A sequel to a game that was worth 25 Eurodollars at release? Yeah, well...
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I was just wondering that, too. Wasn't the first one almost like an indie title? Not sure, how much I'm mixing it up with Outer Wilds, but Wikipedia tells me their teams were around a similar size anyways...
First one is an AA game I guess. Better production value than an indie title, but far from Skyrim or GTA.
It was light on content IMO
That's still overpriced.
If the reviews are good, I'll spend the $20 on game pass for a month.
But only if the reviews are very good.
Or some other game caught my attention.
Or I'm replaying Outer Worlds 1
Or I'm still playing Monster Hunter.
Or.... I think I'll just pass on it.
I bought GamePass just for Outer Worlds because everyone pointing out that's it's from the team that made "New Vegas".
I played it for a few hours and dropped it.
It wasn't bad. It just wasn't good. And absolutely not preorder good.
I bought GamePass just for Outer Worlds because everyone pointing out that’s it’s from the team that made “New Vegas”.
I did a whole review of this game, and one of the first things I tackled was that it is absolutely not from the New Vegas team in terms of writing or design leadership. I completely blame the marketing for setting wrong expectations by creating that connection.
It is a good game, but going in wrongly thinking (due to misleading marketing) that it is New Vegas In Space is going to leave you frustrated.
Does it play like a higher budget game?
What a fucking waste of money. Xbox cuts are obvious.
Wait for sale.
Just consider what you're up against - the first one was 7.49€ (the lowest I've seen) and I haven't bought it yet simply because I have too many games to play for years now. I certainly won't pay more than 10€ for the original or the sequel and I'd never pay MS for their shitty subscription.
$69.99
That's cool, I'll continue not buying your shitty, overpriced games!
If you happen to make a good one, maybe I'll buy the fully patched DRM free version with all the DLC for $5 in a few years.
Oh do these high prices mean they will hire more developers back after all of Xbox and Microsoft's cuts?
Microsoft fired 15,000 people in the last year, and applied for 14,000 H1-B visa.
They are cutting costs and improving productivity by taking advantage of people from other countries who have the threat of deportation hanging over their heads to keep them compliant.
Good thing programmers were smart and organized into unions inspired by other industries instead of naively thinking they were too valuable to the ruling class in the US to be betrayed.
...
They lowered the price from $80 to $70, but I'm sure they'll fire more developers regardless
Any misstep, setback, or failure -> mass layoffs.
If they have record breaking success and profits though, I think we'd see mass layoffs instead. v.v
The developers are already paid and are gonna get laid off regardless if game does well or not. You could give it away and I wouldn't bother to get it at this point. I hope MS rots.
I just hope all the developers unionize. Microsoft is such a diverse company it's nearly impossible to boycott into any type of pressure. If firing one group could cause another team to strike it might at least slow them down.
I'm just glad my backlog of games is so long I'll never need to pay full price for a game again. These prices are too steep for me.
This is the biggest factor for me now, too. Not to go all old man Millennial, but humor me for a second:
I've been playing games since the NES era. The scene used to be a lot slower and while I never played every single game that came out or even owned every console, I was enough of a hobbyist that I could still follow all the major developments. These days, there's simply TOO MUCH. And I don't mean to imply that an abundance of choices is bad, just that it's an absolute firehose that no one person can follow. You have to dedicate yourself to your specific interests, your specific niches. These can well be served by indies and the whole back library of games.
Because that's the other thing, we're starting to more thoroughly recognize games as art, as a library rather than as pure content. Unless you are absolutely committed to sucking on the end of that firehose to catch all the new content at its zenith, what's really the point?
Fuck man, it's time to go back to the NES for me, pick up all those games I never beat as a kid and sink 10,000 hours into learning how to speedrun some of my favorites. There's simply no need to spend $70-80 fucking dollars on subpar, rushed, exploitative content. Fuck 'em.
Definitely recommend playing or replaying old games. I've recently put hours into replaying Morrowind and Jedi Academy.
The main game I've been playing lately is Mount & Blade Warband from 2010. Got it for a couple $ and have been loving it. I missed it when it came out and recently a friend had been talking a lot about how much fun it used to be.
I have played a few newer AAA games that I uninstalled after a few hours. Sure there's some great new games, especially from small publishers or indie devs, but there's a lot more slop like you said.
It's not even "content at it's zenith" - AAA games nowadays are pushed out both expensive and broken, plus they come with the risk of some form of enshittification being sneaked in later (be it promised content that we're told "couldn't make it into the launch" being sold later as overpriced DLCs or even monetisation).
I would say that the zenith of most AAA games (in the sense of peak enjoyment) is at least a year after release once most bugs have been fixed and the threat of enshittification has passed, sometimes never (for those games that did got enshittified).
IMHO, the best value, not just in terms of fun-per-$ but also in avoidance of unpleasant feelings (such as feeling that you've been swindled by a game maker or are being taken advantage of) is in buying games which are at least 2 years old, or in the case of some publishers like Nintendo, it's never.
Trying to complete a Battletoads bike level is the only game you need. 😆
Still delusional pricing that guarantees I will avoid your game for years if not forever even if it is great.
Me and Ubisoft.
I got the games for free but I'm still bitter.
We were already seeing this at $70: the market is largely unwilling to support games getting any more expensive right now. And even though we had $90 SNES games back in the mid-90s, without adjusting for inflation, I think we can also say quite definitively that the market expanded exponentially as prices got lower, relative to inflation and in absolute terms, in subsequent years. Increasing prices further is pricing out those people. Plus, we've got tons of low-cost options that can often be higher quality than the games charging $70+.