And this why I just don't play online multiplayer games. I'll do couch co-op or co-op with a friend but never with strangers.
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Helldivers 2 has been greast for this. I can play lower difficulties solo and when my friends are online I'll play with whomever's available.
Stop wasting time on Lemmy and get back to spreading freedom and democracy soldier. Those bugs and robots aren't going to get a taste of Liber-tea by themselves.
And hopefully tomorrow we get some shiny new toys to play with.
Check out guild wars 2. Yes it is mmo but the pve side is about as laid back as you can get. You literally don't have to talk to anyone if you don't want. Or you can find a group and play pve. Or you can try pvp, but I've never tried that side of it.
pvp is very toxic, but a player never has to go into it, however a user has to go into WvW if they want. legendaries strictly for Gift of Battle.
I feel like I've missed out on so many potentially great games because of this.
Played WoW on PC and encountered twinks, PvP spammers/snipers, loot ninjas etc and just had enough.
Normal person + anonymity + audience = fuckwit
Whenever I buy a game with an online component I feel like I'm just wasting half of that money.
It doesn't matter the domain, on a long enough time frame, humans will take the fun activity they made and, in their quest to maximize/extract fun from it, destroy it.
Professional sports/games are oxymorons. When no one playing is having fun, the point is lost.
Our addiction to making everything in life into a serious competition against one another will be our species' end. We claim to be intelligent animals, we get drunk on the idea of our own self-importance as a species, but if we were intelligent, we wouldn't shun mutual cooperation for mutual benefit as much of civilization, and American society to be sure, does. We can't even have interactive fun without it being turned into some hyper-serious struggle for dominance by some assholes.
...... We're talking about video games. People can have fun being hyper competitive or have fun being casual. I don't know what the fuck is up with this site all this hyper dramatic "absolutist" type bullshit, as if shades of grey for any situation simply don't exist. Damn bro. If anyone is getting self important, it's you writing this comment.
Don't even get me fuckin started on the professional athletes bit, Jesus Christ
one of the main reasons i stopped playing MMOs is that everyone takes end game stuff super seriously and i just don't find it fun to be lectured on what i'm doing wrong and which meta build i should follow instead :(
Same, it's why I avoid games where raiding is the endgame, I'm not studying a boss on youtube before I fight it, there's no fun in that and this is the only genre where people do it.
There are casual guilds out there in most games where everyone smokes weed and doesn't really care how well the raid goes as long as everyone is chill and having fun. Harder to find, though, most guilds are full of tween turbo Chad officer's that adhere to DKP until it's something they want for their buddy, or alt, or they can sell for a lot.
Man, one time I joined the public (pvp) raid of a well known crazy guild. Pretty sure that at least the leader had taken some stuff. The shit-talk was hilarious and they didn't care what happened. One of the most memorable raids I had the privilege being a part of.
omg yes, it's so much more fun for me to figure out how it works on my own from trial and error
This, when I was last doing the story in FFXIV I had a few dungeons that were like that, nobody seems to understand that I enjoy working out the mechanics through pain and doubt a lot, perpetual 170 ping from playing on na servers helps with the suffering too.
I had a friend who would get deep into MMOs and kept trying to convince me to join. When I eventually said OK to giving one a go his next move was sending me a textbook sized guide on game's meta. Having to start studying to play a game was a step too far for me.
This is why I stopped playing Star Trek Online with people
I'm surprised nobody mentioned GTA Online. I find it unplayable since turbo bike jets are flying everywhere and firing missiles from a kilometre away.
And the goal isn't even to kill players.
It was unplayable at launch and I don't mean the insane server problems. I started playing GTO launch weekend and it was never good. Sure we didn't have the insane vehicles and weapons of later GTO but people had more than enough. Every server had at least one dude with a Rhino and one dude with a Hydra. I was the dude with the Hydra but my targets were dudes with Rhinos who went after random players. After a while doing it I realized it was every Rhino. People just get bored and start using the powerful stuff on randoms just because they can.
