface@lemm.ee 21 points 1 week ago

That's a lot of value per dollar, even if you bought it at full price

[–] ampersandrew@lemmy.world 9 points 1 week ago (2 children)

Categorizing this as engagement rather than just the number of people who finished the game seems incredibly stupid.

[–] MurrayL@lemmy.world 29 points 1 week ago (3 children)

Because hours of play has no direct relationship with completion. Playing for 100+ hours doesn’t mean you’ve finished the game.

[–] thisisbutaname@discuss.tchncs.de 8 points 1 week ago (1 children)

80 hours in and I'm nowhere near, I'm more likely to spin up a new character than to finish the thing

[–] Sprinks@lemmy.world 7 points 1 week ago* (last edited 1 week ago)

~~Almost 200hrs~~ 260 hrs in (i double checked haha), level 150, and im maybe 3/4 done. I was never interested in soul like games before, or video games in general, but something about the open world experience in elden ring just pulled me in. I honestly couldnt tell you most of the story or the boss names, but god damn it was and still is a fucking blast grinding out the fights to figure out the mechanics.

[–] ampersandrew@lemmy.world 4 points 1 week ago* (last edited 1 week ago)

But you'll see similar rates of players finishing the game that have far shorter runtimes. 100 hours is about how long it takes to finish the game, after all, and that percentage lines up quite well with the achievements for finishing the game. Engagement is a horrible metric for a game like Elden Ring that isn't trying to keep you hooked with anything except a game you like playing; no battle pass, no dailies, no events, etc. I'll bet A Dance With Dragons has far better engagement metrics than The Return of the King, but it's a stupid metric regardless, because they're books.

[–] acosmichippo@lemmy.world 3 points 1 week ago (2 children)

NO direct relationship? maybe it’s not 1:1 but surely there is some kind of direct relationship.

[–] sugar_in_your_tea@sh.itjust.works 3 points 1 week ago (1 children)

Depends on your definition of "direct."

I've played around 1k hours of Europa Universalis IV and I've never completed a campaign (gotten to the last year in the game), because I find I've completed my goals about halfway or two thirds of the way through the time line. The same goes for most Civ games, I just quit and restart once I know I've won.

I imagine Elden Ring is similar for many people, they play a character for a couple dozen hours and restart with a new character.

[–] acosmichippo@lemmy.world 1 points 1 week ago

definition of “direct.”

a direct relationship means the variables increase or decrease with each other, but not necessarily in the same proportion.

[–] underwire212@lemm.ee 1 points 1 week ago (1 children)

Why are you guys arguing? The chart means exactly what it says. People who have played the game with more than 100+ hours. It says nothing about people who’ve finished the game.

There’s probably some sort of positive relationship between the two, but we’d need mire information.

[–] acosmichippo@lemmy.world 1 points 1 week ago* (last edited 1 week ago) (1 children)

Why are you guys arguing?

why are YOU arguing?

There’s probably some sort of positive relationship between the two, but we’d need mire information.

that's literally all i was saying.

[–] underwire212@lemm.ee 1 points 1 week ago

Yeah but if you haven’t finished new game seven with no armor or weapons did you really finish the game?

[–] arin@lemmy.world 7 points 1 week ago (2 children)

What are Dota 2 players with over 10k hours?

[–] Allero 5 points 1 week ago* (last edited 1 week ago)

I personally ruined that statistic. 15 minutes and noped out for the rest of eternity

[–] Tenkard@lemmy.ml 3 points 1 week ago* (last edited 1 week ago)

And it's beeen the ruin of many a poor boy And God I know I'm one

[–] ZeroHora@lemmy.ml 6 points 1 week ago

Bought it 1 month ago and I have 102hr played.

[–] Seasm0ke@lemmy.world 4 points 1 week ago (1 children)

311 hours and 100% achievements here

[–] frigidaphelion@lemmy.world 2 points 6 days ago (1 children)

Ive put in a bit over 1600 😅

[–] Seasm0ke@lemmy.world 2 points 6 days ago
[–] systemglitch@lemmy.world 4 points 1 week ago (2 children)

I've played 4 hours and it just feels okay to me.

Are there any suggestions to help me find better engagement? Class suggestions for new players or anything like that?

[–] DrSteveBrule@mander.xyz 1 points 6 days ago

When i first started playing Dark Souls i always equipped my characters with shields. I played all 3 games several times through with shields. One playthrough I decided to challenge myself and not use shields, only relying on dodging attacks. Doing so also opened up my offhand for using a staff or talisman (the equivalent of seals in Elden Ring). I have never used a shield in any Dark Souls game or Elden Ring since.

Dark Souls 2 introduced a feature called power stance. I wont go into go into great detail about it here, but tnere are many guides online that explain how it works. The short version is that it allows you to dual wield weapons from of the same category. You equip them in each hand, level up your character with the correct stats, then you open character up to unique move sets and really high damage.

Power stance wasn't included in Dark Souls 3, but it was reintroduced in Elden Ring and is very fun to use. Some of my favorite weapons to power stance with are: daggers, twinblades, reapers, rapiers, and even heavy rapiers. I wouldn't say power stancing is the equivalent to playing on easy mode. The movesets are unique and take some practice to use effectively. There are also some cons, like not having a shield or magic casting weapon in either hand. There is no way to do a jumping heavy attack using both weapons. Also stamina depletes much quicker. One of the greatest pros though, is that each weapon can be equipped with different status effects like bleed/poison or holy/frost.

If you look up or are suggested specific builds, be open to tweaking them to your liking. Higher numbers for damage output are obviously good, but are only so useful if the weapon you are using is right for you. Keep trying different weapon types until something sticks. Also, level up several different weapon types because different enemies have different resistances and weaknesses. Slashing weapons aren't as effective against rock enemies as hammers are. Sometimes these resistances aren't obvious so dont be afraid to use online wikis to look up some info.

Lastly, dont neglect summon pools! Some people will try to convince you that summon pools are for noobs, and it only counts as a win if you solo a boss. That's not true in the slightest. Every item/feature in the game was added with the intention that players will use them. Same goes for spirit ashes. Each spirit ash is very different from the next. Some will follow you around, some will sit in one spot, some regenerate health, some inflict status effects on enemies, etc. If you or anyone else is on PC feel free to shoot me a DM and we can set up a coop session!

[–] BurntWits@sh.itjust.works 10 points 1 week ago

In my opinion I think the most important thing is to figure out what kind of weapon you want to use. Whenever I play a Souls game I gravitate towards the biggest sword I can get (which is great for Elden Ring because you can get the best massive sword in the base game right at the start if you know where to go, without killing a single enemy). Lots of beginners tend towards dexterity weapons such as katanas. Rivers of blood and moonveil used to be the meta builds, but even after several nerfs they’re still very good. Magic can be ridiculously overpowered but I find it to be the least fun, at least for me.

Increasing HP early on is very important. Level up enough to have minimum stats for whatever gear you want, then level vigor exclusively until at least 30. Even then, continue to level it up occasionally. I think 60 is the soft cap where after that the levels have diminishing returns, so end goal should be 60 vigor.

I’ve got lots of hours in the game and got all achievements on multiple accounts so feel free to ask any more questions you have.