StarSector but it's an MMORPG
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spider solitaire first person rpg with klondike elements, customization cards, and a romance spider option
A game where the main missions feel like the early Silent Hill games but there are parts between where you explore a densely populated urban area like Cyberpunk 2077
Bring Chromehounds back to console. AC6 was close, but not quite there. Dial the sweatiness back to 5 or 6 instead of 11 and gimme the factional MP w/ dynamic comms. I know MAV or whatever exists for PC but I want my comfy console experience dammit
I would love something like Hellgate London (I think that was its name?), doesn't have to have the same premise, but needs to be a lot less buggy, no p2w, and more production value
Dynasty Warriors with Path of Exile's crunchiness
And it should have the soundtrack like DW6 did because that shit ruled
A real Wild Guns sequel
I think a John Wick game with a similar gameplay style as Rise Son of Rome would be killer.
American McGee's Alice 3
I want Space Engineers, but better.
Building vehicles, ships, and bases block by block as your character is mechanic I enjoy that I haven't seen elsewhere. I also like the resource gathering. But I would like better physics, better enemy interactions and AI, and water instead of just ice.
Monster Hunter as a MMORPG.
I know thereβs a similar idea in China-only but it feels a little dated, Iβd like MHRise style
A demolition derby game like wreckfest but without the racing. Leveling, gear, competitions are all focused on destroying other cars and being last one standing.
Bonus if some shenanigans are allowed like you get out of your car and fight other drivers.
Superhot with level editor
A classic first-person dungeon crawler, but co-op and with a classless skill-based system.
Games like Ultima Underworld, Arena, Daggerfall, Descent to Undermountain, Battlespire, Arx Fatalis... those games are my jam, and they have basically died off. My favorite RPG systems also tend to be skill-based rather than class-based, and Asheron's Call (the original) had one of my favorite systems. I'm also all about co-op these days... so I want a co-op dungeon crawler with a skill-based system that looks and feels modern, like a natural evolution of those classics. And it has to be more than a hack-and-slash... it needs to have the depth and immersion of tabletop dungeon crawlers.
I've actually been working on it for a while now in UE. It's purely a hobby/passion project, so who knows if I'll ever have something to distribute... but since nobody else has been bothered to make it*, I will.
- Barony is closest, but it's too deliberately old-school for my tastes... and Dark & Darker is a little too repetitive and undermined by the PvP.
A sort of real time game that starts in third person, as a single character, and expands over time to a whole village. Set in a post apocalyptic world, where you wake up after the apocalypse and have to survive, eventually meeting other survivors and either fight them off or band together to form societies. Each person modelled like an rpg character, with skills sets and capabilities (electrician, plumber, computer geek, radio amateur, farmer and all the other things that make a self-sufficient village). It would need to model the dynamics of politics and how society was governed and the run-ins with other villages and roving bands of survivors.
A sort of mini civilisation but themed around rebuilding capability rather than discovering it.
I once had a dream where I played a game like warcraft 2, but with mythical animals. Basically age of mythology, with better controls, and a darker aesthetic. I still wish that existed, so I could play it.
Baldurs Gate 3, but set in the Red Rising universe.