Was always toxic as hell, it was just unaffordable for most people in game. When they gave larger variety on the cheap it just made it worse.
If you look into your heart and realize what you really loved about GTA online was playing it as a multiplayer open world driving game, check out Motor Town. It’s like if GTA side quest driving jobs were fleshed out into an entire game. Or like if old school Top Gear made a Euro Truck Simulator game.
The most fucking annoying thing about TF2 is how the two gamemodes are now shitposting and comp, and I blame the idiot who named it 'casual'. There's no space where you can just play the damn game with people making a good-faith attempt to win, except in comp, which is, well, comp.
What it needs is a three way split: silly, serious and competitive.
Try going on Uncletopia servers. The skill jump is kind of high but it fits what you're looking for. I consider it a casual+ experience.
Always funny when these two players are the same rank tho
That says way more about the competitive one though. Because I'm just chillin and not trying and still hosing you.
This is why I disable voice chat. I’d rather not be verbally abused by a 16 year old. It sucks because teams usually require team work to win, for which communication is important.
Something I've realized over the years playing high reaction multiplayer games is that there's a very real chance the person freaking out over a missed score or a loss in chat is super high on coke, meth, or A LOT of adderall. The amount of hard stimulant addicts I've spoken with who frequent rocket league or quake-esque game deathmatches is crazy.
Back when I played OSRS a lot I ended up playing a few nights with one of the big PVP clans here and there. Most of the people were meth heads or pill addicts just spewing the craziest shit. I made decent loot with them but having to be in a call with a bunch of meth heads wasn't worth it.
What does play for "fun" mean in a pvp game other than beating your opponent?
People are ignoring that just the act of playing the game can be fun. On top of that, getting better yourself or pulling off certain maneuvers can be fun, or even appreciating what the opponents are doing. I had a lot of fun playing rocket league with a friend, even if outmatched, and getting scored on an opponent who pulled off an aerial into top corner made me appreciate what they just did.
Maybe also take a page from dwarf fortress players: Losing is fun!
Some people have fun by trolling. Some people have fun by winning. Online games are meant to be played with friends if one doesn't want to encounter toxicity.
After a while, you'll find that those "friends" will:
- not be available at the same time you want to play.
- won't have the game in their library.
- won't necessarily want to play the way you want to
You get your gaming sessions where you can, or not at all.
I believe that is called having friends. Not clones of yourself. I've made plenty of friends online that we just played a game together and when we were done with the game we never talked to each other again. Played with some friends raiding in wow for years and at the end we were just done. It's the cycle of gaming friends.
And my irl friends don't always play the same games but they are not "friends" they are friends. We have different ideas of what types of games are fun.
Depends on the game. Chess is 0% based on luck, but in i.e: Age of Empires II the randomness of the starting map affects a lot in the outcome of the game. It's not like you beat your opponent fully thanks to your skills. It's more having fun discovering the map each time and be more competitive in the endgame.
Smurfs on Dota 2 are the worst, though I do appreciate valve trying to punish these. CS:GO on the other hand...
Especially true when you're playing the game modes that are literally meant for fun!
What does "overcompetitive" mean here? Is it a player silently trying their best or those toxic players that try to tell you how you should be playing?
The second one
This post is talking about the second one but I have definitely been called try hard just because I'm quietly and politely trying my best in a non-ranked game and the other team doesn't like losing.
wait, you play apex?
Companies could just hire GMs and police their online environments, instead of just trying to increase quarterly profits.
Dead by Daylight anyone?
Some of the most toxic pieces of shit up at the higher "ranks."
Me: Plays offline multiplayer with AI-Controlled Players(Also Known as Multiplayer Bots)
There is the other side. When everyone is playing so badly that there is no fun at all. Even on the ranks. All your efforts go down the toilet.
You will always find some of the most toxic overcompetitive people in the unranked social lobbies.
Meanwhile I have all chat disabled, jumping into comp games to throw