this post was submitted on 19 Jun 2025
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[–] frenchfryenjoyer@lemmings.world 3 points 8 hours ago

I love it when I'm playing a game and I can feel the genuine love put into it. Old Nintendo games for example. now most games feel so bland and corporate

[–] NigelFrobisher@aussie.zone 2 points 8 hours ago

~~Creativity~~ Production

[–] SoftestSapphic@lemmy.world 11 points 18 hours ago

Who knew kicking out every passionate person with artistic integrity and forcing the death of the artist would impact the creativity of the industry?

Jesus christ I hate game CEOs, they need to be locked in a room with games until they learn how to have fun.

[–] clutchtwopointzero@lemmy.world 21 points 23 hours ago

Yoko Taro talking about weird shows a healthy deal of self awareness... +1 respect in my book

[–] commander@lemmy.world 5 points 17 hours ago

Dragon Age 1-3 all had their drawbacks but could always fall back on how beloved the lore was and how it was present. Dragon Age Veilguard has much of the lore the original creator laid out but presents the revelations in its game poorly and retcons lore from previous games in sterile ways. The original creator left after 3 and over the decade has dropped tidbits about the changing culture of the studio he left

[–] MidsizedSedan@lemmy.world 19 points 1 day ago (3 children)

I know im late to the party but... I just started playing Death Stranding. Lets just say its more than just a walking simulator...

[–] Blackmist@feddit.uk 13 points 23 hours ago (4 children)

It is mental, but I also kind of wish he'd hire somebody else to write dialogue for him.

And maybe somebody to check all the women characters, and make sure he's not coming across as being a little bit odd.

[–] BrainInABox@lemmy.ml 5 points 23 hours ago

And maybe somebody to check all the women characters, and make sure he’s not coming across as being a little bit odd.

Yeah....

And Death Stranding is better about its female characters than most of the MGS games...

[–] FooBarrington@lemmy.world 2 points 23 hours ago

Not sure what you mean - "Mario and Princess Beach" is obviously peak cinema

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[–] Schadrach@lemmy.sdf.org 5 points 1 day ago

I mean, it's being a mail carrier in a world that is maximum Kojima.

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[–] Montreal_Metro@lemmy.ca 1 points 14 hours ago
[–] some_guy@lemmy.sdf.org 61 points 1 day ago (3 children)

That's the entire tech industry. I got in at the tail end of it being full of nerds who were interested in computers. Then jocks and the like found out it pays really well and now it isn't fun anymore.

[–] Baguette@lemmy.blahaj.zone 10 points 1 day ago (2 children)
[–] Valmond@lemmy.world 2 points 22 hours ago

What's a jock if it isn't the highschool quarterback?

Non usa-ish here

[–] bystander@lemmy.ca 2 points 22 hours ago

Too many business majors joined game dev teams

[–] Valmond@lemmy.world 5 points 22 hours ago

Yeah, it was nice as long as it lasted, now it's all meetings and stupid "agility" (as agile as DPRK is democratic) and measurings of your percieved productivity.

I'm still looking, maybe some c/c++ old legacy system needs a geek somewhere?

[–] AnalogNotDigital@lemmy.wtf 8 points 1 day ago (2 children)

Yeah man all those well known jocks like Spez and Zuckerberg sure did a number on tech.

[–] axby@lemmy.ca 2 points 21 hours ago (1 children)

+1 to this, I feel like having a ton of money is what corrupts leadership, not necessarily their technical background.

Maybe Spez and Zuck haven’t changed much, but I feel like some others started out as relatively reasonable people who were also technically brilliant, but eventually their companies started doing shitty things and they are both aware and apparently unwilling to stop it.

Perhaps corruption in the Soviet Union is a good example of how even people from normal hard working backgrounds (i.e. not billionaires who have never worked a day in their life) can still be corrupted by power and a lack of accountability.

[–] axby@lemmy.ca 1 points 20 hours ago

I'll add, though, that I don't necessarily disagree with the premise of this article: maybe the portion of people passionate about game development (and software in general) has become a lot lower, so now leadership is more likely to be people just looking to maximize income, power, and success, rather than people who want to make the best possible products, or at least work on projects that they are passionate about.

But I did want to agree with the person I originally replied to: just because someone is from a highly technical background and doesn't seem like some MBA looking to maximize profits, that doesn't necessarily mean they'll make good decisions.

I am really interested in hearing ideas for how to optimize for the kind of behaviour we want, without encouraging bad behaviour that simply optimizes around whatever incentives exist, sacrificing things that are not always obvious to the consumer.

Like if it turns out that the best way to get quality games was to actually promote people passionate about game development into management... how do you catch people who fake it? Or prevent people who may absolutely love developing games from ending up in development hell and never focusing on prioritizing a usable game, cutting corners where necessary, or possibly only working on the fun parts (e.g. Star Citizen? Or most projects I start for fun :( ... )

It is discouraging that the current system... having people review games and just choose not to buy shitty ones clearly doesn't work, given the state of AAA games right now. And to some extent I feel like this can be applied to democracy and the economy as a whole: the wrong things are being optimized for, to the detriment of important things that are harder to measure objectively.

There are some success stories though, I absolutely love Factorio and its recent expansion. And I think there are lots of other great indie games. Maybe there is nothing to complain about in game development, at least, where supposedly the indie game options are better than ever. Perhaps this post is not a great place to ask this kind of question, but I honestly don't know where it would be more applicable. I feel like political or economic discussions on the internet (and especially Lemmy) get way too polarized.

