this post was submitted on 12 Sep 2024
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chapotraphouse
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Really shows how in just thirty years the US has regressed culturally 75 years
Not really. Star Trek's always been way ahead when it comes to inclusion. Everything else in the 90s was the same homophobic, backwards crap. Except maybe Jim Henson's Dinosaurs
"I'M COMING OUT OF THE CLOTHSEEEEEEEEEEEEEEEET!" laughtrack because gay existing
4chan and the larger gamergate movement took the racism that was still bubbling under the surface of america and sucked it up with a big novelty drink straw back into the forefront of polite society where now it's socially acceptable to say you hate black people, oh I'm sorry "woke", can't say outright you hate black people jusssssssst yet ;)
They don't hate minorities yet mysteriously they just happen to brand every game that has prominent not-white, not-straight characters as "woke DEI Sweet Baby Inc Cultural ~~Bolshevism~~ Marxism."
They just don't want (your existence) rammed down their throats.
In three years there will be a thread on kotakuinaction that claims that both the 4kidz Americanization edits AND the last Airbender movie being whitewashed were both good, actually.
4chan somehow marketed being a suburban soccer mom as something cool.
Unless they're hot Japanese, Korean or Chinese women
Edit: they could probably also accept a "hot latina" if she was sufficiently non-political
IDK, we have already seen preliminary discourse about new GTA and signs aren't looking good
I don't think we can call those results conclusive since the discourse is more about gamers pre-emptively shitting their pants about GTA possibly going woke
That's a good point, we'll have to wait for more results.
So much this
I've been saying this for a while now, but if Street Fighter and Mortal Kombat were released today, g*mers would have a shit fit. Oh wait that did actually happen lel 🤣
I’m still thinking about the guy who tried to coin the term “woke controls.” For SF6
Morbidly curious as to how controls can be "woke"
They added a streamlined "Modern" control mode alongside their original "Classic" mode with motion inputs. This was an effort to make the game more accessible to newcomers to the genre, people who were intimidated by fighting games, and people who for various reasons can't do the motion inputs necessary for special moves.
The Modern control scheme balances this ease of use by somewhat restricting the available special moves - you can do specials with one button and have access to the basic tools, but the real complex combo stuff you can only do on Classic.
It was generally a good compromise, as it was mostly the die hard crowd who were going to get into deep mechanics stuff anyway, and if someone who can't do motion inputs wants to get far with Modern they can still do so by learning good fundamentals (which like 90% of Gamers refuse to do) alongside the simple controls
This of course made a lot of gamers very angery, including like one or two people here. "It's woke for allowing casuals and disabled people to play in the same sandbox as me and cheat not only the game but themselves". It's the same argument as dark souls when you boil it down
Soulslike toxic fans that get enraged at even the concept of someone they never met and probably never will meet playing a Soulslike "not like the developer intended(tm)" are insufferable. For the most part I don't even try to get started in those games because of how radioactive that mentality is, even from afar.
I played Dark Souls for a little over an hour before giving up because my character moved like a geriatric tree sloth.
Huge fan of pretty much every souls game but I wish it had more accessibility & ability to customize play. I would love to share the experience of the beautiful art, creature design, music, wonderfully bleak landscapes, but then the online Gamer discussion becomes about "cheating yourself out of the experience". Fuck that lol
I think it was 100% the movement that made me bounce. Cuphead has a similarly toxic fandom but I had a blast with that game. I get the design intent (time and plan your maneuvers because each one is a commitment) but it just did not subjectively feel good to play for me.
Dodge rolling mechanics fuck with me too, honestly. Might be because I'm old and grew up with an older generation of games. When I see an attack coming my way, my instinct is to use the control pad (or control stick) to get away... and since the game is balanced around the player using the dodge roll, I just get hit.
Fighting game communities always complain about how small and insular they are, and wish their games had larger audiences, but the instant a game tries to actually get a larger audience they all throw a massive fit.
simplified controls to "help" new players, because street fighter is designed for arcade stick and imperfectly translates to 4-button pads.
i'm skeptical of these things as noob traps versus making better tutorials and figuring out how to teach button mashers to actually play neutral, but i do find it extremely funny that the broken exploit people were (understandably) worried about actually showed up on the regular controls, not the new ones.
"PLAYING THE GAME WRONG" that especially happen if a game offers accessibility options, or gods forbid, a difficulty toggle.