[–] burgerpocalyse@lemmy.world 2 points 23 hours ago (1 children)

hey mark does ju jitsu and he's totally really good at it and all the other martial artist guys love hanging out with him

[–] AnalogNotDigital@lemmy.wtf 1 points 15 hours ago

Is he actually good at it or are guys who want to hang out with a billionaire saying he's good at it?

[–] hark@lemmy.world 34 points 1 day ago (1 children)

The weird people are still there, but development teams are much larger now, so their input is not as prominent. Plus the budgets are so large that a flop can heavily damage a company or even ruin it, so they're very risk-averse. We need more AA or A games instead of relying so much on heavy-hitters.

[–] jol@discuss.tchncs.de 15 points 1 day ago (3 children)

The weird people still make tons of indie games.

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[–] Coreidan@lemmy.world 47 points 1 day ago (7 children)

I stopped playing AAA games years ago. They are all trash.

Indie games are where it’s at

[–] Blackmist@feddit.uk 5 points 23 hours ago

They're polished, but nearly all of them are too safe.

The ones that subvert things a little are always best for me, and these always get mixed reactions from people who went in with a set idea of what they wanted from it.

Red Dead Redemption 2 being a slow paced wild west simulator rather than Grand Theft Horse is a prime example. It didn't play by safety and doing popular things. It did what they wanted it to be, and it's all the better for it.

[–] maniajack@lemmy.world 11 points 1 day ago (1 children)

I dunno I like elden ring and rdr2. Some are still good, just not most, anymore

[–] Regrettable_incident@lemmy.world 2 points 20 hours ago

Yeah I'm playing cyberpunk for the first time and really enjoying it. i don't know how much it innovates, but I'd say it was certainly a good game.

[–] Sixtyforce@sh.itjust.works 5 points 1 day ago

Not all, but yeah. 75% of my wishlists are weird and interesting indie stuff from the constant Steam demo fests.

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[–] Justdaveisfine@midwest.social 142 points 1 day ago (11 children)

There's definitely weird people making games on itch and sometimes in the depths of Steam.

By its very definition weird isn't going to sell to mass market. That being said I do agree that we need more weird AAA or AA games.

[–] Sylence@lemmy.dbzer0.com 4 points 1 day ago

The Alters just released, is AA, weird, and very good! Indies are definitely the home for weird experimental shit but I feel like there are going to be more strange, niche games being made for larger budgets as the AAA space splinters and devours itself.

[–] Auster@thebrainbin.org 53 points 1 day ago

Looking from another angle from Yoko Taro's point, I'd say that, in fear of failing due to being too big, companies would rather play it safe, but that causes creations to grow sterile.

And as consequence, people allegedly "weird", which I wouldn't think are necessarily people with curious antiques as Yoko Taro himself, but simply people whose game ideas are far from a safe ground, go for making indie titles instead as then they can be free to do whatever they want.

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[–] Crankenstein@lemmy.world 13 points 1 day ago

Capitalism at its finest.

[–] pennomi@lemmy.world 103 points 1 day ago (2 children)

Makes sense. AAA games are finance projects more than creative projects. Yeah there’s a lot of art and writing and stuff, but it’s all calibrated to make the most money and anything that threatens it is jettisoned. This makes them formulaic to a fault.

Indie games are passion projects, so you see a lot of weird stuff out there. Most of them are utter failures, financially, but the ones that survive are truly something special.

[–] squaresinger@lemmy.world 16 points 1 day ago (10 children)

20 years ago AAA games could still experiment, but that was because back then AAA games had about the same budget as big indie games now.

You just can't gamble if you have 10k employees and hundreds of millions riding on it.

[–] ghosthacked@lemmy.wtf 3 points 20 hours ago* (last edited 20 hours ago) (1 children)

Imagine having 10k employees and not setting aside an indie dev team or two for passion projects.

[–] squaresinger@lemmy.world 2 points 19 hours ago

The huge majority of indie games never make any money at all. This link is a little older, but it claims that 50% of indie games on steam never make more than $4000, only 25% ever make more than $26 000 and only 14% cross the $100k mark.

Considering the cost of developers, that's about 1-2 man years for the $100k mark, and then there's only a 14% chance of even recouping that.

Passion projects work out because the people making them don't value their time as work time, don't make a salary from it, and even then in the huge majority of cases, it doesn't work out financially.

Imagine having 10k employees and not setting aside an indie dev team or two for passion projects.

This statement holds true for pretty much every other corporation. Imagine owning a huge farm and not setting aside a few farm hands to grow old artisan vegetables. Imagine owning a supermarket chain and not setting aside a few shops for exotic sweets from Central Africa. Imagine owning a fast food chain and not setting aside a few restaurants for artisan burger variations.

Yes, every corporation could afford to do stuff like that, but they aren't there to advance humanity by investing in arts and crafts, but for making every last drop of money they can. And yes, there's much to criticise about this goal, but making little indie passion projects doesn't work well with corporations.

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[–] tisktisk@piefed.social 16 points 1 day ago (2 children)

"Do you think video games are silly little things?"

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[–] mesamunefire@piefed.social 38 points 1 day ago

The indie scene is so much fun.

[–] blazeknave@lemmy.world 16 points 1 day ago

That's why bg3 felt so special. For us by us at that scale

[–] eronth@lemmy.world 30 points 1 day ago (1 children)

Part of the issue is that AAA still hasn't learned how to manage and produce passion projects, which most great games are. They keep wanting to use what's working elsewhere with no regard for what makes sense in their own game.

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[–] SaharaMaleikuhm@feddit.org 15 points 1 day ago (3 children)

No worries. There is plenty of weird to find with indie games.

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